
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I have had my eye on this game for a while and I kept checking in every few months or so. When the new update was announced I decided to bite the bullet and try it out. Everything I heard from videos earlier and dev videos of in depth customization of gear and characters as soon as I get in not only is the choice of weapons INCREDIBLY limited but when I go to try and customize stuff I'm met with the wall of non customizable skins to buy complete with the most ugly schemes possible. Whatever I'm here for gameplay so I decide to try out a match. I drop in figure out its a bomb thing and push over to the enemy side of the area hoping to flank and suddenly it goes night. I try and get a view of the enemy push points only to be met with the alert that they placed a bomb. I rush down and over still cant see a thing with the ♥♥♥♥♥♥ flashlight and I'm about 10 meters from the bomb site and trapped because a small foot tall fence is in the way and apparently in this super realistic game you cant vault. That was annoying so I go back to the main menu and decide to look into the community and other things prepare for the next match and as far as I can tell the goal for the game is to make this into a sort of harder to run slower CSGO. Which fine but not what I wanted and the community seems specifically catered to the people who wear skull faces in airsoft. I cant change my guns, I cant change how I look, all the game modes are like 1-12 pvp CQB the movement feels janky as hell and not just because of the camera. Apparently full character customization WAS in the game but got "temporarily removed" in response to one review stating as such then in another more recent it was decided to never bring it back in exchange for the cash shop. PS don't give me that bull about "you can earn it in game" well if you want people to earn it in game make the system for how that works more clear and easy I wonder how long it would take to unlock everything with just gameplay but I doubt its quick.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #7, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine charging 32 dollars for an unoptimized tech demo, then having the audacity to sell cosmetics & skins before even adding any substantial content to the game. The game was already slop, but god man at least have some subtly to your greed...
После 30мин игры мобилизовали дегустировать майонез, зато графика крутая
Game was fun in the beginning, very realistic and detailed. However, due to greedy devs, they removed the offline ability to get points. The same points are used to buy weapons, attachments, etc. For a beginner, its a really boring grind
game good - price bad zombies - cool silent devs - not cool
I regret refunding the game a few months ago when my PC couldn't handle it.
Графика красивая, но оптимизон не завезли. На моей сборке r7 3700x + rx 6800 + 32 gb периодически игра зависает и вылетает, либо просто фризить начинает, шо как бы грустно. Задумка в целом интересная, очень напоминает "Повстанец: песчаная буря", но не хватает масштаба Будем молить Аллаха, чтобы разрабы допили-таки игру (но вероятность этого события совсем небольшая) Для демки 10 из 11 Для полноценной игры 5 из 11
[h1]Фифти фифти.[/h1] Меню просто ужасное и вcpaтое. Не ясно как модифицировать пушки, ставить обвесы, что у тебя в инвентаре и как увеличить FOV как на тех самых видосах в окопах и заброшках. В геймплее определенный кайф есть, особенно ощущается в режиме Deathmatch, где каждый сам за себя. Но чувствуются классические проблемы движка-гoвнa уе5 в виде непонятных фризов, вылетов на рабочий стол, е*аные люмены и ощущение слепоты при переходе между помещениями, а в зомби режиме вообще пи*дец, разрабы реально умудрились впихнуть туда пасхалки в стиле COD: Zombies, причем такая же шизофрения, которую без гайдов не пройти, но спасибо рандомам-работягам, с кем я проходил эту пасхалку, передаю большущий привет. В целом, интересно. Но, походу надо ждать 2 сентября и тамошний патч. Вроде как над игрой столько времени работали, но донатных скинов здесь вдвое больше, чем действительно работа над оптимизацией и улучшением игры, что довольно печально. Идея очень крутая, появился интерес благодаря всеми известному ролику в окопах, пи*дец как натурально в моменте. Так же, не могу не порекомендовать [b]Ready Or Not[/b], можно даже накатить мод на BodyCam, название не помню, найдёте. Вам точно понравится, если в целом интересна тяжёлая и страшная работа подобных госструктур.
Здравствуйте, уважаемый разработчики . Вы сделали очень крутую и реалистичную игру . Я бы даже сказал , что она полностью передает текущие военные события . Ваша игра даёт представление о тактике боя и готовит игроков к событиям в реальной жизни. Курс молодого бойца 🫡 После нескольких часов в игре , я готов подписать контракт и выстегивать все врагов с первой в голову 🫡
When I bought this game, I expected it to have working, dedicated servers. Instead, it is purely multiplayer through P2P hosting, which is an awful experience for a €33 game. You either make your own server that remains empty, or you join someone else's and if that host starts losing a deathmatch, they just shut down the server and ruin the game for everyone. It takes significantly more time to find and configure a game than it does to play it. This is honestly one of the worst multiplayer experiences I've ever had.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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