
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A perfect example about what makes UE5 bad, in my opinion. Ghosting, flickering, and noise artifacts galore, absolutely abysmal performance/graphical balance unless you use fake frames and upscaling (and even then the artifacting is pretty bad), graphics settings that DECREASE performance the lower you turn them, and so on. That, and it's just not that fun for an extended period of time in my opinion. It's the kind of game I download, play for an hour, then close it and find something else to do. At least it doesn't pretend to be something it's not, it's very clearly developed by two guys who like CoD and tactical shooters and decided to kitbash them together. There's nothing wrong with that, but I wish they'd flesh the game out and allow something like loadouts or actually nail down the performance problems in their 5~ updates per year before introducing mtx and zombies to a game with <500 concurrent players on average. I know you need funding, especially as an indie dev team of two people (originally), but the sheer drop of momentum the devs had is kind of just sad. If my friends ever get it, I might play it a bit more, but it'll probably stay as one of those kill-time kind of games to me. Oh, and barely anything from the 2025 roadmap got implemented in the couple of major updates they've had. A large chunk of things they announced for 2025 carried over into the 2026 one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #8, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! I stream it live almost daily on TikTok and Twitch @HydroGamingTT
Tecrübe edilmesi gereken bir oyun, uzun vadeli oynanabileceğini çok düşünmüyorum.
lowk thought it was real Play this and you will get ptsd i hear the shotgun in my sleep
.ю.ю.ю.ю.ю.ю.ю.
nhnbnh
they lie aklways about new content never happens game sucks
Tl;Dr: 33 Bucks for a game that runs poorly on low settings even if you have better than the recommended specs and might even fry your PC. My experience: Booted the game, it asked me if i wanted to play the tutorial, I clicked yes, and what happens next is ridiculous: It boots the shooting range on the highest possible settings, basically bricking my pc and making even windows stop responding - after waiting it out I change all settings to the LOWEST POSSIBLE SETTING and I STILL have 50 (unstable) fps. "Whatever" I think "it's early access" and proceed to try the shooting range WHICH DOESNT WORK AT ALL. The markers supposed to lead you to the different places for the tutorial are useless because nothing happens at any of them. Did I mention the game made this A PUBLIC LOBBY leading to people joining and straight up yelling slurs over the radio? Whatever, so I just join a server and try to play. First game is a horrible experience; input delay, wonky controls, maxxed out mics on the radio, the works. After getting used to the abysmal controls a cheater joins and does what a cheater does before my game crashes (almost taking my PC down with it). 0/10 - UNPLAYABLE, RETURNED THE GAME
arada oynamalık
se te queres divertir com um jogo de tiro realista este sim promete mas precisas de ter um pc bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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