
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a fun game to play and I love the gameplay style with the bodycam however, for the price of this game it just isn't worth purchasing at the moment as there is not enough content in the game to keep you entertained. If you pick this game up for in around £10 then I would say that would be a fair price. There aren't near enough game modes or enough weapon types in the game and yes I am fully aware that this is an 'early access' game but for the guts of £30 that I spent on this game there just isn't enough content to keep me playing.
To start off with, yes this game IS a good concept. The gunplay is pretty alright, the graphics are obviously phenomenal, and it runs surprisingly well. I do have parts that I enjoy and most of the time it is a good game to kill a half hour with before it just gets to be a bit much. The maps are well designed for most game modes and the game modes are pretty fun though you'll have to host your own for some of the more niche ones. Zombies mode is honestly great even if it is confusing to figure out where to go and for those that don't know F is your flashlight by default. A special mention for Worn House and Russian Building as they are some of the most intriguing maps in any shooter. The negatives here are what drive me to NOT recommend this. The guns can feel... off. Most of the time they function well, but it seems to be if your ping is even 5-10ms too high they just don't do anything. Or, they aren't a repeating fact in how they act i.e. .308 will only sometimes one hit and sometimes you need three to four to bring someone down. The biggest offender gun wise is that there is not a loadout. Attachments exist, MICROTRANSACTION SKINS exist, and the menu for locker is right there yet you can't pick what you spawn with? Very ridiculous considering some maps you will be guaranteed to lose if you get given some of the bad guns for the area. Clearing rooms with a Dragunov isn't impossible, but damn do I wish I had a carbine instead. The maps as well are only good on certain gamemodes. Others you should leave before it even starts. Deathmatch is the least balanced of the bunch since it is Free-for-All with no spawn protection. Paintball will spawn you on your dead body with spawn protection that only lasts until you move which makes you a farm point for whoever needs to boost their points. Team deathmatch is good on most and then you hit The Backrooms and it plays more like search and destroy then a team game mode. It's just the lack of consistency that really brings this game down. I end up playing it more as you would a mini-game attached to something larger than as a fully fleshed game. Overall, it is a very impressive game and something that I hope I can come back to my review and change, but right now it just isn't there. If the price was cheaper then I wouldn't have as much issue with it, but there are plenty of other games out there for $30-$35 that feel less like a bloated tech demo. If you have the money and it goes on sale, picking it up wouldn't be terrible. Just know that it will be closer to something like the Half-Sword Demo than a full game and if you're OK with that then you'll probably like it. If not, you should probably wait for something else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #7, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я не считаю свой комп прямо мощным но на средних он не выдает и 80 фпс , я а графика будто бы абсолютно вся в артефактах.
very weak performance barely getting around 60fps and going down on MID settings.. i refunded the game cuz it was not worth it at all.. ' talking about laptop not pc.. '
очень сырая шляпа
ццвцфв
very hyper-realistic game and is very worth it even if the sale is not on and its at its 30+ price because the looks and the multiplayer ability are insane and the voice chat makes it even more playable. i'd say it is worth it.
zombi modunun varyaaaaaaa........
unbelievable that a 30 dollar game is locking ALL cosmetics behind microtransactions. the grind to unlock skins is ridiculous, and the items you can purchase are on a daily timer. ♥♥♥♥♥♥♥ absurd, either make the game F2P with microtransactions or stop this ♥♥♥♥♥♥♥♥ entirely
非常拟真的一款射击游戏,感觉这个就是追求多年的FPS游戏,没有什么主角光环,也没有一大堆乱七八糟的UI,身临其境最真实的射击游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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