
Bobo Bay is a cozy pet simulation game where you raise Bobos day by day. Train them, accessorize them, mash (breed) new generations, compete in events, explore randomized islands, improve the town, and discover new species as they grow.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bobo Bay is a cozy pet simulation game where you raise Bobos day by day. Train them, accessorize them, mash (breed) new generations, compete in events, explore randomized islands, improve the town, and discover new species as they grow.

Thousands of combinations. Body color, eye color, body part shapes, patterns, sheens, stats, personality traits, etc will all change with each Bobo you find or mash!
Distinct Bobo traits and moods will completely change how you interact and care for your Bobos.
Bobos start their life as Saplings and grow into a Seedling, developing based on their stats, before finally growing to a full grown Bud. When the time is right, they will then Sprout, giving you the chance to let it evolve!
Don't miss the chance to take down the legendary Bobo Stars. If your Bobo beats one of these blockheads then you'll be rewarded with a brand new sapling that is the same species as the Bobo Star. Watch out for those Phantoms...

Trials: Scheduled competitions every day that any Bobo can enter. Make sure to come by at night to have your night owl bobos take on different competitions. Train up for relay races as well.
Sagas: The main progression of Bobo Bay, where you complete all contests, in order, with the same Bobo. Completing Sagas will bring the biggest rewards, including new maps, new species of Bobos, and special town unlocks!

Walk through a cute little town to buy accessories for your Bobos to wear, register a new Bobo, visit the doctor, drop them off at camp, purchase snacks for your Bobo to eat, or even adopt a Bobo from the shelter.
Raise money for Public Works Projects to help open up new shops, renovate existing ones, and even buy new things for your gardens.
Watch out for the alley at night...

Take your state-of-the-art electric Bayfarer out on the open ocean to explore a fresh set of randomized islands each day. Scavenge rare items, race time trials, tackle platforming challenges, and uncover strange new shores no one has ever seen before.

Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been craving something like this! There's a lot of love and attention that has been poured into this game, and it shows! The sense of discovery and relaxed progression is very much to my taste, and refreshing as well. I was worried I would run out of new things after a few hours, but the depths of this ocean are not shallow! The game explains just enough that I didn't feel lost, but it lets many of the mechanics (for example, how certain stats are calculated) be up to the player to research and master, which really lends to that feeling of discovery I mentioned. The fact that new Bobos aren't raining from the skies makes the ones you do find (especially if they have good potential or a rare trait) all the more unique and rewarding to raise! Training takes time, but it's satisfying to work up towards a specific goal and then achieve it instead of just steamrolling every competition with your first Bobo. You really have to work with your Bobo and learn about their unique abilities. I've found myself naturally growing a bond with my little team and feeling proud when we manage to surpass a challenge we've been training for. My only significant complaints are that the days can feel a bit repetitive, there's a lack of customization for your garden, and that storage can be tedious, but the developer has already released a major update based on player feedback which soothes some of those problems. I'm reviewing based on it's current state, not the promise of future updates, but I do expect that we'll see some additions of new cosmetics, competitions, etc, which is exciting! I would love to see some more mechanics/activities to break up the same actions you do every day, or honestly just more random variety to those existing mechanics. Maybe some more things to do with Bobos who aren't currently racing. Maybe some kind of system to send one out on a gathering expedition for a few days? Could require the rations item to keep them fed on the journey, and certain stats lead to a better chance at certain outcomes... I still feel that I have much more to discover! There are a ton of late game unlocks to chase. While I do see room for expansion, by no means is the game unfinished & there's no need to wait for more updates to come out before giving it a try. In it's current state, this is a wonderful game for anyone who enjoys raising cute creatures, working towards the next goal, and exploring a colorful and interesting town.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ill give a better review once I hit 500 hours, but for now I can easily tell you 2 things. 1. My better review will only contain more info and I'm not gonna change it to a negative review, just a much more word filled positive one 😁 And 2. Spending 25 hours in this game is literally cake, just buy it at full price, it won't hurt anything and you can play the game instead of debate if you should wait for that sale that's probably 6 months from now or whatever 🤣😝
I think I am not the target audience for this game. That's okay! I have no experience with the Chao Gardens, so perhaps that lack of familiarity is why the gameplay isn't clicking with me personally. The gameplay loop of running around, feeding Bobos, exploring islands for things to feed Bobos, and participating in Races isn't poorly-executed, but it doesn't feel like there's a point or a purpose to anything I'm doing (or at least, the purpose isn't translating through the gameplay.) I have read that the developer intended for this to be a sandbox-style experience, and that's fair! I suppose it was on me for assuming there would be more to drive the underlying experience forward. Playing Bobo Bay left me with many questions and few answers. There's no real overarching story to hook you, nor is there even really any explanation of who the main character is, what a Bobo is, or really anything substantial about the world itself. Apparently story/lore-related elements are revealed late-game in the form of Sagas, but without anything concrete to hook me as a player in the opening hours, I do not feel compelled to work towards unlocking them. We are here in Bobo Bay to raise Bobos and help rebuild the town (?) -- why? What's a Bobo? Who even is the main character and why have they been trusted with a plot of land? Why do we race Bobos? Why can't we go inside our own house? There are all these complex systems to making different, complex Bobos, but the Bobos themselves feel kind of shallow to me. We can pet them on the head, you can dress them up and feed them, and they do little things... what they're doing and why they're doing it isn't clear, and there are so many variables left unexplained that trying to figure out the underlying systems is tiring -- and I'm saying that as someone who played Knights in the Nightmare on the DS; I'll happily spend time learning some stupid complex nonsense for the sake of it, but I need to have some reason why! Even checking your Bobo's stats is frustrating -- the prompt with the information (which is brought up by patting them on the head) vanishes after a few seconds. Why can't I just see this information from the phone menu, or voluntarily close the window instead? I suppose the crux of the game is the discovery element of finding, breeding, and unlocking new Bobos. I wasn't hooked by this experience, so at the end of the day I must concede that the game isn't for me (at this time. Maybe one day!) This is a lovely game, let me be clear. It's cute, it's charming, it's clearly a labor of love and has a dedicated community of nice helpful folks, and I am always happy to see an indie dev succeed! I would be open to trying this again one day, as well; right now, I just think it's not the game for me. Thus, I have refunded it for the time being: farewell, Bobo Bay!
This game is absolutely the most feel-good game I have played in a LONG time. I am so happy inside this game world, the interactions between characters are short and sweet, which is a nice change of pace from huge dialogs. I LOVE the voice acting, which is also small, but incredibly sweet. The bobos are ADORABLE and the ways that they interact amongst each other is so fun to watch. The art style and character designs are so calming yet vibrant, and I was very pleasantly surprised to see color changes during different seasons! It obviously draws inspiration from chao gardens, but you definitely do not need to know anything about them to learn this game! The in-game explanations on the phone do a wonderful job at explaining how your little bobo babies work. If you are looking for a game with no expectations of you except for having a wonderful time, then this is the game for you.
Cute. Very slow pace, but I keep coming back anyway despite that normally turning me away. helps that content is paced very well, you're always on the cusp of something and are usually encountering something new.
Become the next Labobo Jabobo.
cute, polished, and itches the chao-like itch!
im a sucker for creature raising and i love chaos. so this fills the itch i have. i think with each new major update the game is getting closer to its full potential,
Everything I wanted from a Chao Garden successor.
I LOVE BOBO BAY~ My sister and I played Sonic Adventures 2 with Chao Garden, and I have to say.. Bobo Bay is definitely that game that feeds the chao need. I love all of my bobo's dearly >.<. I love watching them play with one another, dance, play ball, play with the blocks, ask to be held, and so on! The islands are pretty cool as well (they have a variety of items you can obtain and bring back, sometimes they have a seasonal look, there's races, and challenges)! You can work on SAGAs to bring new stores and species back, and just so much more! I've also loved sharing my little bobos' adventures with friends! My pet birb also has a file we play on together!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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