
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 208 reviews with recorded playtime.
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
castles of mad king ludwig done in a progressive daily scenario. Very cool adaptation.
A phenomenal puzzle game if you're willing to play through it. The only annoying part is that certain rougelike elements can get in the way of progress sometimes for a solid few days, but ultimately every day has something you can work on while still offering a great puzzle after you beat the first part of the game.
Starts out as an easy A+ for me, truly one of the greatest experiences of the last decade. Yet by the end, it fizzles out to a C-. Still, I think I'd have to recommend it, even if just for the first half of the game, based on the ideas, mechanisms, story, lore and theme presented here. Some of the puzzles and ideas introduced are truly unique to adventure games. Many of the puzzles have clues presented to the player in totally different ways, so that you can draft completely different combinations of rooms and yet still catch glimpses of the hints and story. Early on, you're never forced to play a specific way. You can uncover rooms in whichever order you want, always finding little seeds that make you want to keep going. The early puzzles are exceptionally well integrated into the environment, and it feels like you are uncovering and discovering solutions on your own. By the end though, the puzzles become super obtuse, repetitive and solvable only through brute force. The randomness of the game itself prevents you from thinking up ideas on how to solve puzzles and then testing them out easily, because it might take you two hours just to test out a single potential solution. It's not like a standard adventure game where you can just try different combinations back to back (where even that can be obviously frustrating). Here you try one thing and if that doesn't work, you might have to play another two hours just to try again with a slightly different solution. It reaches a point where the game really prevents you from solving anything on your own. You'll lose interest in doing so completely. Clues become so cryptic and open ended and there are so many potential combinations of answers, that it all becomes a big mess. I feel towards the end the solutions should've been based more around the manipulations of the house, since through the game you've spent your time gaining power and control over doing so, and that's what feels empowering--instead, the house becomes secondary to hints that could literally mean anything. So many potential ideas as well are introduced that are never expanded upon. There are dozens of things that seem like they should matter but they don't at all. You're left with this idea that so much was cut from the game. It's also disappointing that there is no real ending, and extremely deflating when you see the reward you get for doing hours of work. Ultimately, you don't even know if you should keep going or when to stop, and it all literally fizzles out with no satisfaction at all. Although even through all this, the promise of the game will kinda drive you through maybe, and keep you going. The hope that the end is worth it. And the hope that there is more you missed. The various challenge modes do add a very nice element to the game however.
bloop rinse
This game is equal parts fun and an amazing headscratcher of a game. There's so many things to find and do, the replay value is extremely high! I am nowhere close to understanding all of what is going on yet. Suffice to say, 10/10 Blue Prince really earns its spot on unique gameplay and the world lore is fascinating. It may not be for everyone out there, but all my friends who've played it have all loved it, now I can say I do too.
play game good
honestly kinda messed up to have most of the game be post-game content (as far as puzzles are concerened) and an upsetting amout of luck required to have any fun at all, that being said this game is neato
it's good
Puzzle of the puzzles. A world full of secrets. A rarity to find. I have strong motion sickness from first person games (like the witness and return of Obra Dinn), and therefore always skipped this game. However, I decided to give it a go. Once I started, I had some "tolerable" motion sickness for first 2 hours (addressed by moving slower and in the same direction), but after that, all went fine. I kept the default settings as is and didn't try to tweak them. I closed around 30 hours playing this game on TV screen with no issues.
one fish two fish red prince blue prince
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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