
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 208 reviews with recorded playtime.
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
such a great game of exploration!
I have just reached room 46 for the first time, and i have to say, what a game, it made me feel smart, dumb, depressed and without motivation but at the same time overcharged with energy and a strong will to continue! I am not in any way, shape or form done with this game, reaching room 46 might just be the beginning, but i am ready to face what comes ahead I recommend this game to anyone, because when it gets you, i don't think this game will let you go, it certainly wont let me go (HELP IVE BEEN STUCK IN THE GAME FOR 18 HOURS IN A DAY AND A HALF). I am truly blessed to have been able to play and "finish" this game, and i would wish that everybody could experience it as well!
Simple, boring, grindy game with unmutable annoying music. Not worth your time, unless you care about the "atmosphere"
A tale of woe, not too dissimilar for many kinds that have occurred across the years. On day 32, after struggling with bad rng, fate finally smiled at me. I was able to find the last piece I needed to reach my current game obejctive...only to be told my princess was in another castle. But it was fine. I knew what to do. Preliminary exploration had granted me an advantage. I was wrong. I was lost. I required further steps to reach my goal. And so I ran around a little more, did what I had to do. Then I went back where I had been, and fooled around a little until I reached the end. I thought it was the end. It was not. There was more. But it was fine, I told myself. I could move forward still. I was almost done, surely. It was fine. Everything was fine. It was not fine. I had to backtrack again. And there, right as I was so close and had come so so far, it was then that the curse of the rng struck me. The run was gone. The day was wasted. I did not play the game for a long time. 1000/10 experience, will get crushed by the evil gods of fate again.
:)
If you had a new clue, you'll knew what to do : Play this game !
Blue Prince is a delightful multi-path game of fun puzzles and discovery. I highly recommend it for Myst lovers!
So...if I could leave a 'meh' review, I would. But I got this game on sale, so I'll recommend snagging it as such with two caveats: I like puzzle games, but A. I think that they should not be so reliant upon RNG at such a base mechanical level in order to function properly and B. that they are best handled when the person presenting them (in this case, the dev) establishes very early on just how detailed the puzzles are going to be, aka how much attention to detail is going to be expected of you as the player, in some fashion or another. There should be a VERY early moment of recognition and reward that makes you go "oh THAT'S how much I need to be scrutinizing details" and then that line should be respected as the expectation has been established. Stop. Moving. The Line, Dogubomb. If you want me to explore your layers, you GOTTA figure out a way to make me care about them MUCH earlier because by the time I realized how deep the rabbit hole was going, I 100% did not care enough to follow it any longer. Unfortunately, this did not feel particularly like a game that respected me as a player, but I also don't really have any suggestions as to how that could be fixed, and I *did* play long enough to manage to open the 46th door (in about 18 hours) on Day 22 with copious amounts note-taking and screenshotting, both via Steam, and an unabashed ability to either restart a day or look up an answer without shame after I realized the game itself didn't respect me enough to EVER establish a level of scrutinization that was going to be needed on my end, and I refuse to let something as trivial as a completely RNG-based puzzle game to cause me frustration to the point of no longer wishing to play, especially when it was one I was looking forward to playing as much as I was this one. Am I going to keep playing? Maybe for a little bit. I'm aware, according to my notes, that there is more that I haven't done, and I unlocked a bunch of stuff on my final run that I'll be interested enough to see how they affect gameplay going forward. Will I start a second playthrough, though? I mean, probably not. I get the feeling I'll leave this game when I do feeling somewhat unsatisfied at the delivery. I truly wished I had liked it more.
A truly innovative game. Fantastic puzzles that are extremely challenging yet rewarding to solve, an engaging gameplay loop that is difficult to master, and an excellent narrative to tie it all together. Blue Prince has quickly become an all-time favorite for me.
castles of mad king ludwig done in a progressive daily scenario. Very cool adaptation.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gloomhaven | $10.8M | 16K | 82% | $34.99 |
| Craft The World | $10.8M | 17K | 88% | $18.99 |
| Plants vs. Zombies: Battle for Neighborville™ | $10.8M | 18.7K | 71% | $29.99 |
| Totally Accurate Battle Simulator | $10.8M | 152.1K | 98% | $3.99 |
| Like a Dragon: Pirate Yakuza in Hawaii | $10.8M | 6.4K | 88% | $59.99 |
| MechWarrior 5: Mercenaries | $10.7M | 15.5K | 85% | $29.99 |