
This is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements. If you are a player who pursues blood and is brave enough to challenge the limits, it will definitely inspire your adrenaline and bring you the best combat experience.
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About
"Bloody Spell" is a martial arts action role-playing game. The core of the game is battle-oriented, and it combines many fighting elements and systems.
Ten years ago, Yejin and his sister Li went to practice martial arts under the sect of Wanfa. Since then, they have been far away from the complicated human world.Ten years later, the mysterious organization that claimed to be Void Legion invaded the sect, and then the world was in chaos, and the brothers and sisters were reinvested in the chaotic world.The sisters who are dependent on each other are taken hostage, and the disciples have been killed in one by one... At the moment when the bloodthirsty spell is opened, Yejin who knows himself, can he fulfill his commitment to everyone? And who is the last to be able to help the building, to save the devastated world?
In terms of combat, this game uses multi-weapon switching as the main feature, and for each weapon in different speeds, power and positioning, design a variety of different skills, a variety of skills combo, greatly enhance the game cool feeling, excellent hitting and handling feel make it even better.
The highlight of the level design is the form of random combination, that is, the scenes, monsters, equipment, and configuration of the props that the player is reborn after death are different from before, so that the game presents diverse characteristics, increasing the level variables and The game is fun.
The "Bloody Spell" system is that, Yejin uses special skills in the body's evil spirit curse to achieve various effects such as violent walking, bullet time, roar breaking, assassination execution, counterattack and blood return, etc., which is to enhance the character's attack power and auxiliary combat. And to simplify the battle, add to the character and weapon attributes, and some even play a role in determining the battle.
The system makes the combat part more flexible, more selective and versatile, while also ensuring the smoothness and refreshment of the battle. In addition, many interesting side quests, diverse survey elements, and mini games interspersed with them greatly expand the game's fullness and playability.
We hope to see ten different players in ten different ways. If the enemy's threat is too great, you can use the bloodthirsty skills, assassinations, flying props, scene agencies to destroy them. Finally, please be careful in this Survive in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
动作类小甜品,便宜的价格值得一玩。 战斗手感意外的不错,并不僵硬,但只要被怪的连招打中就完全没手段反制,被连击到红温😡。 大祭司好美😋。 人物表情有点僵硬,我用的女装,剧情里自称姐姐,但小鲤还是管我叫哥哥,难绷😌。 地图设计一般,也没什么探索,只有最后的地牢和海上有点意思。 怪的种类少,有好几个大个子换皮怪,有几次打残血能变怪,令人眼前一亮。 游戏内有几个小游戏,华容道和套环还挺好玩的。 海上能拿充气玩具的武器,打怪还有唧唧歪歪的音效,豪玩😋。
Combate excelente. Lembra muito o estilo de combate de Onimusha.
首先,各个方面吧,合格!其次,界面的一些布局不太好,也不是很差,就感觉有很大的提升空间。最后是技能组,不对称,指令可快慢但动作却固定,不太协调,节奏感不好找,创新力不够。一个游戏嘛,很流畅,故事,装备,数值,节奏,都挺合理的,氛围没有太突兀,已经是很不错的游戏了。真要打磨,故事,细节上能搞搞,就是别的方案了。加油!
It's a bit tacky and the English translation is REALLY bad, you can change it into English but then the game will still give you prompts in mandarin... but I did have fun with it, was able to beat the game. It has multiple modes you can pick from whether you've completed the game or not. It does have NG+ which is also a plus. Some suggestions, enemies should NOT be able to hit you in the air while they are melee fighting on the ground (doesn't make sense at all) Give better translations throughout the game PLEASE Butchers will continue to heal when you break their pot, also doesn't make sense (you'll see if you fight one next to a pot) Blocking is nice but I should be able to block multi hits IMO, like either shorten the duration of the blocking animation or be able to do multiple blocks faster (or even add shields maybe) A female skin should NOT reward you with more health and blood whatever it's called (I mean come on they're wearing barely any clothing, meanwhile the male character is wearing full steel armor and has less health) All in all, a good game if you're looking for a quick souls-like to have fun with
打折很便宜,值得一玩
我弟喜欢
压力
太好玩了不愧是射击游戏太好玩了
九块钱性价比很高。但是各种小缺点还是挺多的。优点是武器模组很多,招式随便按都有派生。打击感凑合,最大的问题是战斗中跳跃很难用,然后闪避有点僵硬,闪避的特效不够,闪避后也没派生,经常闪完平A但是打不到怪。群怪尤其难处理,各种精英小怪的韧性条很高,特别是女祭司分身群殴那里,被鞭子抽成陀螺了。剧情就这么个事。功能引导差点,小游戏负反馈比较大,套圈还勉强,老鼠是真有点僵硬,装备强化功能不如抄个劲舞团那个准确按点,这滴水太搞了。打完一周目,进去听完没找到直接二周目的选项,选新游戏又提示进度全没,暂时没敢点。
It's pretty jank and has weird or missing translations throughout, but the combat looks flashy and feels good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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