
Battle with swords and whips in this retro-style action game brought to you by game creator Koji Igarashi and Inti Creates! Play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 4.5Kreviews | 94% | — | $428.5K |
| $9.99 | 2.7Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uma experiência curta, porém interessante, especialmente por conta da mecânica de troca de personagens durante as fases. As músicas ficaram muito boas no estilo retrô, complementando a experiência e reforçando a identidade do jogo.
Jogo massa pra você jogar na tranquilidade, escolha o veterano se quiser desafio, porém isso não interfere nas conquistas e em nada do jogo, as músicas achei interessante e gostei muito da mecânica de alternar entre os personagens se você recrutar eles ou habilidades novas se você matar eles; Resumindo: jogo muito bom, platinei e rejogarei ele outras vezes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogão
A Maldição da inspiração mais polida que o original Depois de demonstrar um capricho primoroso nos lendários Mega Man 9 e 10, era natural que a Inti Creates fosse vista como uma desenvolvedora digna de reviver os clássicos da forma mais polida possível. Bom, não podemos dizer diretamente que é o caso de Bloodstained: Curse of the Moon, mas assim, qualquer um consegue ver a inspiração clara nos Castlevania de NES, especialmente o 3, até pq, se trata de uma franquia do lendário Koji Igarashi, com esse jogo supostamente sendo um prelúdio menor para promover o jogo principal Bloodstained: Ritual of the Night. Dito isso, dá pra dizer que Curse of the Moon não só resgata a fórmula Classicvania como expande ela mecânicamente ao seu ápice criativo, valorizando em absoluto a expressividade do jogador, fazendo isso de uma forma muito simples: agora você tem quatro personagens simultâneos na sua equipe, assim como em Castlevania 3 você consegue os demais nas três primeiras fases, começando apenas como o Espadachin Zangetsu. Além disso, você não só pode trocar a hora que quiser entre eles, quase instantâneamente, além de que todo o Level Desing é pensado nas habilidades de cada um, seja passagens estreitas que só podem ser acessadas pela rasteira da Miriam ou transformação do Gebel, ou inimigos impenetráveis que só podem ser derrotados com magias do Alfred, enfim, é um Level Desing muito bem pensado. Até mesmo as rotas diferente se usam dessa particularidade de cada personagem, com um fator replay bem considerável, o que enaltece o fato jogo ser curto. Os bosses são outro ponto alto, são bem mais telegrafados e legíveis que os dos Castlevanias originais, mesmo ainda sendo difíceis, fora que os sprites deles são um espetáculo a parte, esse jogo num geral é muito bonito, no melhor estilo Pixel Art 8-Bit Shovel Knight. Inclusive mesmo você jogando no modo veterano com vidas limitadas, se você morrer, você perde um dos personagens apenas, ai se perder todos é que você efetivamente perde uma vida, isso dá uma dinâmica mais interessante de risco, desvantagem, mas sem aquela sensação de desgaste por ter que voltar do inicio da fase se perder as miseras 4 vidas que o jogo te dá. É isso, nem tem muito o que dizer, é um ótimo jogo que flui bem, trilha sonora boa, variedade, é um jogaço e uma ótima introdução a esse novo universo do gênio IGA.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa maldito bos rush juegazo de estilo 8 bits increible un clasicvania con una duracion bastante considerable para lo que ofrece el juego.
Man, this game is fun, a little adventure worth the price, fun characters, platforming and level design. Gameplay - It is precise, simple but demands attention since you can't move your character mid-air. I played in veteran mode which plays like the old castlevania games, with knockback and lives, but there's a mode for players that want a more casual playthrough without lives and knockback, but the game was not hard at all in veteran mode, so I recommend you test veteran and change later if you dislike it. You begin the game with Zangetsu, a Demon Hunter, but later unlocks three more characters to play: Miriam, Alfred and Gebel, and I gotta say, it's very fun switching between characters to do a certain function/attack only one of them can do, it includes variety in the game. Graphics - So, they got the NES aesthetics so well here, that sometimes I'd think: "damn, this game could be played on the NES". I think this style of graphics is not that hard to replicate, but still, they did an amazing job here. Music - Michiru Yamane worked here, I mean, that's all I gotta say right? She's one of the GOAT's of video game OST’s, the levels have such good music. Story - Once again comparing this game to Castlevania, they have pretty much the same stories, a threat you gotta stop, so a whole adventure begins, defeating the bosses and enemies till you conquer that final boss, but it just doesn't have that weight of being a Belmont, a literal member of a family destined to save the world from the evil Dracula, but still Bloodstained has a lot of charm. Bosses - They are great, not a single time I died to them and thought the game was unfair, they are based in learning their attacks, and coming back each time stronger because of your knowledge, and again the mechanic of switching between each characters has such a positive impact in the bosses, it is very fun choosing to attack with Gebel because of his upwards attack and then when you gotta jump to dodge switching to Miriam because she has the highest jump of all of them. Hard mode - When you begin the game the only difficulty selectable is normal if I’m not mistaken, and you unlock the hard one only when you beat the game, but it is totally worth to go to that second playthrough in hard mode because you discover secrets and power ups you couldn’t even get to in normal mode since you are more wise about the game, and it’s a bonus for you that wanted a more challenging game like me, the hard mode was the perfect difficulty. And it has the best boss. Ending - So, the hard mode ending is the best, ending in a cliff hanger and gets you wondering “Why did that happen? What’s gonna happen now?” I’m telling you man, you gotta at least try the hard mode =) Conclusion - if you are a fan of the old style Castlevania, you gotta play this, 100%, and if you’re not, play this open-minded since it doesn’t have a conventional movement. I recommend to everyone who plays the game in normal mode and finds the game too easy, beat the game, then beat again in hard mode, it’s so great.
https://lorerunner.com/familiar#BloodCurse1
Nostalgic and challenging. This game is a spiritual successor of Castlevania. Produced by Koji Igarashi himself. My recommendation is to play this game if you are looking for an experience similar to a classic Castlevania gameplay. I don't think Konami can create a game quite like this anymore.
muito bom
This is a good game for old school 8-bit Nintendo fans. It was clearly influenced by Castlevania 3. I suggest playing in Veteran mode for a more authentic and challenging experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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