
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take up the mantle of a medieval barber surgeon in BLOODLETTER, a deckbuilder inspired by the arcane art of tarot, ancient remedies of the flesh, and the surrounding superstitions.
4 Dreadful entities, each a foul spirit with its own wicked win condition and design
Each entity to be cleansed on three different difficulties
Unlock new content after a successful cleanse
80+ Cards bearing unique incantations, illustrations and titles
6 Blessing and curse cards capable of turning fate itself upon its head
11 Villager abilities letting you upgrade your deck and influence your run
10+ Transmuters changing the usability of your cards in the context of the active transmuter
1 Fantastical realm, steeped in medieval myth, mystery, and dread
100+ Story snippets welcoming you into the eerie world of BLOODLETTER
Take heed, barber-surgeon: the path of the bloodletter is not for the faint of heart. Salvation or damnation await.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你要是再隔着推荐你那破逼qq群,你就等着亲妈爆炸吧。老子报上去的bug是一个不修的,游戏玩法是往后拖到死的,群里面一个讨论游戏的都没有,作者本人是联系不到的,就那个傻逼游民星空代理的群主人人人天天搁那群里@全员发抽奖广告引流,能不能好好做游戏?支持你们ea是真的瞎了眼了
It could REALLY use some build diversity. Runs are very long amd very same-y, with few interesting events happening every cycle. I enjoy the flavour and that alone gets my thumbs up, but I won't be launching this again.
bug太多了,今天打开逆天到存档都出问题了,个人数据是最重要的,到底想干嘛!!!让我重打吗?
絵が可愛い。世界観が良い。 体力・純潔度・病気・信頼をバランスよくキープしながら デッキ構築をしてクリア条件を満たしていくゲーム。 1クレジットが少し重ためだからちょっとずつ進めていこうかな
fun way to be a healer... simple mechanic yet satisfying for my brains awesome artsyle and good music too
Fun little game. Has potential. Splendid art. Buuuuuut currently it is: 1. highly repetitive 2. not immersive , especially when your neighbors have no name no lifestory no nothing 3. as doctors, we want something to do other than just treating patients 4. monotonous music, fix it plz 5. not rewarding enough - noticed the change of looks and gestures but not enough Like I said, the game has potential, but now it`s far from complete, so looking forward to your next update and hopefully there`ll be more to chew on :) Oh and by the way, love the sound when you place the bloodstone into the socket plz don`t change it
An interesting and unique game concept. And a great art style!
玩了几天,但是现在在存档进游戏之后一直卡在白天界面,也不发牌也没有村民,点不了任何东西,希望赶紧修复bug
一点突破の魅力も特になく、ゲームとして完成度が低いので、「おすすめしません」に入れたい所です。個人的にはやりたいことがわかるので、「おすすめしません」には入れませんでした。 まずクソゲーではありません。OPアニメがついている時点で量産型のクソゲーとは違います。ダークな趣味を持ったインディー魂を持った人が作ったんだろうなというのは分かります。 とはいえ中世的な装飾写本的な絵とも違う、ちょっと好みが分かれそうな絵です。Inkulinatiのように愛嬌があるキャラが動くわけでもなく、不気味な一枚絵がふわふわ動いているので、ゲームとして未完成な感じが強いです。しかしゲーム全体として見ると、アップデートで改善する見込みも無さそうな感じがします。 カードゲームとしてみても微妙で、UIが不親切です。ゲームの仕様なのかUIが追いついていないのかわかりませんが、カードの情報がとにかく足りない。敵の攻撃の情報、アップグレード後の数値、デッキにカード追加する際にデッキ確認ができない等、StSライクとしてみると落第点な印象です。個人的にはターン終了時にカードが捨てられない、カードを引ききったら捨て札を山札に戻さないのも微妙でした。 冒険するワクワク感も特になく、ゲームテンポが停滞したらどうするかという対策も不足していると思います。 しかし光るものはあります。おすすめします。
A "cardbattler" rogue title where you use your cards entirely to cure, heal and look after the unique villagers in your town, which offer unique services. This is already very promising, I like how the game builds up after the first "standard" encounter, the second stage where you have to collect sword-pieces on the cards is way more engaging and fun. Art-direction is great and the feeling of how the game handles and plays is great. I also love the loop and can see this being extremely great with enough gameplay variety. The design-space is there, the fundamentals seem to be there. It's a genius idea to think of more various ways/sub-games you play while curing your village by adding secondary uses to the cards. Maybe they could also play around with consumable items, relics and events where you build your townfolk and "draft" the villagers at the start of a run and then try to keep them alive. Anything that ensures that each game plays out differently is what will make this game go from a nice little game to play for a bit until you have seen everything to a true "endless" replayability rogue title. Good luck to the devs!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chill Town | $83.9K | 235 | 67% | $5.99 |
| Carnal Contract | $83.9K | 235 | 88% | $14.99 |
| Island of Lust | $83.9K | 212 | 79% | $14.99 |
| GM Forge - Virtual Tabletop | $83.9K | 83 | 34% | $29.99 |
| Extreme Climbing | $83.9K | 305 | 93% | $7.99 |
| Baby Blues Nightmares - Toddler Horror Game | $83.9K | 187 | 91% | $12.99 |