
A grim medieval deckbuilder where you use your dubious healing methods to protect bizarre villagers from the corrupting influence of ancient evils.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 17 → 10.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take up the mantle of a medieval barber surgeon in BLOODLETTER, a deckbuilder inspired by the arcane art of tarot, ancient remedies of the flesh, and the surrounding superstitions.
4 Dreadful entities, each a foul spirit with its own wicked win condition and design
Each entity to be cleansed on three different difficulties
Unlock new content after a successful cleanse
80+ Cards bearing unique incantations, illustrations and titles
6 Blessing and curse cards capable of turning fate itself upon its head
11 Villager abilities letting you upgrade your deck and influence your run
10+ Transmuters changing the usability of your cards in the context of the active transmuter
1 Fantastical realm, steeped in medieval myth, mystery, and dread
100+ Story snippets welcoming you into the eerie world of BLOODLETTER
Take heed, barber-surgeon: the path of the bloodletter is not for the faint of heart. Salvation or damnation await.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.49 | 254reviews | 80% | — | $100.9K |
| $15.49 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
冲着这cult风格的美术我就愿意为这个游戏买单,可以说是非常艺术口牙。然而,让我十分遗憾的是,这个画风虽然很有特点,但是它的宣传方式放大了我对这个游戏整体艺术风格的预期,进游戏后我的第一感觉是“还不够怪”:怎么说呢,作为一个血刺呼啦的东西看多了的人,这个游戏对我来说某种意义上似乎还没有隔壁锈湖猎奇。同时,我暂时似乎也没能找到这个游戏和原教旨主义克苏鲁神话之间的关联。 再说说玩法,一开始我以为这个游戏是非常传统的出牌杀敌玩法,实际玩下来我会觉得这个游戏似乎更偏向经营游戏。如果非要扯市面上的知名卡牌游戏来类比,比起评论区里常常提到的尖塔,我自己会更倾向于把这个游戏往怪物火车那个方向去靠。 能脱离一些知名游戏的框架自己开创一套玩法已经很不容易了。而这个游戏实际玩起来感觉也不错。 当然了,游戏还有很多需要优化的地方。 首先就是在我操作的时候偶尔还是会有卡顿现象,有点闹心。其次就是这个游戏的一些设计逻辑我不是很能理解,比如我不明白为什么我在选择删牌后村民还是要给我送卡,我都来删牌了你这样是否有些过于热情了!还有天黑之后能做出的操作很有限,感觉可以多一点和村民的互动什么的。 然后就是一个我觉得因人而异的点。由于这个游戏的玩法设计(帮村民治疗,而村民的血条和理智都有上限),我很难在这个游戏里找到“爽感”:没有大数字。我常常幻视自己在帮一群村民苟延残喘而不是治愈他们,有种淡淡的窝囊感。 最后,作为一个剧情党,我觉得游戏里的文本有点太少了。能感觉到制作组是希望做出碎片化叙事,不过我还是很希望完整地了解每个村民的个人故事,如果能有个剧情模式什么的就好了。
你要是再隔着推荐你那破逼qq群,你就等着亲妈爆炸吧。老子报上去的bug是一个不修的,游戏玩法是往后拖到死的,群里面一个讨论游戏的都没有,作者本人是联系不到的,就那个傻逼游民星空代理的群主人人人天天搁那群里@全员发抽奖广告引流,能不能好好做游戏?支持你们ea是真的瞎了眼了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It could REALLY use some build diversity. Runs are very long amd very same-y, with few interesting events happening every cycle. I enjoy the flavour and that alone gets my thumbs up, but I won't be launching this again.
Like everyone else, I was drawn in by the art style and overall design of the game. That part delivers: it is unique, Lovecraftian, grotesque, medieval, and messed up. The cards are nice as well, with a very medieval medical diagram type of art imprinted on them. All that is nice and well, and the gameplay itself is alright, managing villagers' ethereal sanity and earthly health, cards, and resources. However, once you play an hour or two, you have seen all there’s to see. That is a huge shame because the settings and art are so captivating that I wish there was more to do. There are barely any combos to speak of, no perks or real strategy, only 3 bosses, and it becomes a loop in itself after a while, doing the same thing with the same cards. A case where there’s art but no real game mechanics to make it enjoyable to play and not just look at.
Really fun and unique gameplay loop. But damn this game is buggy. Have had to force close and restart the game at least 5 times by now due to how many times I have soft locked it. Until they fix it, I can't recommend.
bug太多了,今天打开逆天到存档都出问题了,个人数据是最重要的,到底想干嘛!!!让我重打吗?
一堆bug,导航装置弃牌拖不动牌,拼合卡牌不拼就一直在上面显示拼合,一堆bug,先别买,等修复再买
这游戏居然没火,真是可惜,是画风太小众了吗?我很喜欢这种风格。 至于玩法,我觉得也有85分,构筑深度一般,但至少是撑得起这个价格的体量的。
有点克苏鲁的中世纪肉鸽卡牌,卡面好看但更像经营管理游戏。每天给村民治病,维持村民的洁净值和血量,夜晚boss会随机给村民减少洁净值,增加疫病和猜忌debuff。村民洁净值和血量任一降至0村民就会死,死三个村民游戏结束。每个村民都有独特的功能,个人认为最重要的是扩充手牌上限,其次好用的有升级/增强卡牌,删除/复制卡牌,尽量别让这几个村民死了(烂手回冬啊大夫!) 卡组构筑偏简单缺乏深度,目前玩下来最强的应该是弃牌流,高滤抽保证想要的牌上手,配合榨取词条(被弃牌时提供正面效果)随便打。有趣,但不太会让人产生重复游玩的欲望。
Very satisfying and engaging gameplay loop, I can already see myself spending hours upon hours on this game! The art and atmosphere are absolutely marvelous as well. It looks like there's a lot to unlock, so I'm excited to see how the game evolves as I progress. That being said, the two biggest faults in the game currently are: 1. The writing. It is so bad. It's got zero substance, and in its attempt to sound poetic and macabre, it just ends up sounding like gibberish. It feels like placeholder text. I think some real, proper writing, to map out some loose overarching plot as well as provide characterization for the villagers, could elevate this game from solid to fantastic. 2. Unless I've missed something, there doesn't seem to be an option to skip picking a card as a reward, which seems crazy. I've played a million deckbuilder roguelites, and all of them have had this option! My deck is so bloated, send help!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.9K | 288 | 78% | $9.99 | |
| $100.9K | 272 | 98% | $19.99 | |
| $100.9K | 298 | 54% | $14.99 | |
| $100.9K | 680 | 81% | $7.19 | |
| $100.9K | 255 | 81% | $9.99 | |
| $100.9K | 212 | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.4M | 6K | 87% | $19.99 | |
| $776.4K | 1.4K | 87% | $19.99 | |
| $393.8K | 1.1K | 72% | $19.99 | |
| $347.4K | 958 | 87% | $9.99 | |
| $18.9K | 98 | 86% | $6.99 |