
Stylish, action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Tomoe as she's placed on a mysterious island where the gods Namazu and Baku guide her. Fight through corruption and clear challenges to cleanse the island and chase after your former self, The Slasher.
Bloodless is a retro-stylish, action-adventure featuring counter-based, non-lethal combat staged in the atmospheric lands of Bakugawa. Help ronin Tomoe to confront the ghosts of her past and to end the reign of violence of Shogun Akechi, her former master.
Unique Non-Lethal Combat: Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army.
Depth and Customization: Find your own fighting style by making use of special ki techniques that allow for unique combos, as well as enhancements from crests and herb infusions you find across the land of Bakugawa.
Striking Environments: Explore the sacred nature and mistreated districts of Bakugawa, where its society lives under a violent and corrupt military regime, isolated from the world and shattered by the terrors of its past wars.
Emotional storytelling: Even as a coward and deserter through the eyes of her own people, ronin Tomoe returns to her former land after witnessing all the blood that a blade can shed, hoping to spark the hope and courage Bakugawa needs to fight back against its violent political methods.
Extra Challenges: Push your skills to the limit by collecting Warrior Idols scattered throughout Bakugawa and unlocking the Arenas. Whether you seek to refine your combat prowess or prove yourself as the ultimate Bloodless warrior, the Arenas offer a relentless challenge for those brave enough to take them on.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 185reviews | 83% | — | $45.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is a cool concept. The artwork I think is one of it's greatest strengths, with wonderfully crafted character sprites and environment art, and the reason I picked up this game was because it was on New Frame Plus. The gameplay is fine, inspired by Sekiro. I think sometimes the enemies kind of trip up the flow of gameplay by boxing you in and giving a flurry of attacks, not all of which you can avoid or parry, so it causes you to lose health quickly without being able to fight back. I think this game's greatest strengths is its single boss fights in arenas with plenty of space to move around. Also the special moves are a little problematic when using a Nintendo switch controller, because several actions are mapped to the same button. I also feel like there isn't a lot of content in this game, it's relatively short, and I'm not sure if the gameplay and story are stimulating enough to make it worth the price? I'd say try buying this game when it's on sale, cause I would only expect you to spend 10-20 hours on the game depending on how much of it's content you want to engage with.
É um bom jogo, só estou dando review negativo por um bug que afetou muito minha gameplay. Desde o momento em que peguei minha segunda técnica secreta, eu simplesmente fiquei impossibilitado de usar qualquer técnica secreta. Elas simplesmente sumiram do menu de técnicas secretas, o que aumentou demais a dificuldade do jogo (que já é um pouco desafiador). Eu continuei jogando até pegar a terceira técnica secreta, pensando que talvez o bug fosse ser resolvido se eu pegasse a terceira, mas infelizmente não adiantou. Pra piorar, existem partes do mapa que só conseguimos explorar quebrando rochas no caminho, e pra quebrar essas rochas precisa usar uma técnica secreta específica que por conta do bug eu não consigo utilizar. Tem alguns outros bugs menores de hitbox, mas nada que impeça o jogador de continuar jogando, mas esse bug da técnica secreta não dá. Sinto que estou perdendo muito do jogo ao não fazer uso delas. Por favor, corrijam esse bug e eu volto aqui e mudo minha review!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is literally the first negative review I've left on a game, and it's one I'm doing because while I love most aspects of this game, late game combat is absolute trash, particularly in the optional Arenas. It got bad enough that I just put the game down entirely. The game is rough from the beginning, with hitbox issues that become apparent pretty soon. Despite the game having what appears to be a kind of isometric perspective, attacks that should logically miss you because you're "behind" enemies (primarily thrusts and vertical cuts) will hit you anyway because the hitbox is the entire slash, regardless of relative position. One can get used to this pretty easily, but when the game introduces un-parryable attacks (henceforth, Red Attacks) the issues get worse. Unlike Sekiro (which this game is clearly trying to emulate with it's timing heavy gameplay), there are only two ways to avoid these attacks: interrupt them or dodge out of the way. The main issue here is that soon enough this will become dodge only except in specific circumstances, due to a combination of factors. First, interrupting doesn't always work. The game will literally refuse to acknowledge you've struck an enemy in the correct timing (which is itself very hard on later enemies) and their attack will go through all the same. Second, your reach is pitiful, and many enemies will step back before initiating a Red Attack. While on early enemies this is easy enough to keep up with, late-game enemies will initiate Red Attacks from beyond your field of view, cross half the entire screen and hit you anyway. There is a special technique to aid with this, but the timing to use it to interrupt is even harder than normal interrupts. All of this gets even worse when you consider arenas will pit you against multiple enemies at once, and those enemies will have no qualms in spamming you with attacks at the same time. In the early game this is manageable because Red Attacks are scarcer, and you can actually parry multiple attacks with a single input if your timing is right. But as the game progresses, you will be spammed with Red Attacks and White attacks at the same time. Because the main character has a serious recovery time between punches and parrying, there is no way to deal with these situations in any meaningful manner except trying to separate groups, which gets tedious really fast. Especially when late game enemies have dash moves with a lot of range that can quite literally phase through walls and obstacles. To top it all off, the game makes the mistake of making an enemy's health and posture the same bar, and it recharges when they deal damage to you. This is fine on paper, but when an enemy recovers in one hit what took you 3 entire combos to whittle down, it just keeps adding onto the pile of issues that make late-game encounters frustanting. In Summary: the game's presentation, music and story are serviceable to great, but while the gameplay is rough around the edges and enjoyable in the beginning, late-game design choices make the experience ten times more frustrating than challenging, souring the whole game.
The best Sekiro-like out there. The fact that it's so unknown is baffling.
Possui boa história e uma arte única mas o ponto forte do jogo pra mim foi o combate, com mecânicas diversificadas o combate se torna algo bastante dinâmico e engajante, fazendo com que você queria otimizar a sua jogabilidade ao máximo, quase como um jogo de luta. Se você está na dúvida se vai gostar ou não desse tipo de mecânica a versão demo é um ótimo exemplo do que virá a ser todo o decorrer do jogo. Um ponto negativo pra mim foi o comportamento de alguns inimigos em grupo, sinto que em alguns casos você é obrigado a ficar por muitos minutos sambando ao redor dos inimigos visto que não há abertura para contra atacar um golpe branco meio a tantos outros golpes vermelhos que se sobrepõem. Todavia momentos assim não estragam o restante do jogo. Recomendo!
Com certeza o melhor jogo indie que já joguei, o jogo é simplesmente perfeito!!!
Having just finished the game for the first time, I can safely say that this is one of the best games I have ever played. The unique style of combat where you are trying to disarm everybody is a really cool concept and it is pulled off exceptionally well here. Your timing has to be pretty spot on to take down the enemies, almost as if this is a rhythm game, but there is more to it than just timing button presses. You have to keep an eye on your cooldown meter for stamina, you need to utilize the skill (basically subweapons) to wear down your opponents, you need to keep an eye out for hazards in your vicinity, and you have to master the ways these enemies will attack you. A lot of the enemies have aggro phases, that will keep you on your toes. The beauty behind the game is the mixing and matching of enemy types together and some of these combinations are insane to behold at first, but eventually you can figure out these wild challenges. Besides the combat, the game has an interesting story, well written dialogue, and characters that make you either love or hate them. I generally skip the text in most games, but this one had my attention the whole time. The pixel art is great and the color palettes are chosen well for each area. The music was perfect and mostly subtle, but there are moments where it gets intense as well. The whole package is very tastefully presented all around. One last thing I would like to mention is that there is a lot of additional content besides doing the main story. There are side quests, treasure to find, and a crap ton of extra challenges to test your skills, including a boss rush. I honestly give this game a 10/10 and would recommend it to anybody who likes top-down action games that will be challenging, but in a fair way.
Amazing hidden gem. Love the unique look to it.
The use of color is quite striking in this game. It's also got a neat gameplay hook, where you need to end fights peacefully by disarming opponents.
Если вы любите механику парирования также как и я — Bloodless вам понравится. Но хочется предупредить о паре косяков. Игру делала бразильская студия на 8 человек, поэтому огромное количество потертостей, вроде невозможности сменить раскладку клавиш при игре с клавиатуры. По сравнению с первыми двумя часами, большая часть игры выглядит пустой. Не хватает и диалогов, и сюжетных событий, и дополнительных квестов/активностей. Да и многие персонажи паршиво раскрыты из-за недостатка хронометража. В бою я постоянно натыкался на различные проблемы с хитбоксами и регистрацией попаданий, но не уверен проблема ли это игры, или моих рук. Визуальный стиль интересный, но иногда геймлейные элементы весьма трудно считывать. Если вас это не отпугнуло, взять с распродажи — самое оно для данной игры.
Players by region
Where this game's players are, estimated from review languages.
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