
Squeeze the heart, gain elements and eventually synthesize your own blood. In this incremental game, every organ (not only your heart) matters. Use their synergies to achieve your ultimate bloody goal.
Modeled estimate, not a reported figure. How we estimate →
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About
The heart holds no blood... you must recreate it by gradually gathering the elements that compose it. Squeeze (click) the heart to gain power and lifeforce as your rise to strength begins.

Unlock new tabs. Each with it's own organ, gimmick and resource(s).

Active and idle gameplay
Upgrades that speed up gameplay
10+ different tabs, each with it's unique incremental quirk
Skill tree to boost your resources, unlock gameplay elements and help you along the way
Mini-games (optional, if you prefer more active gameplay)
Unique upgrades and mechanics
Soft-prestige (applies to specific stuff and does not fully reset the game)
Achievements
Offline progress
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
spoko clicker
for only 3 bucks its totally worth to play it. compared to newer incrementals, its good value for the money if you are into more clicking than simply holding your mouse compared to other incrementals
Just quite a boring thing to play.
Quirky little incremental game. It keeps giving new and interesting mechanics to play with. I got stuck in a bit of a wall near the end game, but the game itself is a good chill time. Recommended!
This is very cleverly done incremental clicker, the pacing of introducing new mechanics is achieved almost perfectly.
Big fan of Jarkem's games!
it was fun, can't wait for the dev's next game
Interesting game so far, definitely keeping me occupied lol
.
Cool concept, but severely lacking in gameplay design. There's no hold to click, so I was forced to bust out the autoclicker program, which I haven't needed in years for incremental games. The game is full of busy-work without adequate automation, combined with a very slow sense of progress. One of the first new features you unlock (teeth) is useless for too long, that's never a good feeling. Upgrades are very basic and offer no choice. All in all it doesn't feel worth the money, or any money. There are infinitely better games in this genre for free. And last but not least there's no main NUMBER that goes up, except Pulse but it's too slow + you have to use it to make pitiful progress.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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