
Squeeze the heart, gain elements and eventually synthesize your own blood. In this incremental game, every organ (not only your heart) matters. Use their synergies to achieve your ultimate bloody goal.
Modeled estimate, not a reported figure. How we estimate →
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About
The heart holds no blood... you must recreate it by gradually gathering the elements that compose it. Squeeze (click) the heart to gain power and lifeforce as your rise to strength begins.

Unlock new tabs. Each with it's own organ, gimmick and resource(s).

Active and idle gameplay
Upgrades that speed up gameplay
10+ different tabs, each with it's unique incremental quirk
Skill tree to boost your resources, unlock gameplay elements and help you along the way
Mini-games (optional, if you prefer more active gameplay)
Unique upgrades and mechanics
Soft-prestige (applies to specific stuff and does not fully reset the game)
Achievements
Offline progress
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Great game, i can't wait to see so much more in this game!!!
worth its money i guess
Ok incremental game, but in the end it's too slow.
It's ok, but it's tiny. I finished it in like 2 days, and didn't even have to use offline time (I forgot about it lol). I recommend it because it's definitely innovative, and its price kinda matches the experience.
great pacing until the city bit, enjoyable overall
面白かったです。
再度クリックするために何秒か待つという 時間に制限をかけるタイプの放置ゲー 自動化要素が遅いため 頑張れる方にぜひ 追記 最終コンテンツを解放した後 再起動したら そのコンテンツが出来ない状態になりました 助けてください
Pretty dang fun! It got a bit grindy near the end, I had to do a lot of idling, but to be completely honest I think I was just making it harder for myself lmao
A lovely game with a funny story. About 15-20ish hours of content.
It isn't fun.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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