
BRUTAL First Person Shooter focused on action, gore, and exploration. Fueled by adrenaline-pumping trap-metal soundtrack.
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About
BRUTAL First Person Shooter focused on action, gore, and exploration. Fueled by adrenaline-pumping trap-metal soundtrack.
Dismember hordes of evil monsters, find secrets, master bunny hopping, and tear enemies apart with powerful guns!
Fast movement with bunny hopping, lots of blood
Adrenaline-pumping trap-metal soundtrack!
Diverse enemies: from Shadowclaws to 5 headed Hydras, all want to see you gutted!
5 different levels, on each level you will find new guns, secrets and encounter new gameplay situations, providing around 4+ hours of action packed experience.
9 guns at your disposal, each one can be enhanced by exploring levels and finding enhanced ammo.
Conquer 3 unique bosses in a challenging fights.
Simple environments but enhanced by Unreal Engine 5's Lumen software ray tracing providing great lighting! Combined with optimizations and shader precompilation ensuring stutter-free experience!
Play a game inspired by classic shooters like Painkiller, Serious Sam and DOOM.
Enjoy non-stop action and gameplay without interruptions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Portuguese - Brazil* +1 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AWESOME FPS ACTION. ITS BIG ITS BAD ITS FAST !!! LOOKS AND RUNS GREAT ~
Весело, ностальгійно, драйвово. Але, Олексію, освітлення другого рівня відбило бажання грати.
Did I not have fun blasting demons in this gory action first-person shooter? I'd be lying if I said I DIDN'T have any fun - because I did beat it. But there are so many flaws with this game that I wouldn't advise 9/10 people to pick this up. Pros: Gunplay and gore (they're actually good). Cons: Everything else. To start off, if you LOVE Serious Sam, and you saw the gameplay and you thought it's like that, but just more indie.. This ain't it, chief. Because the game has 5 levels (each bigger than the last), and enemy variety pretty much doesn't matter. Yes there are a couple of enemy varieties, and I did play on Hard, but I could just categorize them into 2 types - ones that rush you and ones that stand there and throw projectiles. The smaller ones have less hit-points, the bigger ones have more hit-points. That's it! Another problem with this is that, the projectiles fired are so random you're never able to calculate where it hits, and there is some transparency applied to the projectiles that you're not even able to see them properly. The developer HAD to use transparency for the projectiles, because the only thing the game does to make it difficult, is to throw in more enemies. There are SO MANY demons spawning in all the time that it just feels exhausting to get through them. You probably kill as many demons on the second level in this game as the final level in Serious Sam, and it only gets worse. Level design is basically absent. It's just a big giant box with locked off doors - the dev MUST have taken somebody's help to design the levels - because they're just not good. Sometimes you need to kill every last enemy to unlock the invisible wall to open so you can progress, but in the large open arena you sometimes have one enemy stuck somewhere, and it doesn't even make noises, so you have to keep running around in circles to find it and kill it to open the invisible wall to proceed. It's objectively a bad game, and also not well balanced. On Normal it felt slightly as easy as DOOM 2016's Ultra Violence, but on Hard it's much harder than DOOM Eternal's Nightmare. In fact, to beat the final level, you must have uncovered all the secret Health and Armor levels and played near perfectly to beat it. I gave up and just beat the final level on Normal dificulty. The boss on Level 4 was so hard, that I knew I couldn't beat the final level, so I had to reduce difficulty. The game desperately needs another layer of difficulty. All in all, if you're even reading this review to determine whether it's good or bad, just don't. Yes you can have fun because the gunplay is still good, but ultimately, it's just a bad game. At this point, I'd say don't even bother picking it up on a deep sale. Because what you'll be losing is time. I beat it out of OCD and because I paid for it. (Sorry dev, you probably enjoyed playing your game, but it's unpolished and messy - and you could do better with some help).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay. Dumb fun sorta thing.
스토리나 화려한 연출은 없고 (진짜로 스토리가 없음 상점 페이지에도 없음) 진짜 몬스터만 겁나 나오는 물량전 FPS 게임 시간 때우기용 그냥 겁나 싼맛에 사는 게임임
Паркур нереально всратый, плохо оптимизирована игра, мало левелов + дизайн и то как их придумали разрабы проходить я хз, зеленая ♥♥♥♥♥ и кишка + лям мобов))
The gun sounds suck banana peals.. The levels are kind of boring and much too lazy and box maze-like. The graphics and game play are excellent. Needs some work with the FPS model... invisible hand holding gun? * potentially a good game if improved and polished * hope it improves * refunded for now
I don't know how to describe this game. Graphics are both good and bad, gameplay is punishing, but fun. Enemies are really detailed, but at the same time levels look like ****, textures are all flat and without any normalmaps, and the design is straight from the 90's (not a bad thing tho, modern shooters really lack this nonsensical but fun design)
Ik speel op dit moment level 1, echter loop ik meteen vast. Er is redelijk aan begin van level 1 een soort elektronisch veld waar ik niet doorheen kan. Weet niet wat ik moet om verder te kunnen. is dit een Bug?
ce FICHUS poiSon qui GACHE tout, c et tout simplement INJOUABLE .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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