
A 2D side-scrolling action game with hand-drawn graphics and a fun, surreal world view.
Modeled estimate, not a reported figure. How we estimate →
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About

"Goblin Gnome Horn" is a casual 2D side-scrolling action game.
Players control a small goblin named "Nekbi" and aim to defeat the Demon King by collecting acorns through various mini-games such as "chopping firewood" and "cleaning the toilet."
"Labor" - Simple mini-games such as only clicking or only moving up, down, left and right.
"Battle" - Side-scrolling action battles against the demon king.
It is estimated that it will take about 2 hours to complete. It can be enjoyed casually.
・There are a total of 6 types of labor (mini-games).
・You can earn acorns depending on how well you do in the mini-games.
・If you get an S rank in a mini-game, you'll get a lot of acorns and new mini-games will be unlocked. Aim to get an S rank.

・You can purchase equipment and skills with acorns.
・You'll need a lot of acorns to purchase powerful equipment, so play the mini-game multiple times.
・The only enemy is the Demon King. He is in the next room, so you can challenge him anytime and as many times as you like.
・The game is cleared when you defeat the Demon King.
- Left click to attack, right click to parry.
・You can recover stamina by consuming acorns.
・It's up to you whether you defeat the Demon King by working hard and using strong equipment, or by using your own strength.
▶︎Text can be switched between Japanese and English.
▶︎Gameplay can be streamed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一本角のゴブリンが魔王に叛逆する短編アクションゲーム 川尻こだま先生の絵柄が炸裂するのも本作品の特徴 初期装備だとすぐ魔王にやられるから労働(ミニゲーム)でお金を貯めて強い装備を整えていくのがこのゲームの流れ ミニゲームはタイミングがシビアなのもあるけどどれも面白かったです タンポポ乗せが一番お金が貯まりやすい印象でした (こうしてあそこから出したタンポポを乗せた刺身が食卓に届けられる…) ローディングにやや時間がかかるのは少しマイナスポイント 魔王戦は6500ドングリの角と回復用のドングリがあれば比較的楽に攻略できました それまでミニゲームを続けるのは少し面倒 戦闘では大声(パリィ)やローリングが重要です 自分はパリィが少し苦手だったので回復しまくってごり押し気味に倒しました 何度も挑戦して攻撃を見極めましょう 3種類のマルチエンディングはそれぞれ一枚絵があって見応えがあります シンプルながらミニゲームとアクションの両方で満足できました
たんぽぽ楽しいです コントローラ操作も一応でき、場面によってはコントローラの方が楽かもしれません アクション苦手でもなんとか3時間くらいでクリアできましたんぽぽ
つまらなくないし、ゲームとしてはとても悪くないと思うんだけど でもこれ以上に遥かに面白くて中身もデザインもゲーム性もあるゲームって、しかも無料でいくらでも転がってる中でこれだけ高評価されているのって変だなって思いが強いかな ゲームも不必要に重くて、本来考えられる容量の200~2000倍くらい重いんじゃないかな。意図的に重くなるように無茶苦茶な作りにしても、このゲームで7、8GBって難しいする気がする あと音楽が最悪だな。わざと。といえばそれまでかもしれないけど、それにしたって初めてシーケンサー触ったクソガキがかいたような不安になる音声を延々と聴かされるのはやっぱり拷問だよ 全体的に偶然良評価がトレンドになって実際の価値より遥かに高い評価付いちゃった変なゲームって感じ 一応悪評価は付けるけど、悪いゲームではないよ。アセット系でもなければクソゲー含めて世の中のゲームはやっぱ大体いいゲームだからね
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 本当にソウルライクだった [/h2] タグにソウルライクとあり、そりゃパリィとかあるみたいだけど本当にござるか~?と思いながらも 川尻こだまさんの絵がめちゃくちゃ好きなのでプレイ。 な…なめてた…!やればやるほどこれはソウルライクだ…!! 序盤は全然ボスに勝てず、パリィも回避もうまくいかず、泣く泣くミニゲームの発電で右手が腱鞘炎になるのかというくらいクリック連打。 どんぐりを稼ぐのもそう簡単じゃない…と労働の厳しさを噛みしめ、 謎のビールをあおり、労働…労働…謁見…労働… 一連の流れで傍からみると楽しいの…?となるのですが、実際プレイしてみるとめちゃくちゃ楽しかったです! 魔王との戦闘も攻撃モーションにバリエーションがあって、かといって覚えきれないというほどではない 程よく手ごたえを感じる難易度だったのも良かった! 自分は魔王を倒すまでで、3時間程度でした! 労働を極めて圧倒的成長をするもよし、ひたすら魔王に下剋上するもよし、ときにはビールで現実から目をそむけるも良し!! 大満足!!
おおさまがかわいいのですべてをゆるした 雑な挙動で難易度が上がっている感じがするが ワンコインでまぁ楽しめる感じになってる たまに遊びたくなる感じの味がする カップ麺味 あーゆーはんぐりー
Goblin_Gnome_Horn is the kind of indie experiment that immediately signals its personality through its odd mix of ideas. It combines whimsical hand-drawn fantasy, offbeat humor, and a curious blend of mini-game labor tasks with side-scrolling action sequences. At its center is Nekbi, a small goblin whose journey is far less heroic than it is comedic: you’re not slaying monsters or discovering relics at the beginning—you’re chopping firewood, scrubbing toilets, and performing low-stakes manual labor to earn acorns. Those acorns then become the foundation of your progression system, acting as both currency and a humorous metaphor for the goblin’s place in this strange world. The game presents these tasks with a wink, leaning fully into its comedic tone, yet still offering enough challenge that snagging higher grades feels satisfying rather than perfunctory. The structure becomes more interesting once the game shifts from labor to battle. After earning acorns and visiting the shop to buy gear, abilities, or stat boosts, you move into side-scrolling action segments where combat is surprisingly direct and mechanically simple. Attacking, parrying, managing stamina, and positioning all play a role, giving these sections a light Souls-like flavor without trying to mimic the weight or complexity of the genre. The contrast between cleaning toilets for acorns and suddenly facing down the Demon King is intentionally jarring, and that tonal whiplash becomes part of the game’s charm. What could have felt disorganized instead feels like a deliberate comedic structure where an underdog goblin is preparing for an apocalyptic showdown in the most mundane ways possible. Goblin_Gnome_Horn’s art direction carries much of the game’s personality. Its hand-drawn style—with slightly rough, expressive lines and an almost storybook sensibility—creates a world that feels both silly and strangely endearing. Characters and environments are exaggerated in a way that supports the game’s humor, while the fantasy elements remain grounded in a childlike imaginative space. The result is a game that doesn’t take itself seriously, yet still feels cohesive and deliberate in its visual identity. Because of this, even simple tasks like chopping wood feel oddly compelling; the aesthetic framework gives them a charm that makes the experience memorable beyond its mechanics. Despite its creativity, Goblin_Gnome_Horn is a fairly short game, designed to be completed within a couple of hours. Its length matches its goals, but players expecting depth, heavy RPG systems, or a sprawling campaign may find it lacking. The mini-games, while amusing and mechanically distinct, can become repetitive if you grind them too often for acorns. The action segments, while satisfying in bursts, are intentionally minimalistic. Everything in the game is built for a compact experience: something quirky, digestible, and refreshingly different, rather than something meant to occupy dozens of hours. The dual identity—half labor sim, half humorous action challenge—won’t appeal to everyone, especially those who prefer more traditional pacing or a consistent tone. Yet what Goblin_Gnome_Horn does offer is originality, a strong authorial voice, and an oddball sense of creativity that sets it apart from thousands of formulaic indie releases. It succeeds by fully embracing its own weirdness, letting the simple progression loop flourish through style, humor, and earnest charm. The transition from a goblin’s everyday chores to a climactic showdown with a demon becomes part of its narrative rhythm, a reminder that the game is more interested in making you smile than overwhelming you with mechanics. For players who enjoy unconventional design, short-format indie experiences, or games with a lighthearted tone and a unique twist, Goblin_Gnome_Horn delivers something distinct and memorable. It may be brief and strange, but that strangeness is exactly what makes it work. Rating: 8/10
楽しくプレイして2時間くらいでクリア出来ました!魔王を倒せたらみんなも大量のビールで祝杯をあげよう!
メインの独房?に移る際の読み込みが異常に長いです。 労働フェーズに移る際はすぐに処理されるのですが… こちらの問題かもしれないですが、改善をお願いしたいです
値段相応で、バイトヘル2000を思わせるゲーム。 ただ、ロードがものすごく長い。 そこだけが残念。
社畜感に代表されるブラックユーモアたっぷりの川尻こだまワールドが面白かった。 労働がまさに作業で、ボス戦までの訓練として秀逸。 小鬼くんがかわいい。エンディングが数種類あり、楽しめた。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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