
Crush the cult of Astaroth and vanquish her hellspawn, make them squeal and hide where they came from. Enjoy a Fresh Look & Old Fun in this arcade horror FPS game inspired by the legends of the 90s.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Czech, Japanese, Korean, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is just like satanism: lame, gay, and boring
I had to write a review because the reviews are currently 'mixed'.. I don't know why - THIS GAME IS AWESOME!!! If your'e a fan of the Boomer FPS genre then this game is a must! 90's inspired with a modern look! It plays great and looks amazing - I initially got it to play on my Steam Deck and even though it runs fine, i found it easier to aim on PC using keyboard and mouse so played through the game on PC. Its not the longest game but it was enjoyable! Well worth what i paid for it! On the hardest difficulty its a challenge at times - some of the boss fights take a while but i found that fun! Old school FPS fans - definitely give this a try!
Un FPS très sympathique avec un parfum de "oldschool" malgré ses graphismes magnifique. 3h30 pour le finir la première run en facile.
Bloodhound, developed and published by Kruger & Flint Productions, is a fast-paced first-person shooter that unapologetically embraces the spirit of classic “boomer shooters.” It doesn’t try to modernize the formula in any significant way—instead, it doubles down on speed, aggression, and relentless combat, aiming to recreate the raw energy of older FPS titles while packaging it in a contemporary indie release. From the outset, it’s clear that the game’s primary goal is to deliver immediate, visceral action rather than layered storytelling or complex systems. The narrative framework is minimal and largely serves as a backdrop for the chaos. You are cast as a warrior opposing a demonic cult intent on unleashing supernatural horrors, but the story rarely steps into the spotlight. Instead, it unfolds in fragments, offering just enough context to justify the constant forward momentum. This stripped-back approach aligns with the game’s design philosophy—there’s little interest in slowing the player down with exposition when the focus is squarely on combat and progression through increasingly hostile environments. Combat is where Bloodhound finds its identity. Encounters are built around speed and pressure, frequently placing players against groups of enemies that demand constant movement and awareness. Standing still is rarely viable; survival depends on strafing, repositioning, and reacting quickly to threats from multiple angles. This creates a satisfying rhythm during intense firefights, where success comes from maintaining control in the middle of chaos. The game encourages an aggressive playstyle, rewarding players who stay in motion and take the fight directly to their enemies. The weapon system supports this approach, offering a selection of firearms that emphasize versatility and continuous engagement. Many weapons feature alternate firing modes, adding a layer of variety that helps break up the core shooting loop. While these options provide some flexibility, the overall arsenal doesn’t always feel as impactful or distinct as it could. Some weapons lack a strong sense of feedback, which can make combat feel slightly less satisfying compared to the genre’s standout titles. Visually, Bloodhound leans into a retro-inspired aesthetic that mirrors its gameplay philosophy. Environments and character designs evoke an earlier era of shooters, prioritizing style and clarity over high-end detail. This approach gives the game a recognizable identity, but it can also result in an uneven presentation. Certain levels and enemy designs stand out with creative flair, while others feel more generic or underdeveloped. The heavy emphasis on gore and exaggerated effects reinforces the game’s tone, though it may not appeal to all players. The audio design plays an important role in maintaining the game’s intensity. A driving, high-energy soundtrack complements the pace of combat, helping to sustain momentum during extended battles. While the music fits the experience well, it tends to blend into the background rather than leaving a lasting impression. Sound effects are functional and provide clear feedback, though they don’t always deliver the punch needed to fully elevate the action. Despite its strengths, the game struggles to maintain long-term engagement. The campaign is relatively short, and while higher difficulty levels offer additional challenge, they don’t significantly alter the overall experience. Enemy behavior is fairly straightforward, and level design tends to be linear, limiting opportunities for deeper tactical play. Over time, the lack of variety becomes more noticeable, and the experience can start to feel repetitive once the initial excitement fades. There is also a sense that Bloodhound is more focused on honoring its influences than on establishing its own identity. It successfully captures the feel of classic shooters, but it rarely introduces ideas that push beyond that foundation. As a result, it can feel familiar to a fault, especially for players who have spent time with other retro-inspired FPS titles that take greater creative risks. Even with these limitations, the game has a clear appeal for fans of straightforward, high-speed shooters. It delivers bursts of adrenaline-fueled action and offers a satisfying, if short-lived, experience for those who enjoy its style. It’s best approached as a focused, arcade-like shooter rather than a deep or expansive one—something to pick up for intense sessions rather than long-term investment. In the end, Bloodhound is a competent and energetic homage to classic FPS design. It excels at delivering fast, chaotic combat and capturing the essence of its inspirations, but it falls short in terms of depth, variety, and polish. For players seeking a pure, no-frills shooter experience, it offers plenty of momentary excitement, even if it doesn’t leave a lasting impact. Rating: 7/10
This game is pretty damn good! I will never see level design quite like this, very very fun to maneuver about! The art design kinda friggin rocks, the chainsaw and it's fuel models are really fun to look at! The combat might be a tad jank but it certainly does not need any change, I've been playing on the hardest difficulty, this game is far from bad in any way from what I can think.
questo sparatutto di demoni mi è piaciuto , è semplice e veloce ideale per sfogare lo stress e avere un po di divertimento facile , inoltre con questa bella grafica è ancora più coinvolgente. L'ho finito più volte e potrei ripeterlo ancora.. perchè non è troppo lungo , unica pecca è che mi aspettavo dalle diavole qualche attacco erotico ma purtroppo non ne hanno.
Is it really [i]that[/i] hard to properly optimize a game?
+1 有中文 有103个成就 有免费DLC
збс
Bloodhound: First day in hell , é uma grata surpresa pra mim, jogo estremamente divertido, FPS Old School, divertido demais, senti um pouca a falat de não aparecer as mãos , mas depois se acostuma. Legendas e enterface em portugues. Recomendo muito para quem gosta deste tipo de jogo. Bloodhound: First Day in Hell is a pleasant surprise for me, an extremely fun game, an old school FPS, so much fun, I felt a little bit of a problem with my hands not showing, but then you get used to it. Subtitles and interface in Portuguese. I highly recommend it to anyone who likes this type of game. Negativo: Jogo Curto / Negative: Short game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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