
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
About
Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 476reviews | 89% | — | $121.2K |
| $9.99 | 588ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is quite fun! I felt compelled to 100% it. Game gets way easier as unlocks occur. Some charms and spells are WAY too good, some are pathetic (looking at you, teleporter charm.) At no point did these minor issues curb my addiction. If you wish Vamp Surviors had platforming, this is an easy recommend. Needs more content, Messhof! <3
I am on 76% completion, almost got all achievements on steam and decided to write a review because of the criticisms I read about the game. I think some people are missing the point about Blood Dungeon. I'll start by saying that the game has undoubtely some balancing issues - Krug feels really bad to play compared to the other characters, him beign so big is a huge debuff and does not have enough hearts to compensate it. Also harpoon is such a bad weapon that I don't see the design vision behind it. - Reaching level 15 is a bit too hard considering that it's required to unlock upgrades with each character. The main problem is that the run ends immediatly after killing the third boss, so unless you purposefully stall the run by avoiding killing it it's impossible to achieve, even with blood focused charms and spells. An ideal solution would be to add an endless mode. You should probably need less blood to reach higher levels nonetheless. - The amount of charms and spells gets overwhelming very fast, so unless you max them out when you still have only a few of them it becomes annoying to do so. This matters because for example you need Luck spell at level 8 to unlock a bone shop upgrade. They should probably add a way to ban items. - Some weapons are way better than others (bouncing balls) - Flood map might need some adjustments. Oxygen Tank and Fins should be way easier to find in this map (also beign the only map in which they are really useful). It's the one I played the least and I have not beaten it so I don't really feel comfortable talking much more about it. Now as the main reason I chose to write this review. I think many people are playing this game wrong, for a good reason. Survivors-like have accustomed us to a specific playstyle in which the primary way of scaling your power to infinity is by killing enemies and gaining levels which allow us to choose upgrades. In Blood Dungeon the primary way of getting upgrades is not with levels, but with chests instead. Each map has a set of chest spawn locations which never changes; every time you get a chest, another one spawns in one of these locations. If you are used to, let's say, Vampire survivors you'd think these are just an extra to occasionally chance upon. WRONG. You NEED the chests, they are everything you should strive for. The game wants you to constantly rotate through the fixed chest spawns to win. You have to find a route on every map that allows you to get chests in the most efficient way possible. Follow your route, avoid enemies, get chests. This is the gameplay loop, and to be honest I really enjoy it. With this strategy pretty much all builds become viable if you play good enough. The only map I'm not entirely sure about is flood since the routing there is really hard because of the water and I haven't put enough time in it. I've seen complaints about enemies beign too tanky or many upgrades beign not good enough to pick. While the latter may still be valid, I'd argue the problem is that these people didn't reach the second boss or the later waves with enough items because they are mostly relying on levels to get their upgrades. If you think you'd like this "twist" on the survivors genre I think you'll like this game and enjoy its gameplay loop. I can't be 100% sure this is the way the developers intended the game to be played, but in the current state of things everything is balanced around this and I feel like it's a good direction to follow for the future of Blood Dungeon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 406 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel like I'm in a adult swim TV show.
风格不错,一开始还有点意思,但是数值做的相当垃圾,平衡天差地别,过了第一个boss后,敌人数值暴涨,主角10级后升级极其困难,局外成长也做的很烂,作者真的玩过自己的游戏吗?不如做成爽游,深度可能会差一点,但是更配这个风格。
satisfying platformer survivors-like with short runs and decent depth.. a little on the tougher side especially when youre not blessed by the rng gods
まんま、ヴァンサバの移動精度のみに集中させるってのを、2Dにもってきた感じだが、空中移動に慣性があるのがクセツヨ。弾もガンガン撃ってくるので、カジュアルではない。まだコンボとか見つけてないだけかもしれないが、性能へのレアリティ依存度が高そうなのがアクション系では珍しい気がする。
Dude how does this not have more traction. Vampire Survivors meets 2d platformer from Nidhogg devs, plays great, killer music, a steal at $10.
This is a game with a unique and excellent art style. It felt like playing a harder version of Vampire Survivors, with a wider variety of evasion mechanics. Since the game requires good physical skill, it suited my preferences and I had a great time playing it. However, there were a few elements that negatively affected my experience. 1. I think the game should not immediately resume after leveling up or opening a chest, as this can result in the player taking damage. It feels unfair, regardless of the player’s skill. 2. Infected enemies often obscure other enemies, causing the player to take damage unexpectedly. 3. This is not necessarily a problem, but it would be nice to have multiple save slots. 4. I have only played the game for a short time, so I cannot say for certain, but it feels like the combinations of items required to clear certain waves may be limited. If success depends more on obtaining a specific combination of items than on the player’s skill, this could become the most disappointing aspect of the game. (I will continue playing to find out.) Overall, the gameplay is very fun and addictive, so I recommend purchasing the game.
数值用脚填的
First off -- love Messhof. Love Nidhogg. Love this game. The art style, animation, and vibes are perfect, truly. I've been playing it on my little Retroid handheld and it's such a ridiculously perfect game to flip open, play a couple runs, and put down. However... balance is just not there right now. I go pretty hard in games I like, and this one's currently got me. And yet, every time I hit level 10, the DPS check enemies start spawning (Banshees, as it were), and my run pretty much just ends. Like clockwork. This kind of wall creates a familiar sort of pressure -- if you're constantly failing the DPS check, you will gradually start passing on any upgrade that is not part of the highest DPS build possible. And as of right now, that "build" is basically "pray you get Bouncer early so that you can upgrade it enough to help push you past the wall." There is really no build variety yet. No real synergies, no interesting angles. No "oh my god, this build is BUSTED" kind of moment that we're all kinda searching for in our roguelikes. The wall you hit at level 10 never changes; it is always you being swarmed by massively tanky Banshees that surround you and end your run. 90% of the available upgrades do not actively help you avoid this fate, and so 90% of the available upgrades don't feel good to pick. And to be clear: I LOVE a challenge. I love that this game is hard. It's just that in its current state, the difficulty is extremely linear, predictable, and honestly frustrating. You cannot outplay the Wall of Banshees. You must simply pray that the same set of upgrades arrives quickly and consistently. I keep playing right now hoping to unlock some character, weapon or charm that will change this dynamic... because again, everything else is fantastic. Hopefully something will come along - whether it's an update, an unlock, or me realizing I've somehow been playing this all wrong - but until then this is a tentative thumbs up with a heavy asterisk.
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