
Brutal, crazy, tactical… this is BLOOD BOWL! The iconic death sport returns with the new video game of fantasy football faithfully using the latest board game rules and new content. Create your team, then crush, mulch and cheat your way to the top... leaving your opponents in the graveyard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Strap on your boots, don your helmet, adjust your shoulder guards and chest plate… and slip a sharpened dagger into your belt (discreetly).
Wars are no longer fought in the Old World since the populace decided to resolve their differences through a sport dedicated to the god Nuffle: Blood Bowl. However, just as much blood is shed in this sport as on the battlefields it replaced. Murder, mutilation, cheating, corruption, sorcery and even divine intervention are all fair game on the pitch, to the delight of every rabid fan!
An agent has spotted your coaching achievements on the pitch and has decided to pay for you and your team to participate in a brand-new Blood Bowl event: the Clash of Sponsors. Can you destroy your opponents and make the crowd dream?
As well as the campaign and friendly matches against other players or the AI, Blood Bowl 3 has an all-new competitive mode in which you can compete against other players of all levels and from all over the world:
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 5.7Kreviews | 49% | — | $3.7M |
| $49.99 | 1.4Kratings | 50% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
après un démarrage difficile, le jeu est stabilisé et agréable. le hasard a une part importante, à prendre en compte pour éviter les frustrations
Blood Bowl is a fun game to play. It's a good, faithful implementation of the turn-based tabletop game. The random match-making modes are an improvement over BB2, with NAF-style arenas, a fixed selection of skilled teams, or a traditional ladder-style competition. I'm assuming the tools to run your own league are fine, but I haven't used them. I would caution, if you don't know how to play blood bowl, or have people in real life who can teach you, you are likely to be absolutely smashed by a community that generally consists of competent, knowledgeable players. The biggest problem I have with BB3 is the monetisation. The game allows you to unlock a new team every quarter by playing something like 30 games. Not too bad - although a bit gindy/f2p-y for a title with an upfront cost. The game's monetisation is: 1) if you want cosmetics/customisation that go along with the new team, you need to unlock the pass for that season - 1000 warpstone, the in-game currency that costs ~10 euros. There doesn't seem to be regional pricing for warpstone, it is what it is. 2) If you want teams from previous seasons, you can unlock the team only (no customisations, etc.) for 750 warpstone. There are currently 9 teams that have been released in past seasons. There are sometimes specials where 4 teams can be purchased for 2250 warpstone. 3) the cost of cosmetics from previous blood passes is generally eye-watering. It's common for a single player or coach skin to go for 500-1000 warpstone. What this means is that, no matter how cheaply you can pick up this title, if you wish to play any teams that have already been released, the cost of unlocking teams will quickly eclipse the cost of the game. The problem is that BB2 offers quite a cost effective means for unlocking all the available teams. The structure of the shop in BB3 makes it seem less likely that this will ever happen. There is technically the ability to earn warpstone while playing. I think, in practice, once your coach is levelled up, you can earn 10-15 warpstone a week through quests, +50 a 3-month season. So, about 9 months play to unlock a team. Or years of constant play to unlock all the available teams. If you are happy playing the release teams, any teams you unlock as they release new content and forget about the teams you have missed, this is fine. But the fun and really the point of a digital implementation is the ability to jump into any team and give it a go. The cost of unlocking everything is just too high for new players, even now that the base game is available at a significant discount. If you are interested in customising your players and giving your team some personality, this game intends to milk you for every single cent it can. For this reason, I can't recommend this as a game to get into now - it's impossible to "catch up" to people playing since release without throwing down cash equivalent to 1-2 new releases, on top of the base title.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 517ratings |
| 40% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nichts funktioniert
Juegazo con dosis elevadas de diversión y frustración
After roughly 85 hours in this game, I feel I can give it a solid Review. Ultimately, this game is incredibly RNG based and whilst it's a great game to just hop into, have a meme and not care too much in relation to winning or losing, then it's okay, it's a great little time sink on weekends or if you have nothing else better to play. If you want to play this game "seriously" or "competitively", quite frankly, DON'T BOTHER, the base mechanics of blood bowl are dog poo for competitive play. It's a dice rolling game where the ultimate "skill" is minimising RNG, using movement of your player pieces and utilising effectively the skills that they have. Even then, if you do this perfectly, you can still get some awful dice roles that ultimately win or lose you the game. It's silly. To give a bit of context, I was playing a game online against another player who was clearly much better than me. They were much better at decision making and taking the best oppertunities with their dice rolls and minimising risk. They scored early because I was making mistakes and it was looking like an easy win for them. Despite this, every time I went for a "armour break" which was rare due to their superior positioning, I either injured or knocked out their player whilst mine were just knocked prone despite the fact they got way more hits on my dudes. They lost 4 of their players despite their best efforts not too after the first couple got knocked out and I just rolled better dice, this ended up in me scoring 2 points to their 1. From a "game" standpoint this was a huge meme, but from a competitive standpoint, it was quite frankly ♥♥♥♥♥♥♥♥. I did not deserve to win that game, but I did because of RNG. Just don't take the game too seriously and you will enjoy yourself more. If you're getting the game to play single player, again, don't bother. Blood Bowl 2 whilst on an older ruleset, is a much better game for single player due to the bigger variety of factions and the complete league tables which creates much better immersion. This game has eternal league which is just a worse version of it's predecessor. The Ai is crap in both versions but due to the better leagues and more factions, blood bowl 2 is just a better game for single player. And whilst it may feel like it sometimes, no the AI does not cheat lol, the game is just pure luck sometimes. I completely disagree with the monetisation of this game. It initially released with few teams and every couple of months they bring out a new team and charge you extra for it. Quite frankly, it's greedy and the game is not good enough to justify the extra charges for the new teams, especially as they are not cheap, it does not add enough content to the game to justify the prices they are charging. There is also a battle pass which again, is lame. In summary, whilst my 85 hours have been up and down and blood bowl is a solid silly game, I can't recommend this due to the reasons stated above. They have tried to make the game competitive with an online ranking system which ultimately is a load of crap because blood bowl at it's core, is not suitable to be competitive, especially at the highest levels, there's far too much RNG involved. The monetisation is poor and greedy and the single player is rubbish and stale after a quick 4 hour playthrough of the lack-luster campaign and then the repetitive and terrible "eternal league". If you want to play blood bowl, just go play the real game or play the free online versions on websites such as FUMBBL or, dare I say, buy blood bowl 2 and play that instead.
Got some bugs, but the main issue is matchmaking. Too often you're paired against someone with a lot better team, so many of the matches are turning into one-sided beating. In addition, for some unknown reason, there is no surrender button. So if you lost a couple of players early in a game against a much better team you are stuck to watch as you're stomped into the ground for the next 20-30 min.
Blood Bowl 3 is a glorious, bone-crunching love letter to Nuffle. The visuals are slick, the animations hit hard, and the rules are so faithful you can practically hear Jim and Bob arguing in the background (aside from their usual comments). Every match is a masterclass in strategy until your perfect plan collapses because a Goblin sneezed at the wrong time. It’s deep, brutal, and wonderfully unforgiving, where victories are fleeting, injuries are forever, and laughter usually comes at your own expense. Highly recommended… unless you don’t enjoy chaos, cruelty, and blaming dice for your life choices.
nice game
game is very glitchy, locks up after 1 game. cannot proceed with matches in competition after the first one
As a new player, BB3 has been a great tool to learn the game. However, the fact that the game needs to be always online, even for games against the AI (Eternal League), makes it so that pausing the game on a Steam Deck can make you lose connection and therefore 'forfeit' the game. This can mean losing all your progress in a tournament, where a single loss can sometimes bring you back to square one. Additionally, the UI could use a scale slider for those on mobile systems - devs, if you don't do it for us Steam Deck users maybe do it for the Nintendo Switch 2 market. Overall, it's not a bad game - quite the opposite, it's fun and engaging. But there are quirks you have to put up with that make no sense at all. Bottomline: if you're getting this game to learn the game so you can play on tabletop, then wait for a sale and go for it, but be ready for some bugs and quirks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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