
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
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About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know when your favourite local burger joint started using AI for their menus? that is exactly this game. This is the most fun game I have played this year by far. The gameplay is incredibly engaging and makes you want to play just one more turn until you've lost track of time. it scratches the itch that Marvel's Midnight Suns has caused and I genuinely was nonstop thinking about the combinations available. Unfortunately, the game definitely uses generative AI to generate the art. I personally cannot support this anti-art decision and cannot recommend it to other people. The AI art that I have seen in just the 90ish mins i've played is everywhere outside of the actual gameplay. The most heartbreaking thing is that the AI is for still images. You guys couldn't pay an artist for some pngs? I am returning this game and I hope that they make some drastic changes to the art so I can consider supporting.
Bought it to play the new tabletop game hexadome legends as a video game but its not really the same ruleset. Also the AI slop voice are really grating, just dont do any voiceovers if you are gonna use AI
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Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is ass. It forces you to play a bs story to unlock all the characters and then 2 tutorial missions in they give the enemy team 2 extra enemies. 6v4 in the tutorial is horrifically bad game design. Losing because the enemy team literally has 4 more actions per turn wit meaning extra cards drawn and extra bodies in the cap zone is crazy. This let's the enemy team do it's ult on the second turn with zero downside. ♥♥♥♥ is crazy. It is too close to my two hours to experience any more of the game. I was really looking forward to playing this online in pvp but they force you to play unfun garbage first.
It is painfully obvious this was not ready for release. 1. The campaign is rudimentary. No voice acting to speak of, 2D designs created with AI filters from the 3D models and extremely banal, rudimentary plot. And mind you, the Human Sphere (the Infinity universe) is extremely well-developed, with deep lore and intricate plots that already heavily involve Aristeia, such as the Aftermath graphic novel or the true death of the first Eclypse. So devs had material to work with. 2. Rudimentary cut scenes, mostly consisting of overviews of the arena, flying cameras and fireworks. 3. Skins are almost entirely recolors and retextures of the original. Corvus Belli, for the physical game, has developed very intricate alternative designs, which could have been used for inspiration or at least an example how a skin has to look. 4. Artificial barrier to jumping into the game in the form of having to unlock individual aristos (okay for a free game, not a game with this cost). This forces you to play vs AI or the campaign before going into pvp, which is the main focus of the game. So yes, the core gameplay is good, relatively quick boardgame. Characters are cool and most are amusingly presented and animated. System is easy to understand, probably too easy, given that dice rolls have been removed in favour of deterministic outcomes. Everything else needs a ton of polish and releasing in this state was a very bad idea.
I would wait until this game is sorted out. I got it on day 1 and a decent amount of content was locked behind DLC that just didnt exist. The following day they released a bundle that included some but not all of the missing DLC for less than you purchased them individually meaning that people who already bought the game got screwed. I refunded. I might revisit the game once its all sorted out but unless you don't mind paying more for DLC I would wait too.
対人戦タクティクス戦闘。スキル主体の派手なデザインで、FFTよりXCOMに近い 勝利条件はマップの3箇所にあるゾーンを相手より多いキャラ数で踏むと占領。2つ占領で勝ち ゾーン争奪のため互いに密着しての肉弾戦が多く、飛び道具よりタンクと範囲スキルが強い ゾーンは1つ占領されるごとに次が解放されるため、あえて1つ目を捨てて2・3個目を取る方が戦いやすい デバフがかなり強く、移動速度と火力に特化した侍キャラを足止めで実質無力化するなどやりたい放題 マップ全体に使えるスキルカードも強い。デバフ解除・複数回攻撃など身体の弱いキャラは生存できない ガーターで敵無視してゾーンに突っ込んでマクシムス効果でゾーン占領する敵全員吹き飛ばして勝利など脳汁が出る まだ初めたばかりだが、OPキャラも相性理解で対処できそう。演出も凝っている。良ゲーの予感
The game isn't bad. I know i'm leaving a negative review, but the game and how it plays isn't why. It's because its another competitive table top games that has fallen for the same pitfalls moonbreaker did in a number of ways. Sadly the game is heavily PvP focused, not to say you can't play single player but if you do you have to be able to look past AI opponents who make very questionable decisions quite often, But going back to it being PvP focused that means it needs players online to work. And on day one i think the highest player count i saw was 135. at this time theres less than 80 people. I unfortunately think launching on the same day as wardogs hurt the game even being noticed by anyone. I know a few people who were waiting for a long time as i was myself for this game to come out and had no idea it came out today because they were focused on wardogs. So thats probably got a bit to do with low player counts. But in a multiplayer game like this you need quite a few people online at once who are searching for games, or else you'll sit in qeues for long periods finding no games which is just going to drive the player base down even more. For example, i only got to play a single multiplayer game today and that was after waiting over 20 minutes. There is also the fact the game is pay to play. Which is the model i preffer for most games but i do think free to play games have their place and Just like with moonbreaker, this one really should have been a free to play model game. I'm not sure why digital tale top game devs always go for paying a set price for these games it just doesnt work for this genre ever. I asked steam for a refund myself for this one because otherwise this is just another dead on arrival pvp game i had to pay for sitting in my steam library never getting use. If the AI wasnt so bad in single player i honestly probably would have kept it. I just cant recommend the game to anyone right now for single player because the AI is just pretty bad, and i cant recommend it for people who are interested in pvp, because thats virtually non existent at the moment. Supposing over time it gains any traction and the pvp player base goes up i might re buy it. but ive seen what usually happens with this genre in the digital space before and currently just unfortunately can't buy into it myself or recommend anyone else buy into it at the current moment.
A good game with interesting game mechanics, where you need to not just play, but also think over tactics for winner !!!
An awkward 'video gamed' up version of Aristeia! with none of the charm in the rules, AI voices and Gata weirdly white washed in her key art. Hard to recommend unless your goal is just to encourage more Infinity universe games to exist.
玩过不少 RPG 和策略游戏,从《XCOM》到《神界:原罪》,自认为还是挺喜欢战术游戏的。但刚打开这个游戏的前几个小时,我还是被它的玩法小小“教育”了一下。这绝对不是那种一路砍砍砍的爽游,更像是一盘需要不断计算站位、行动顺序和得分区域的棋局。如果已经有点厌倦套路化的战棋,想找个需要思考的游戏,还挺容易让人上头,毕竟与人斗其乐无穷。新版本也移除了看脸的随机性,这个和桌游还挺大不一样的,不会说关键一枪投了个miss。我最开始还挺不满意这个改动的,但是实际玩下来发现这个让人更关注于战术方面而不是运气上。决定胜负的是你怎么走、什么时候出手,以及能不能提前猜到对方下一步想干什么。游戏核心也不是单纯杀人,而是围绕占点展开,经常会出现“人杀爽了,点没了,最后输了”的场面。角色设计也很有意思。像 Hexxer 这种偏控场的冠军,本身不一定负责把人打爆,但她可以干扰位置和节奏,给队友创造机会。搭配其他输出或者前排之后,确实很有那种 1+1>2 的感觉。单人部分也不是简单塞几个教学关卡,剧情用了比较偏视觉小说式的演出,让 Infinity 的世界观不至于只剩下一张张竞技地图。现在已经有 12 名冠军可以研究,如果后面继续增加角色和玩法,这套系统的潜力还是挺大的。 缺点也有。它和桌游原版并不是完全一样的规则,电子游戏版明显把节奏做得更快、更直接,所以如果你是冲着一比一复刻桌游来的,可能需要适应一下。另外,毕竟故事是发生在竞技场里面的,你总得有对手啊,所以这是一款有点吃朋友配置的游戏。但是你还有天梯—只不过可能先去给老玩家交几把学费。总的来说,它不是那种第一眼特别复杂的战棋,但越玩越能发现可以研究的东西。我觉得值得一试。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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