
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to face your Gods.
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Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods.
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Elohim Eternal is a very unique game, blending biblical mythology with its own captivating, original storyline. It's a truly amazing experience, and one that gripped me until the end. At first, you will be introduced to many strange words, like 'shedim,' 'Idinite,' 'Hosanna', and, perhaps the strangest of them all, 'Kosmokrater,' but don't let this dissuade you from delving into the game further. As you play, you'll get used to the terminology, and everything will start to make sense. The world of EE is its own, and it requires your attention, but this is not a bad thing, since the game's wonderful storyline is full of heartwarming moments, intriguing twists, and unexpected turns. EE's underlying themes are relatable, including asking about the fate of our souls after we die, and whether it is better to accept known truths or question them. The game is a deeply personal one, and its characters are likable and well-written. I truly grew to care for all three of the main heroes, and no one felt one-dimensional. Even the villains made sense and had understood reasons for their actions. They weren't 'evil for evil's sake.' The battles had a fair amount of strategy and challenge to them. They weren't too difficult, nor too easy, which I am grateful for. I liked the amount of customization for each character, and the sidequests were fun. The game had a unique atmosphere as well, being almost post-apocalyptic in nature, but not seeming obviously so. It was subtle and well done, only making more sense the further into the game you go. The soundtrack was great. My two favourite songs were one of the boss themes, and a song to one of the mid-game towns. Much of the music has a somber sound to it, which made sense, given the state of the world. if you enjoy games with strong stories, don't overlook Elohim Eternal. It's a captivating game and a journey worth embarking on.
I definitely respect that there is ambition on display here, but It doesn't stick the landing, at least not well enough to keep me playing. So the thing going on here that shapes the experience the most is that the game is using a style full of biblical terms and names, drawing its ideas heavily from Old testament names and the Mesopotamian mythology that those faiths have historical ties to. It's a neat ambition, and sounds interesting on paper, right up until you play this game and discover that it's more [i]distracting[/i] than [i]interesting[/i] in-context, trying to piece together what these words and names I barely know mean in the real world, and spend 30 minutes of my playtime slowly realizing that this game is full-on its own fantasy thing, and none of those half-remembered ideas are actually accurate. It is a weird double-standard that this annoys me when they do it with biblical themes but I love it with other mythologies, but it is absolutely a defining experience of playing this game. The actual turn-based combat system seems fine. It does use real-time button inputs, a-la paper mario and that sort of thing, which I always hate, but I know isn't a dealbreaker to a lot of other people like it is to me. It wasn't a negative for my short playtime, but it definitely didn't endear me to the game. I dunno, it might just be that this game is a uniquely bad fit for my tastes, even though I usually adore trawling through steam JRPGs, but I'm bouncing off it hard and fast. The fact that, before I click 'post review' here, this game has no negative reviews is making me second-guess myself a little, but I'm just not sticking with this one.
[h1]Spielbewertung von TrophyHunter[/h1] Dieses Spiel habe ich auf Anfrage über "Curator Connect" erhalten. Ich habe bereits einige RPG's gespielt, weshalb ich mir dieses Exemplar nicht entgehen lassen wollte. Ich bin wirklich positiv von dem Spiel überrascht worden, als ich es getestet habe. "Elohim Eternal: The Babel Code" ist ein faszinierendes und episch dimensioniertes RPG, das Spieler in eine umfangreiche Spielwelt eintauchen lässt. Die Welt des Spiels ist sehr groß und bietet eine Vielzahl von Gebieten, die erkundet werden können. Die Story von "Elohim Eternal: The Babel Code" ist umfangreich und komplex. Es gibt eine Vielzahl von Haupt- und Nebenmissionen, welche miteinander verstrickt sind. Die Spieler werden in eine Welt voller Geheimnisse, Intrigen und Verrat gezogen und müssen das Rätsel des Babel-Codes entschlüsseln, um die Wahrheit aufzudecken. Das Gameplay des Spiels entpuppt sich als eine ausgiebige Spielerfahrung, welche mit anspruchsvollen Kämpfen und Nebenaktivitäten, die Spieler fesselt. Vom Handel, über das Lösen von Rätseln und das Erforschen der Umgebung, gibt es unzählige Möglichkeiten, die Spielzeit zu genießen und den Charakter weiter zu entwickeln. Wenn wir gerade schon beim Thema Charakterentwicklung sind, möchte ich mal hier erwähnen, dass der Spieler die Möglichkeit hat, seinen Charakter individuell anzupassen und zu spezialisieren. Es gibt eine Vielzahl von Fähigkeiten, Talenten und Ausrüstungsoptionen, die es dem Spieler ermöglicht, seinen eigenen Spielstil zu entwickeln und sich in verschiedenen Aspekten des Spiels zu verbessern. Wie bei den meisten RPG's, ist auch hier die Grafik auf einen simplen Retro-Stile zurückzuführen. Die Umgebung der einzelnen Ebenen wurden schön gestaltet und bieten eine anschauliche Atmosphäre. Grundsätzlich erfordert das Spiel Geduld und Hingabe, um das volle Potenzial auszuschöpfen, weshalb man sehr viele Spielstunden in dem Game verbringen kann. Leider besitzt "Elohim Eternal: The Babel Code" keine Errungenschaften und kostet zur Zeit um die 10€. Ich persönlich finde, dass "Elohim Eternal: The Babel Code" ein umfangreiches und fesselndes RPG-Erlebnis bietet, in der sich der Spieler gut, durch eigene Entscheidungen, in die Storyline integrieren kann. Man kann es nicht anders sagen, dass es RPG-Enthusiasten stundenlang in seinen Bann ziehen kann. Und das sage ich nach 34 Stunden Spielzeit, obwohl RPG's nicht gerade mein lieblings Genre sind. Wie immer, macht euch am besten ein eigenes Bild. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
This game was amazing. Brought up all the feelings of being younger and playing snes games. The theme, story, and art are all fantastic but the music was by far the best I've heard in a long while. I cannot wait for the second in the series to follow up with that damn cliff hanger! George & your team deserve all the praise and an award for this. You made me post my first review since this platform has existed.
I need to preface this. I have not played more an hour in. That said, I want to say that despite being early into the game, I have found the lore and research used in the world building to be amazing. I see some Tolkien's take on Norse Dwarves but instead of Norse, focused on Judeo-Christian. Now, I have, comparatively, a fairly strong knowledge of this topic than your average lay-person with my religious studies in school. I have had religion in a classroom setting since I was in pre-school. I could relate to you the story of Ehud, my second favorite judge as he was the one no one saw coming...just because he was left-handed. The story of Judah's Daughter-in-law, who lost her first husband, was married to the next eldest who refused to have a child with her and also died, then was supposed to marry Shelah, the youngest son as was the law and tradition. Judah delayed this, not wanting another son to possibly die. So she tricked him as he was...um...shall we say seeking some physical release...by disguising herself as a lady who provided such services. Not having money, she convinced Judah to give her his seal. She was pregnant and, Judah, seeing a chance to keep the "black widow" away from his youngest, tried to bring "charges". I still smile trying to imaging the look on his face when she revealed that HE was the father by giving him his seal. I do not say this to "flex". I say this to demonstrate the GRAVITY of my next statement. This game is brilliant. The names are all WELL thought out. I have learned NEW names and terms and see interesting wordplay. Seriously. See a name? Look it up. IT IS LEGIT. To...not spoil TOO much...I want to share this fun thing I noticed. There are two races introduced early on. I will not spoil one but bring up the VERY first. The Idinites. When I played the prologue, I am ashamed to admit, I didn't really know how to pronounce it. I have the issue with words I do not hear pronounced. When I played THIS? I sounded it out, slowly. Trying to see after finding no info on Idin or Idinites because every other name seemed to pop up. Then, it hit me. Idin. EE-DIN. Eden. EDEN! Please buy this game.
Story starts out slow then builds up as you go, telling a epic tale of Enemy becoming friend and Betrayal of loved ones. Fair few Biblical references and other statements about faith. Nothing that in your face and make you regret playing well written game. Some of the characters start out as someone you don't like but start to grow on you slowly as characters growth expands through out the game. Each character brings its little quirky charm to the adventure. Combat is fun, Mix of shin megami tensei weakness as well classical turn based combat. Each foe has it weakness and exploiting it will give you bonus damage if you time the quick time event right. Heavenly or Godly bonus damage. Combat isn't too hard either, some fights do require some changing of abilities so everyone can damage the bosses. I didn't run into any bugs during my game play, which overall is good since nothing would stop your progression of story. Game also does have two modes select from story mode if you don't want any combat during your story and just enjoy the story or combat on and enjoy the story as well the combat. Overall this has been a fun experience playing Elohim Eternal The Babel Code. It's well worth your time, so give it a try and enjoy the story being told.
A very story driven jrpg. I loved that there was just a small cast of characters so you could really get to know their stories throughout the game. The battle system was unique. I hope in the future that in addition to an extra attack, we can have combo attacks as well. And would love more slots to customize which divine skills you want. I liked that if you wanted to grind you could, and you could make monsters respawn. I still prefer invisible enemies but to each their own. If you don't want to grind, that's fine too. You'll make it through this game just as well. I would love to see more world travel in the future, not just getting from place to place via a map and having different relics or weapons for character customization (not just skills) would be awesome too. All in all, would recommend.
Woooooo! Just finished the game and it was a very enjoyable experience! The level of detail put into the world and historia is really impressive and the storyline is captivating and addicting. Gameplay is great as far as RPG Maker game goes-it feels fresh and it's intuitive but never too difficult or pointless. So fun to play a really well developed game by independent developers! Definitely reccomended!
So, I beat this game earlier today and followed up with Elohim Eternal: Exodus. So that should give you an idea that I like the series so far as a whole. I want to LOVE it, though. I recommend this series for people who like a lighter JRPG experience and for people who are interested in biblical-fiction storytelling. There is a lot here as far as character growth, worldbuilding and lore and George does a very good job making his own stories while borrowing from biblical stories. I have some constructive criticism though for things I think are definitely holding this game back from being like a solid 8+/10 for me. I hope that these things can be addressed sometime if the dev is able. I know that gamedev isn't easy. These things are all mechanical: 1) Character growth feels very limited and stagnant. I used the exact same attacks throughout this 15+ hour experience. I think maybe halfway through, I already had all the Divine Mageia I wanted and everyone was set up to do their thing. I would have liked to have seen a spell progression similar to FF ala "Fire, Fira, Firaga" or something. 2) Divine Mageia feels like it's really only good for support spells. The attack spells just weren't worth the time or the Life cost. I was scratching my head a bit at attacks costing almost half of your LP in boss fights where on average some attacks will take a quarter or more of your health. Too risky. So I just went full Elemental at the end of the game and it became a cakewalk. Maybe this could be fixed with Ultimate attacks? 3) Combat needs more fleshing out. I genuinely think the only boss fight that was interesting was the last one due to the gimmick that it had. I'll keep it spoiler free, but it was the only boss I could remember that did anything other than attack, basically. I feel like some of the funnest systems out there have a cadence to them where you sort of build up into these big damage moments and reset. I think this game could've really benefitted from some kind of good rhythm or battle flow. 4) The damage minigame feels tacked on. I don't know how else to put it. Perhaps having it as a minigame for all attacks wouldve been better? Attacks don't even feel worth doing if you don't know the enemy weakness and the damage dealt from hitting an enemy's weakpoint makes it feel as though it was definitely balanced in a way that you are meant to hit that, or basically waste a turn. 5) Please just add in some kind of basic attack skill. You shouldn't have turns where you don't know what else is worth hitting other than "Guard". Just let me poke 'em with my spear lol. 6) I wish equipment felt more dynamic and "build defining". Give these items some cool and unique skills. What makes Avrams sword better than the very first sword Beyoz has other than the number it hits for is bigger? I think there is some room to grow in that area. 7) Lastly, I feel like the Rayha or "scanner" item is just tacked on as well. Why am I buying these very necessary items? Why not just make it a skill at that point when I am going to be using them in literally every fight? Obviously, I do not expect for this game to change so drastically at this point. That's ok. I just would love to see the series improve over time because as a believer myself, and one who has his own ideas for this very style of game, I want to see my creative brothers and sisters in Christ succeed at the stories they are telling and the work they're putting out there into the culture. I do genuinely believe though that this game is worth its salt if for no other reason than the writing which really surprised me. I can recommend it for that, as well as the general world and artwork. Oh and the music is great too! Love the intro theme and the battle music! Give the game a shot and just know that there isn't any fights that are so difficult that you'll be walled out of any story stuff. To be fair as well, there were times in some of these fights where there was genuine tension. I won't take that away from the game. Just most of the fights felt like going through the motions. I know that this series can be more than that. God bless you George, I pray for the success of these games!
A clear labor of love with some creative bits that probably has an audience, but that I'm struggling to give a thumbs up to. There are two main points that leave me not really wanting to reopen the game after an hour and a half of playing. COMBAT: Clear effort went into making this different from the usual cookie-cutter RPG combat, and yet... it ends up feeling even more repetitive. After over an hour I literally have one command I can use (aside from consumable items) across 3 different characters: casting the same spell. (This is one of those situations where technically there are 7 spells, but they are all identical, just with different elements.) There's no attack command even -- which is actually interesting and neat, yet ironically results in combat feeling even more pre-ordained and choiceless. I haven't hit Divine Mageia yet but based on other reviews it doesn't sound like that system will actually add much variety. STORYTELLING: Again, lots of creativity here and definitely not generic. I do actually want to know more. But the pacing is very slow, with a lot of repetitive exchanges of e.g. NPCs re-enacting the same ethnic feud over and over and over. And because the world/theme are so creative, the game just throws you into a huge pile of unfamiliar terms and setting with very little to understand WHY any of this matters. It's easy enough to follow what's going on -- it just feels arbtirary and weird. As an example, here's an explanatory text that popped up a short while into the game: "Divine mageia is stored in krystallos that are refined. Once refined, these krystallos can be equipped in the channels of an Idinite's khoshen. A khoshen is the hollow recess of an Idinite's chest which, which full of refined krystallos, gives the Idinite their Kosmokrater-giver power." Some of the terms in this text had come up before but none have so far been fully explained. It's easy enough to figure out this means "you can equip spells" (although the ability to do so isn't actually unlocked yet). tl;dr -- very interesting concept and theme, but between the extremely one-dimensional combat, the high terminology learning load, and the slow pace of meaning and understanding, it just doesn't feel worth it to keep playing. If the dev puts something else out taking some lessons from EE, I would definitely give it a try.
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