
The Pinnacle of Mutant Blasting Action Is Here! — Blaster Master Zero 3's hybrid of sidescrolling and top-down action is back for its 3rd chapter, and more intense than ever before!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean, French, Spanish - Spain, Italian, German, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game. It is bit more challenging from the other two. They dropped the annoying pre-req of finding everything to get the true ending. You do have to have 2 rings and hit L/R button when the screen "cracks" to do actually finish the entire game.
Peak fiction right here, the pinnacle of the series in both combat and exploration, inti creates outdid themselves with this one.
难度是畜生级的,把主角削弱的体无完肤,非要搞洛克人zero3里那种电子空间,事实证明了是糟粕系统,又拿出来搞一遍,然后这个道具收集真是灾难,特殊道具和装甲片居然用同一个UI提示,你根本不知道哪个道具漏了,nmd最后的迦楼罗制作人有打过?最终作为凯因打杰森,真是太公平了呢,对方能撞人,3条血,全武装,我玩你妈呢,然后剧情一定要这样展开吗?剧情也是大大的世界小小的故事,苏菲亚星的矛盾是没解开的,强行牺牲小我拯救大众,虽然之前在3ds上已经玩过了,但是这剧情真的不满意。但是我又舍不得给你inti打差评,没几个逼还做复古像素了。
Qué hermoso y excelente final para una trilogía épica. Blaster Master 3 toma lo mejor de su primera y segunda entrega creando una experiencia completa con muchos desafíos, una historia sublime y peleas que te dejarán al borde del asiento. Aunque me encantaría ver otra entrega como tal, el cierre es bastante redondo y satisfactorio como para dejarme en paz y decir adiós a la historia de Jason y Eve. La única queja que tendría de este tremendo juegazo es la falta de DLC u otro personaje jugable como en las entregas pasadas. Es una lástima, pero nada que le quite a esta maravillosa experiencia. Blaster Master por siempre, muchas gracias por todo.
Diria que lo unico malo de este juego es la musica, siento que desde el primero, no ha habido algo de blaster master zero 2 y 3 que se compare con la musica del primero, la musica del primero es muy pegadisa y memoroable cada cancion se te queda en tu cabeza, pero estos no tienen algo destacable respecto a la banda sonora, pero de resto, (apesar de que en mi corazon siempre amare el primero por su simplesa) debo decir que este juego cierra perfecto todo lo construido desde el primer juego, y si vale la pena , y por cierto para sacara el final bueno hay que tener dos anillos que se muestran en la parte superior de los datos de jason y hacer una combinacion de botones, que es la que usas para pasar al otro lado del especio, pero si, es un buen juego, buen gameplay , buena historia y en general un buen cierre para toda la historia de jason
I played this game right after trying the previous 2 games, and inmediately dropped it after realizing it was the exact same thing as the other two. Just a boring slog of a gameplay.
Fun game!
Perfecta trilogía. Me estremeció de principio a fin. Una verdadera joya de Inti <3
I like the game, I've been enjoying it, I think it's better than Zero 2 in almost every way and I'll probably update the review. But oh my god I absolutely hate the VRV Zones. It makes navigation a million times worse because it's overlaid on top of the base map. Not only that but the map doesn't really indicate zones that have areas you can't bypass yet. Also no DLC is really sad. It's a shame that the DLC just got worse and worse with each iteration, I miss the guest characters :< Edit: So I beat the game, my opinion still stands: The VRV zones are cumbersome and lack of DLC or Ex Modes is very disappointing, and they definitely could've organized the map better. Still, at the same time, I absolutely loved the game, but there are a LOT of moments where the game is infinitely more frustrating if you don't have a guide. I don't normally like to spoil stuff about the game for me, but focus on a more Metroidvania-focused world as opposed to Zero 2 along with a lack of obstacle-indicators on the map means you basically have to keep everything memorized, which as I mentioned before is difficult because you can't see the Super Dimension unless you're in it, and same with the other way around. The game has some issues, but that's all of the BMZ games, and I suppose that adds to the charm of each one. Still, this is the only one I would absolutely recommend you have a guide on hand for, at the very least if you're frustrated: There's a lot of unintuitive shenanigans in this one. I'll say one thing to save a lot of frustration: Ignore the NPCs that tell you to not overly rely on the VRV system. Use it every chance you get. You'll thank me later.
An excellent side-scrolling, 2-D platformer that has the most refined gameplay of the trilogy but story and level design take a hit in quality. Pros: - Pixel Art - Combat - Soundtrack - Level Design (Mostly) - Bosses - Enemy Variety (Mostly) Mixed: - VRV System - Epilogue (Nice callbacks to previous games + bosses but overly long and level design is a bit hard to understand) - Updated Collectible System (Shield pick-ups clog the map up with collectible icons + the VRV system makes the map more confusing than necessary) Cons: - Character Designs - Story For positives, this game clearly has the best gameplay for the 3 Blaster Master Zero games, full-stop. Jason is agile as ever with a dedicated dash, his toolkit refined down to distinct weapons which mostly all have application in different circumstances, and good sub weapon variety as usual. Bosses and enemy variety, while relying heavily on BMZ 2 and 1, are good as well. Level design, while I generally like, the VRV system added to this game makes it more confusing than needed. The VRV system in dungeons on foot was really not needed as yeah, you have the option to not use it but there’s no reason not to. When you do use it, you’re encouraged to skip most of the enemies and rush through the level so while I get what the devs were going for, I don’t feel like it’s that interesting of an addition to the game. However, it does look nice from a visual perspective. As for criticisms, while I already spoke about the VRV system, the story is seriously something drags in the game. In 1 and 2, while I wasn’t that big of a a fan of the story in those games, they’re usually only an issue near the end of the games. 3 tries to make it more of an emphasis and I feel that it brings the game down more since it hardly makes any logical sense. Also, your traveling companion in BMZ3 is more-often-than-not annoying, rather than someone I grow to respect as it would have been better to have no one in the backseat than that person, in my opinion. Lastly, the true ending is somewhat vague and while it tries to be unique in how to get it, I prefer how 2 handles it. Overall, despite questionable character designs, a story that tries to do too much with too little, and some new ideas that don’t add too much to the overall game, the fantastic gameplay, fun bosses, good soundtrack, and solid levels give a respectable send-off to the trilogy. 8.0/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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