
Join Jason, Eve, and Fred on an intergalactic journey! The side-scrolling/top-down hybrid action adventure title "Blaster Master Zero" returns with its long-awaited sequel! Experience the yet-untold story of Jason and Eve after defeating Earth's mutant scourge in "Blaster Master Zero".
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 571reviews | 90% | — | $49.6K |
| $9.99 | 281ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Am I another of the thousand people that bought this game because of the funny Plant Women?... 𝓨𝓮𝓼… Now into the actual review, this game had the same thing that happened with Atlyss: Where I ended up loving the game itself more than the character that made me want to play it. (which btw- Kanna was the easiest boss in the game…) I remember when I first started this game, and the moment I started moving around knowing that this game is going to be good. And it stayed good all away through, slowly building up concepts and challenges around the way you play. And I am not kidding when I say that this game did kind of make my jaw drop when I went into a cave and it turned into a top-down Dungeon Crawler… This is my first Blaster Master game btw, so this might be an average thing, but I was not expecting this… This game is so good that my only actual critic I have is that there isn’t a Level Builder, a Level Builder for this game would go SO HARD not gonna lie… ;-; 9/10 The game is GREAT, and makes me want to play both the First and Original ones after playing this. (also, I actually like Jason’s Design, even if he is kinda bland… :T)
Just about improves on everything from the first game. Tank traversal is really fun with more options for movement and attacks. Top-down dungeon sections have more interesting designs and improved combat (Although the highest gun level still makes everything else useless). The story is really good this time, space adventures are always fun and I liked seeing the new Metal Attacker pilots (Hi Kanna) on their different home worlds. Music and aesthetics are still really good here. I actually don't have any major complaints with this one. This is probably my favorite game out of the three Blaster Master Zero games. So many fun ideas and level gimmicks. Very charming
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese, Korean
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me pase el Blaster Master Zero mientras vivia el proceso que yo llamo, depresion POST-JUEGO, terminaba de pasarme RDR2 en el PS5 y necesitaba un juego corto para sobrellevar el duelo de haber terminado tan increible historia, asi llegue al BMZ1 y en vista que la historia continuaba pues habia que seguir con el 2, un devorador de historias no puede quedarse asi, y este juego es mejor que el 1, mas dinamico, mas variedad de entornos, enemigos y los jefes son muy disfrutables, en el modo de jugar con JASON se mejoro muchisimo las dinamicas jugables, mas divertidas y la posibilidad de hacer un contraataque lo hace mas divertido, juego recomendado para consumir algo ligero y divertido
Inti devs are cruel human trash that just want you to suffer.
没想到后面的boss会这么多,打完行星G还有Ω区,本身剧情角色都是易摔死的体质,闯关难度更上一层楼...
A great game to bring back that retro gaming feel that reminds you of renting a NES game from your local video store and returning it late cause you want to beat it first. The game doesn't introduce anything revolutionary. Just fun, challenging but fair gameplay with a basic story that keeps the game moving along. It's perfect for getting a 15-30 minute session on the Steam Deck before bed.
[h1]より、メトロイドヴァニアっぽく[/h1] ●重要な事 本作は1作目である「ブラスターマスターZero」の続編となる為、オープニング時点で、前作の終盤のネタバレとなる部分が有り、前作の敵の強化版との戦闘等が有る、触れると即ミスのオブジェクトが有る等の関係で難易度も高くなっています この為、あらかじめ前作を真エンドクリアまでプレイしておく事をおすすめします ●ストーリー 本作では、地球からヒロインであるイヴの故郷である惑星ソフィアを目指す旅が描かれています 旅の中では色々なMAとパイロット、サポートロイド、サポートアニマルが登場し、前作には無かった、それらと戦ったり、力を合わせたりといった部分を楽しめます 一部のエピソードや登場キャラクターも、サンソフトのゲームを元ネタにしているものが結構有るので、知っている人はニヤリとできます ●システム 星に立ち寄って武装、小惑星の情報や強化アイテム等を探す事が多くなって、前作よりもメトロイドヴァニアっぽさが強くなっています この関係で、1つのエリア自体は狭くなっていますが、行く意味のある場所が多くなり、ファストトラベルが無くても移動が苦になりません また、前作に有った「重要アイテムが無いダンジョン」も無くなった為、探索が無駄にならないのも大きいです ソフィアに新搭載された「ガイアシステム」は衝撃をSPに変換するもので、これにより、自然回復はSPが切れた「システムダウン」の時のみとなりましたが、逆に大きく回復しやすくもなっているので、個人的にはテンポが良くなっていると思います 新要素となるブラスターカウンターは、敵にマークが出た瞬間にボタンを押すことで強めの攻撃が出るとともに、敵や弾がスローモーションになうえに、カウンター自体で相手の硬直を引き起こす事も有る為、攻めの起点にも使ったり、使い続けて弱体化した連射系の武装の回復に使えたりと用途も豊富です ボス戦やステージギミックも上記を活かしたり、前作には無かった展開も多く、新鮮味が有ります また、前作では少なかった、サイドビューのボスの割合もかなり増えています ●難点 ・装備系のヒントが1度限りになった テンポ的にはメリットなのですが、結構ネタ系のものや、武装のデメリットや、連携についての説明を聞き直せないのは不便に感じました ・惑星ストロンガ 自分は大丈夫でしたが、進行上、踏んだ対象を跳ね上げる「リパルジョンアッパー」というサブウェポンが必要になるのですが、その存在に気付かないと一向に進めなくなります(一応、戻ってカンナに会うとヒントをくれますが……) また、イヴとの「リパルジョンアッパー」に関する会話で「大きな敵には効かない」という部分が有るのですが[spoiler]【敵では無い、とある大きなもの】[/spoiler]には効くと気付かないと詰まってしまいます ・惑星ディヴィードでのヒント 「バーニングスパークを使うと雪に沈みにくい」と言われるが、実際には使用すると雪が溶けてミスになる場面がいくつも有る ・ボスブラストモード、高難度であるデストロイモードの廃止 恐らく、ボス自体が強めになった事、一部はジェイソンとソフィアガイア以外で戦闘する事になるからというのも有るのかと思いますが、本作では無くなっています とはいえ、一定条件でボスの権兵衛やガルーダが強化されるという要素は用意して有りますし、終盤のエリアで、ボスとの連戦も有るので、それで充分かもしれません
前作よりはおもしろいが、クソゲーには違いない。 即死壁は何がおもしろいんですか
相较于前作,这一作有点公路片的影子,虽然杰森与伊芙的目的地是苏菲亚星,可还是在路上遇到了其他的MA及驾驶员,在不同的宙域中穿梭并结识伙伴最后击败强敌,最终的演出也是让人热血沸腾! 而且真结局最后伊芙对杰森说的话和前作真结局最后杰森对伊芙说的话一模一样,怎么能不让人开磕这对呢?? 除此之外游戏性相较于前作也是特大提升!就算单独拎出来也是一部很好玩很有趣的作品! 属于我的伊芙又在哪里呢???😭😭😭
better and worse then the first in a lot of ways. Bogged down by an absurd amount of boss refights, the entire Eve section at the end, and really stupid gameplay related to spamming the new counter move in order to survive.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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