
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 54.7Kreviews | 90% | — | $21.3M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no se dejen engañar, el verdadero jefe final es el salto con lámparas juegazo, puede que cueste adecuarse al principio pero una vez que te acostumbras es un vicio
Juegazo
I really enjoyed the game, Loved the art style as well as gameplay. Though my only takeaway would be that the game feels a little bit of a walking simulator when trying to get some missions or items. Nonetheless the entire game was enjoyable and was a unique experience for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 754ratings | 88% | #62 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольная игра, возвращаться в старые локи, с новыми силами даже прикольно, не понравились тупые лесинки, и доп. прыжки через атаку мобов, и в целом платформинг не прям зашел, атмосфера кайф. Особенно синематеки
el mejor juego del mundo
Its really sad that I cant recommend this game. Its good in what should be the main aspects (atmosphere, combat), but its horendous in what should be a side aspect (platforming). The physics are like the 90s megaman games and trust me, there is a reason most developers dont use them. There are a lot of tight jumps you just cant say if you can make them and whether you will grab on that ledge or not. A ton of ladderhopping where you sometimes just miss the few pixels where you can grad the ladder andholding up while going through the ladder doenst work every time either. And there is a lot, and I mean a LOT of these things in the game. That paired with instant-deaths under every platforming section (i guess around 25% of all terrain might be insta-kill terrain) makes it really frustrating to move around in this game. The levels are designed so that if you just go the way youre supposed to be, there are jumps that will kill you and it is not possible to know that beforehand. Also there are a lot of screen transitions that will 100% kill you if you just keep pressing the directional button. This is especially hurtful in backtracking where you will definitely just fall to your death because you want to go back to a spot you where before but arent paying too much attention because the enemies are all dead and its the 5th time you walk that way. There are also special platforming challenges which are just ridiculous for really no reason. For example, you have to hit obstables in the air while pressing down und the attack button to get through a section. There is also a special attack you do by holding down and the attack button. For some reason, if you hit these obstacles in the air, the amount of time you have to hold down and the attack button to do the combo is far, far shorter than when you do it usually. This leads to a lot of times where you perform this special attack and it just plunges you to your death. Since its actually not so usefull with the full holding time, I wouldnt even learn it if id do a second run of the game, just so the platforming gets easier. There are a lot of games that show how good platforming is made (hollow knight e.g.) and for some reasons the devs said "it should be hard and frustrating and every mistake rightout kills you. Also lets make most of the game platforming."
好玩,打折入的划算。优点是美术风格好,难度不高,打boss基本没卡过。数值设计也还算过得去。 缺点也不少,首先是即死陷阱,这年头还搞这个设计的也太老土了,能被这玩意气笑了。其次是要搜集的东西太多了,捡三个换一个技能,捡三个换一个念珠都是常态。有时候就差一个没给上,挺挫伤积极性的,也懒得查攻略去看了。还有一个就是制作组有点吃相不太好,你们都愿意免费更新dlc了,那何苦打折的时候不能直接买本体,而是要买一堆artbook、sound track的混合包?一点必要也没有啊。总体还是值得入
A truly open world metroidvania with unforgettable music, art direction, voice acting, action combat, secrets and achievements... it made me relive the first time I fell in love with the genre with a Playstation controller in my hand... A masterpiece. Thank you!
Awesome.
[strike] Souls-like [/strike] Chore-like gameplay coupled with painfully annoying, sluggish controls. Almost every single time you get hit you don't feel like it's your fault but its because of the ♥♥♥♥ hitboxes or the lack of mobility compared to your foes. The most dangerous obstacles are the regular enemies that are annoyingly placed. especially those ghost ♥♥♥♥♥♥♥ that become invulnerable after a single hit and then teleport somewhere else and shoot a HITSCAN LASER YOU CANT DODGE(also takes like 5 hits to kill hahaha so much fun). The bosses are trivial I think I killed all of them I've encountered so far in my first try. The parry mechanic is functionally useless because forget riposting you don't even get a chance to counterattack from most enemies attacks after a parry because they push you to the other side of the screen. The execution function is basically useless too, half the time they die before u even get the prompt and when you do, the animation takes so long and most of the time its not even that satisfying, and it gains you nothing so genuinely why bother with it? So you are just spamming dodge-attack at everything because that's the only viable strategy that doesn't take 10 years to kill all enemies. Half of the enemies can be dashed through the others cant and there doesn't seem to be an indicator which one is which so you just have to memorise it tough luck bucko. Also how is this game almost 7 years old, has a sequel out and there is [b] still [/b] a known controller bug (every time you die your controller input stops being read and you have to press a button on your keyboard to respawn) that has not been fixed?! will update this when I finish the game, if I can bear it. definitely don't see myself bothering to 100% it, or play the sequel tho. what a massive disappointment because the art style, theme and environment are so cool. I hope the movement opens up later on and it gets more fluid cuz man I dont know how much more of this I can take.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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