
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.6Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
继承初代暗黑宗教像素美学,本作动作手感大幅优化,三把武器风格迥异,战斗玩法更加丰富。箱庭地图四通八达,隐藏内容充足,苦难氛围依旧浓烈。相比初代削减恶意地形杀,体验更为友好。但部分敌人设计重复,叙事依旧晦涩,BOSS 压迫感略逊前作。是银河恶魔城爱好者不容错过的续作。
Un juego excelente, muy superior a la primera entrega. Después de completar el juego con todos sus DLC's y los desafíos del modo Verdadero Calvario, debo decir que es mucho más intuitivo que la primera entrega, Con sus numerosas mecánicas y habilidades que evitan que la jugabilidad se vuelva repetitiva, junto con nuevas áreas y Armas con un combate frenético, resulta un juego Maravilloso.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #284 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the first game. Seriously adored it and urged everyone I knew to try it. Why are the cutscenes cartoon slop now? It takes away from the strongest and most unique thing the first title had going for it, the art style and aesthetics (which were AWESOME, that game should be remembered as one of the greatest in that department). If you lost the guy who did the pixel art you should've just found another guy or taken the extra time to do your best to do your own pixel art. The rest of the world still looks good but the literal cartoon cutscenes obnoxiously interrupt the experience every time they appear. Every time the beautiful world is interrupted by this cartoon slop I just think about how bad it is compared to the first game.
I liked the first one, but didn't bother to complete it fully past the final boss. I also did not bother to complete the DLC's. This time around, holy moly, i did the full course and 100%ted it. Gameplay is immaculate. Played it in spanish for full immersion and, dios mio, this game ♥♥♥♥♥ very hard. Soundtrack is amazing, Gameplay is immaculate with all 5 weapons and so many builds with the figures and beads. The DLC's are great too, with third sin being the best of the two. Only downside from the first one are the cutscenes, i think they detract from the eldrich terror of the grievous miracle, which was very apparent from the first game. Highly recommend this for any metroidvania lovers out there. May the miracle be with thee, Penitente.
Rule No. 1: Play them in order. Both games are incredible. The prequel is solid, and Blasphemous 2 is just better. If you are into Metroidvania games and collectible-based games, this is just for you, and you will enjoy each frame of it. And there is no need to mention that the settings and OST are stunning and melodious. My Score: Gameplay: 9/10 Story: 9/10 Art Style: 10/10 Music: 10000/10 Puzzles: 9/10 Environmental Difficulty: 1000000/10 Boss Difficulty: 8/10
[h1] Buena Penitencia [/h1] Blasphemous II es un metroidvania de los que te atrapan de principio a fin, mejora todo lo que ya hacía grande al primero: combate, exploración, ambientación oscura, además de una dirección artística y musical espectacular. Los logros son disfrutables y no muy difíciles de conseguir. Si te gustó el primer juego, sin duda necesitas detener al milagro nuevamente.
Ave Maria, que jogo do Diabo!!!
Raro es que le haga una reseña a algo hoy en día en mi lengua materna, pero, a ver. Es Blasphemous 2. Me lo he metido entre pecho y espalda en perfecto español, le voy a hacer la reseña en español. Las cosas como son. Antes de nada, he de abrir la reseña diciendo que, a mi gusto, esta secuela eclipsa al original, no completamente, pero sin duda alguna enormemente. Hay gente que los compara, que dice que Blasphemous 2 no itera mucho sobre el original, pero a mí en lo personal el enfoque en las tres armas y el mayor énfasis en el plataformeo me gustó mucho más que el original. El combate sigue siendo hosco y rígido como él solo, eso sí, pero ese es parte del encanto, y con tres armas que todas funcionan de formas muy distintas y nuevos jefes que ponen el listón de lo que se espera por ele jugadore por las nubes, siento que el combate es también bastante bueno. Un punto más neutral es el hecho de que si bien el primer tercio del juego incluye mucha exploración y es muy variable, el juego se vuelve muy lineal a partir de cierto punto, algo que a mí no me molestó en absoluto, pero que es algo distinto del primero, que gozaba de cierta libertad con respecto al orden en el que se exploraba su segunda mitad. Blasphemous 2 supone también una gran expansión con respecto a crear builds: las cuentas de rosario se mantienen, pero ahora gozan de efectos casi exclusivamente defensivos; ciertas habilidades más complejas recaen en las nuevas figuras de retablo, que otorgan mejoras a varios tipos de daño e incluyen combinaciones secretas que modifican las mecánicas preexistentes (por ejemplo, Veredicto, que normalmente se asocia con el daño ígneo, puede en su lugar infringir daño de miasma si se equipa una cierta combinación de figuras). Siento que gracias a este añadido, así como la división de las plegarias en versos (hechizos menores) y cantos (similares en funcionamiento a las plegarias del primer juego), hay una cantidad de combinaciones extremadamente variada que acomodará a cualquiera. Personalmente, mi mayor problema con el juego es que, especialmente teniendo en cuenta a los DLCs de Mea Culpa y al del Tercer Pecado, se hace más largo que un día sin pan. Esto no es necesariamente algo malo, pero teniendo en cuenta la cantidad de secretos que esconde y lo enorme que es el mapa, es muy fácil dejarse algo atrás, y teniendo en cuenta que esta vez los querubines son necesarios para el final bueno, la verdad es que acabé haciendo de recadera en el tercer acto. La exploración es una delicia, sí, hasta que estás mirando la lista de la compra y te das cuenta de que te dejaste un querubín escondido tras un muro secreto en un área que por lo demás tiene tres cosas y cero razón de ser. Por último, he de decir que la historia no me resultó particularmente interesante. En un juego como este, no es necesariamente un problema, pero no es un juego que podría mirarle a la cara a alguien y decirle "sí, juégatelo por el guión", porque si bien la prosa y el lore son buenísimos lo que es la historia central me trae un poco sin cuidado. Aun así, es un juego que recomiendo encarecidamente a cualquiera que le gusten los metroidvanias, especialmente si sentiste que el primer juego era demasiado hosco y limitado. El gameplay es fantástico, y aunque no he mencionado la banda sonora o el aspecto visual en esta reseña, ambos son buenísimos, igual o incluso superiores al original. Enormemente recomendable, pese a algunos problemas aquí y allá. For the ♥♥♥♥♥♥♥ in my friend list: really really good. Bigger emphasis on platforming than the first one, greater gameplay and build diversity thanks to the three weapons, more linearity though this isn't a bad thing, and also the game is too ♥♥♥♥♥♥♥♥♥♥ big after the expansions. Still gorgeous, still really good music, pretty strongly recommended though I do have my grievances with the plot and think it's ultimately a non-factor in the game.
美術特別、劇情碎片化,主要和宗教、受苦受難相關題材的類銀河戰士惡魔城。 雖然我對這類題材沒有什麼興趣,但遊戲操作流暢、地圖設計不錯、跟BOSS的互動不賴,都讓遊戲的整體體驗愉快。 一二代都有買,一代玩了一陣子就沒再開了(約5小時),二代則是讓我泡在裡面。 相比一代,二代動作流暢度更高、取消陷阱即死、大槌強大、難度下降,讓爽度進一步上升。 雖然氛圍一樣有些抑鬱,但二代玩起來比起一代稍微輕鬆一些,一代我印象中有個BOSS邊打會邊有嬰兒哭聲超抖>_< 一代一開場的動畫、場景就頗嚇人的了,不是鬼怪那種嚇,是有點詭譎而且滿地屍體。 二代的場景屍體數量似乎沒一代多,也沒有creepy嬰兒。 二代一開始就可以從三把武器裡面選一把玩,剩下武器則可以在後面陸續拿到。 1.大槌: 攻頻低但範圍和傷害都高,可以穿牆、高低差打,不能隔擋,武器技能是火附魔 2.雙刺: 攻頻高但範圍和傷害低,機動高但最難上手,因為手真的太短,可以隔擋,攻擊累計次數後有電附魔,被打中附魔就會失效 3.單手刀: 算是兩者的中間值,可以隔擋,武器技能是消耗血量開啟血之契約,換取攻擊模式的變化,攻擊變痛範圍變大,後面有升級可以讓血之契約期間打怪回血,中後期再玩這把體驗會比較好 手殘如我推薦大槌起手
É jogão. 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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