
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
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The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 259 reviews with recorded playtime.
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não consegui me divertir ao longo do jogo. O começo foi bom, mas com o decorrer do jogo fui apenas me frustrando.
Blasphemous 2 seems to improve on everything the first game achieved. Despite its slow pacing and some questionable area designs the original is still one of my favorite indie games of all time. Mostly because of its godly art direction and lore. Blasphemous 2 builds on that with much tighter combat, incredible character progression and better paced levels. This is quickly becoming one of my favorite franchises and I will be first in line for the sequel.
Me está gustando, pero siento que le falta la oscuridad y la crudeza del primero. Lo hicieron demasiado "light" y, no sé... no termina de convencerme. Las animaciones me dan una vibra entre Disney y animé, cuando el primer Blasphemous tenía una estética mucho más sombría, perturbadora y, bueno... realmente blasfema. Además, los movimientos se sienten demasiado toscos y pesados. Extraño la fluidez que tenía el primero, porque a ratos incluso siento que los controles me fallan. Tampoco me convence el cambio de las paredes: antes tenías que mantener presionado el botón de ataque para quedarte aferrado, y aunque era un detalle simple, me gustaba mucho más. Ahora basta con agarrarse, pero el Penitente se resbala al poco rato y se siente raro. No sé... simplemente no me gusta ese cambio. También siento que el juego es bastante más fácil que el primero. Incluso el mapa te va indicando a dónde ir y qué tienes que hacer. Entiendo que eso hace la experiencia más accesible y seguramente mucha gente lo agradecerá, pero personalmente extraño esa sensación de perderme, explorar y descubrir las cosas por mi cuenta. Es una mejora en calidad de vida, sí, pero al mismo tiempo siento que le quita un poco de esa magia que tenía el primero. Eso sí, me encanta que hayan añadido más armas, aunque habría preferido que dejaran también la ♥♥♥ Culpa. La espada que la reemplaza se parece, sí... pero no es igual, y odio que no sea igual. En fin, me está divirtiendo y sigue siendo un buen juego, pero simplemente no puedo superar al primero. Para mí, Blasphemous es casi perfecto, y esta secuela, aunque buena, perdió parte de la esencia que lo hacía tan especial. Quizás sea cosa mía y de la nostalgia, pero no puedo evitar compararlos todo el tiempo... perdón. 😭
Esta travesía me ha llenado de Gozo en el alma privandome de culpa, con ilustraciones hermosas como la caida del alba que conforman los dibujos mas puros hechos con el alma, unos contaran este peregrinaje como una condena, mas yo gozo de este largo camino, pues en mi penitencia en el silencio, no tengo tampoco que refutar después de haber sido resucitado, ya eh completado mi anterior peregrinaje de un color platino brillante, es turno de emblemar este camino curvo y hacerlo un sendero de mi orgullo, incluso cuando carezco de bienes mayores teniendo una máquina de bajos recursos, es capaz de llenarme de júbilo y Gozo, pero solo los veteranos de antaño tienen permitido tomar el nuevo sendero de la culpa de aquel que camina en penitencia
Extremely boring enemy set, mundane quests that are nothing more than backtracking to previous areas, and random insane difficulty spike at the end of the game. Very inconsistent and a major disappointment compared to the first game.
前期因为能力锁去不了的地方太多太杂了,拿到新能力得回头慢慢排查,传送点又少得可怜,跑来跑去的很浪费时间,就算想要等后期能力全了一起探索,然而一周目玩家又不知道哪些是主线通路哪些是支线岔路,所以只能去一个个地试错;比如在圣壤之下获得二段跳后的地图右边有一小段跳跳乐,过了后才知道还要踩冰能力,能踩冰后再跑过去,发现后面走几步就又要新能力,给我气笑了;还有付费DLC的障碍放本体地图除了是为恶心非DLC玩家外我想不到其他可能性。有几个成就设计太逆天了,比如亘古不灭成就让玩家到有隐藏符号的地方敲钟,不看攻略有几个人能找到?武器技能点完全没有溢出,少一个就得看攻略从头开始找,然后发现在一开始坐马车的地方多出来一个宝箱,在那种基本上不会来第二次的犄角旮旯刷新物品是人类能想出来的点子吗?免费DLC的遭遇战堆怪很恶心,还有两个牛头人在一块的,怕玩家太轻松你要不给BOSS战也放进来几个牛头得了。一代是靠猎奇吸引玩家的,然而这一代连这个特色都丢得差不多了,只有两三个NPC稍微有那味。
Poenitentia finivit
Getting fervour bar and defenses reduced after each death is such an idiotic mechanic. Die too many times on a boss and you can't even use prayers, fight becomes significantly more difficult. Great game ruined by poor design choices.
Играл с большими ожиданиями после первой части, но в итоге испытал скорее душниловку. Главная проблема - баланс сложности. Разработчики насрали в голову и решили, что "больше врагов" автоматически означает "интереснее". В результате многие локации превращаются в настоящую давку: тебя буквально пытаются задушить количеством противников, вместо того чтобы предложить чего то стоящее. Что касается боссов, так это вообще отдельная песня, есть интересные и реально сложные боссы которые вызывают челлендж, но есть и такие, что окон для атаки у них и не имеется особо. В пример можно привести босса Синодо. Босс почти без остановки засыпает арену волнами огненных и ядовитыми щупальцами, которые перекрывают чуть ли не весь экран - уклоняться приходится не от продуманного паттерна, а от банального количества снарядов, так еще и большая половина сражения это перемещение от одного края экрана к другому, на котором еще и во время движения нужно наносить удар, а если и получиться то два удара)) В довершение всего у босса есть способность подлечиваться, что искусственно растягивает и без того затянутый бой. А в финальной фазе арена попросту заливается огнём почти полностью, оставляя пару плавающих точек опоры. В итоге первый Blasphemous ощущался цельным, продуманным и качественным произведением со справедливыми сражениями и боссами, хотя там тоже были свои ньюансы. Разочаровала(
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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