
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.7Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo sensacional, a série se tornou a minha favorita do gênero. Este esta muito mais fácil em comparação ao primeiro jogo, mas está tão divertido quanto. A dlc Mea Culpa adiciona poucas horas ao jogo, mas é muito interessante. Já a dlc gratuita adiciona uma grande quantidade de conteúdo, essa é excepcional! T Sobre a performance, apesar de minha placa dedicada ser uma 4060, rodei o jogo toda na integrada sem nem ligar a ventoinha a 60 FPS.
I've just defeated one of the bosses and so far so good! I'll add more details once I finish it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | — | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very boring game, the map is huge and run backs are very long, the game dont have any good mechanics for searching the map(I think a good solution would be campfires like in DS) but here we have useless portals. And you need it because vany things are hidden behind mechanics that are unlocked later in the game, and you'll need to go back. They haven't managed to fix the randomness of the characters' events at all. The religious themes, melodrama, and indirect dialogue make it hard to understand what’s happening and what you’re supposed to do—with very few exceptions. In Part 1, I had to replay the game several times just to save one character because it wasn’t clear how he moved, where he went, when he moved, or what triggered his actions and progress, which made the game more difficult. All these problems remain and have only gotten worse. They make it way too easy to get a bunch of locations with anchors (several different types of mechanics in a single location), which forces you to replay locations multiple times—plus the “run back” issue I mentioned above—and on top of all that, there are “hidden” rooms. There’s no way to create custom markers, so you have to keep track of a lot of correspondences between markers and mechanics in your head, and the map turns into a mess because of all the number of markers. This might be an issue with the PC version of the game, but I ran into difficulties when solving puzzles that required me to quickly press the correct sequence of keys, since some attacks and mechanics demanded pressing multiple keys at once, plus moving and switching weapons (in my personal opinion, adding an extra switchable weapon around which the game mechanics are built is a mistake). I don't want to—and I'm afraid to—leave a location that I haven't fully explored just to turn in quest items or leveling items, because then I'll have to clear the path all over again, go back, and so on. I would gladly recommend the game if it weren't for all the drawbacks described above, the game has a great style, the religious element adds depth to the plot and characters, and the music and technical aspects are excellent.
Пик, не хуже первой части
10/10 si t'aimes les metroidvanilla tu kifferas ce jeu <3 (les musiques sont au top)
¡La secuela fue mejor que la primera hora, y el EQUIPO ESPAÑOL LO HIZO AÚN MEJOR! ¡FELICIDADES POR LA VICTORIA, PENITENTES!
夯
es la polla locoooooo
Base game is great, DLC Boss lady that screams all the time with the sword sucks, if i would like to hear an old lady scream all the time while im trying to beat something, i would be in a nursing home
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $4.1M | 8.6K | 88% | $19.99 | |
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| $4.1M | 3.6K | 97% | $29.99 | |
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