
Blankspace is an escape room visual novel with point-and-click elements. Investigate your surroundings, solve puzzles, make meaningful choices, and figure out the the mystery behind Chris and Beryl's predicament.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament.
What's their story? Can they get out?

2-3 hours for a single playthrough (6-8 hours for all endings)
7 endings (6 main + 1 secret one)
Choices that affect Chris' state of mind and his relationship with Beryl
Escape room puzzles (point-and-click sections)
A story-rich, character-driven narrative
Optional free adult text patch

Nayru - Creator
Xolf - Co-writing / Coding Assistance
OddTillTheEnd - Music
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 94% | — | $13K |
| $9.99 | 18ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most visual novels I've played are just that- novels with some key choices that may or may not have repercussions down the road. There's really only a couple that I've played that have additional puzzle elements, and this game did it extremely well. What's great is once you get the puzzles down, it's really easy to quickly do them again- but the downside is repeating them over and over for achievement hunting purposes gets tedious. I get some of the puzzles are tied to the different endings, but it would be great if there was an option after your first playthrough to skip the puzzles for the sake of the story. But the story is freakin amazing. Just, oh my gosh, an incredible concept. Both characters' personalities were fleshed out well but I feel like the backstory behind Beryl wasn't developed well- but if you consider the plot, that actually makes a bit of sense. The tediousness of the puzzles was my first gripe of two, and my second is that there is no follow up after the game. Now, I could just be uninformed and maybe there's a sequel or DLC in the works, but with my current knowledge, it's like the game ends on a cliffhanger, even in the best endings. I can't elaborate too well without spoiling things, but there's this buildup in the game, especially after critical information comes to light, and nothing follows. With my gripes out of the way, I have nothing but praise. The art was great, I loved the facial expressions of both sprites. The narration and dialogue flowed naturally and was incredible- I especially loved Chris' internal dialogue at certain points. It felt way more natural that how I usually see it done in other visual novels. The relationship progression was great too. The puzzles were a mix of easy and challenging, but none were impossible- anything I looked up hints for I could've figured out eventually if I wasn't impatient at the time. I was confused on some of the items you get in your inventory- some you don't use. Like, ever. It's very misleading the first 2-3 playthroughs and you end up using them on everything, trying to figure out why the heck you have or kept them. That could be the point though? To try and add some unknown elements to make it a tad more challenging? Another thing I was confused on was how some plot points were hinted to, but then were never followed up on. This ties back into my second gripe about there being no follow up. There's this idea that there is more into what's happened/happening, but the game ends and so there's no exploring that slight foreshadowing. Can't tell if I misinterpreted the situation or if I'm overthinking or what. This next point is more a personal one- as someone struggling with a couple mental illnesses, this story touched me personally. I don't want to spoil anything so can't touch on specifics, but I felt seen. Some of the dialogue felt relevant and worth taking stock of. Which- is honestly probably true for everyone regardless, but it's especially prevalent for anyone struggling with that kind of thing. I definitely cried at least once. So. Yeah. There's that. Anyway, overall a great game, worth the price. Loved the puzzles and the story and the characters.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 62 | 100% | $9.99 | |
| $13K | 137 | 65% | $4.99 | |
| $13K | 64 | 97% | $12.99 | |
| $13K | 615 | 81% | $1.49 | |
| $13K | 163 | 66% | $4.99 | |
| $13K | 58 | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.2K | 704 | 94% | $19.99 | |
| $8K | 13 | 69% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.3M | 3.6K | 95% | $17.99 | |
| $1.2M | 2.2K | 88% | $34.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Це дуже крута гра для всіх любителів візуальних новел і головоломок. Я не очікував від неї багато, але затягнуло дуже сильно, це однозначно хороша гра. Що мені [b] сподобалось [/b]: 1. Головні (і єдині) герої закохують в себе; люди зі своїми вадами і перевагами, зі своїм бекстейджем і з доволі зрілим мисленням. Сподобалось, як розвивались їх відносини (залежно від того, що ти обираєш в грі) і сподобалась їх рефлексія стосовно один одного. 2. Музичний супровід досить хороший, підтримує загальний загадковий тон. 3. Досить непогані головоломки, які потребують моментами нестандартного мислення і нестандартного підходу. 4. Загальна історія і її фінал [spoiler] який залишив мені рану в серці і змусив як божевільного шукати секретний фінал гри [/spoiler]. 5. Добре реалізували взаємозв'язок між твоїм вибором і його наслідками в грі. 6. Гра підіймає серйозні питання, над якими мимоволі замислюєшся; це не легковажна гра для розваги на один вечір, а доволі серйозна гра з влучним гумором і дорослими сенсами. Що мені [b] не сподобалось [/b]: 1. Коли ти проходиш гру заново вже 10-й раз, сильно втрачається атмосферність і варіативність - головоломки кожного разу всі одні й ті самі, функція Skip звичайно корисна, але просто вбиває будь-які емоції. Загалом, було би краще зменшити необхідність проходити гру заново так багато разів. 2. Це плюс, що гра має досягнення, але це мінус, що їх потрібно в буквальному сенсі "фармити" + деякі досягнення дуже важко отримати, якщо ти не пройшов гру дуже багато разів, оскільки просто неочевидно як їх можна отримати. 3. Чому в грі так багато сумних закінчень, але так мало хороших??? Це питання, яке мене вбивало протягом всього проходження; для цієї історії хочеться отримати максимально щасливий фінал! Тим паче, для отримання деяких фіналів/досягнень потрібно відіграти максимального муд*ка, чого особисто мені не хотілось робити (з моєю величезною симпатією до Біріл). 4. Особисто мені не дуже сподобалось, що предмети, які тобі більше не знадобляться, не зникають з інвентаря. В грі дуже багато пасток від розробників, щоб заплутати гравця, але особисто у мене це викликає відчуття що я щось пропустив, був неуважний і не зміг пройти гру на всі 100%. Це доволі дискомфортно. [b] Висновки: [/b] Плюси для мене значно перевищують мінуси, і я обов'язково рекомендую цю гру для кожного, кому цікавий цей жанр. Особисто мене гра дуже затягнула і я на перший раз її пройшов десь за 3-5 годин (не пам'ятаю точно); втім, я все ще поки не відкрив Секретний фінал і не зібрав усі досягнення, тому, можливо, ця рецензія буде відредагована після того, як я пройду гру на 100%. Загалом, мені дуже сподобалась ця гра і я буду уважно стежити за усіма продуктами розробників. Я навіть готовий зробити повний переклад гри на українську мову, щоб як можна більше моїх співвітчизників змогли оцінити цю чудову гру. Дуже дякую розробникам за цю гру, я отримав від неї справжнє задоволення і мене вразила ця історія, тому тут і додати нічого. Гра варта своїх грошей!
Short, sweet, excellent visuals
nice
It was an interesting story
Bought this a while ago on sale for a thing to help Ukraine, thought this would be more of an escape room than a visual novel and that was incorrect, not my style of game nor my taste in writing but glad to help the good cause at least
The intended emotional payoff at the end fails to work due to a lack of time dedicated to giving me a reason to care about these characters. Try this dev's older work, SoulSet, for something that's slightly better but has a similar visual and writing style. 5/10
I clicked for the character design, was pulled in by this beautiful song that played and finished the game because it turned out to be quite relatable.
I loved this game, in particular the writing was great. The characters were written well, the story was good and emotional, and I really appreciated how the devs treated topics about sex and relationships, they did a great job with that. I also thought the puzzles were fun. Also Chris is one of my favorite game protags to be honest, and maybe slight spoiler? [spoiler]it made me sooooo happy that he's dated men and women before, like, it's kind of rare for us to get that representation, especially with the protagonist![/spoiler]
Beautiful, simple but truly [b] impactful [/b] story. I loved the characters. Very beautifully written. I enjoyed the various endings, even though some were a pain to get XD I highly recommend this VN. It has heart, it has soul, it has a story to tell and a message to pass across.
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Players by region
Where this game's players are, estimated from review languages.