
BLADESTORM: Nightmare is the newest evolution of 2007’s BLADESTORM: The Hundred Years’ War using the latest technologies and introducing many new elements. These technologies have made possible not only visual improvements, but also many new game elements. BLADESTORM: Nightmare offers an entirely new gameplay experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 509reviews | 68% | — | $797.9K |
| $59.99 | 2.3Kratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] Reseña de BLADESTORM: Nightmare[/b][/h1] [h2]Resumen del Juego[/h2] BLADESTORM: Nightmare es ese tipo de Acción que te mira a los ojos y te dice: “sí, vas a repartir golpes como si fuera Musou… pero también vas a jugar a ser comandante”. La gracia está en que no eres solo un héroe haciendo malabares con espadas: reclutas, ordenas unidades y conviertes el campo de batalla en una licuadora medieval con toques de fantasía/anime. La primera impresión es clara: esto es hack and slash con ambición estratégica. Avanzas por escenarios, eliges cómo armar tu ejército y te lanzas a capturar objetivos mientras el mapa se llena de caos. Y cuando el modo “Nightmare” mete elementos más fantásticos, el juego se pone todavía más descarado: como si a la Guerra de los Cien Años le hubieran agregado “¿y si aparecieran pesadillas?” porque… por qué no. Eso sí: se siente como un port con orgullo de port. Tiene comodidades modernas (guardar cuando quieras, dificultad ajustable, sin eventos rápidos), pero también vibra a “clásico de Koei” donde el espectáculo manda y la fineza… bueno, la fineza se fue con la caballería. [h2]Lo que corta cabezas y lo que corta la paciencia [/h2] Lo Bueno: Acción tipo Musou con carnicería satisfactoria y ritmo constante Toque de estrategia: mandar unidades y tomar objetivos le da sabor táctico Personalización de personaje: no solo pegas, pegas con estilo Guardar en cualquier momento + dificultad ajustable: el juego no te secuestra la vida Multijugador/cooperativo: ideal para multiplicar el caos (cuando hay gente) Lo No Tan Bueno: Comunidad muy pequeña (11 jugadores): el “multijugador” a veces es más teoría que práctica Compatibilidad parcial con mando: en un juego de acción, esto se siente como insulto con guante 46 logros: bien para completionists… mal para tu dignidad si te obsesionas Tablas de clasificación: suenan épicas hasta que recuerdas que casi nadie las está peleando Opción solo teclado: sí, se puede… pero también se puede comer sopa con tenedor [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Musou con mando de tropas: divertido, aunque tosco por momentos.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Ajustable, pero la IA no siempre parece haber leído el manual.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Hay bastante que hacer y rejugar, especialmente si te atrapa el bucle.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumple, pero se nota que no está aquí para presumir glamour.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional: excusa para la guerra y para la “pesadilla”.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Medieval con fantasía: raro, exagerado y por eso mismo entretenido.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Golpes y habilidades lucen bien, sin romper la retina.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña la masacre; no siempre se queda en la cabeza.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas, sin convertirse en el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Varía por unidades/estilos, pero no esperes revolución.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Estable en general, aunque se siente “port” en la vibra.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Misiones, logros y experimentar con estrategias lo sostienen.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.4[/b][/td][td]Una mezcla sólida de acción y mando, con detalles que raspan.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] BLADESTORM: Nightmare es “Bueno” en el sentido más peligroso: lo juegas para apagar el cerebro y de pronto estás pensando en formaciones, capturas de puntos y qué unidad conviene invocar para derretir el mapa. Cuando funciona, es una fiesta de Acción con estrategia ligera que se siente distinta dentro del típico machaca-botones. Pero también es un juego que exige tolerancia: la compatibilidad parcial con mando no debería existir en un título así, y el multijugador/cooperativo sufre por una realidad inevitable… con 11 jugadores activos, a veces tu mejor compañero será la esperanza. Aun así, con 432 recomendaciones totales, está claro que tiene su club de fans: gente que disfruta el caos organizado aunque venga con bordes ásperos. Si te gusta el estilo Musou, el sabor medieval con fantasía y la idea de mandar tropas mientras haces combos, aquí hay diversión real. Si buscas pulido moderno y una comunidad vibrante, mejor trae expectativas en “modo dificultad ajustable”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 11 Descuento máximo registrado: -75% Veredicto: [i]Vale la pena si te atrae el Musou con estrategia y no te asusta jugar “solo, pero acompañado por tus unidades”.[/i] Si lo tuyo es la Acción exagerada con un toque táctico y te divierte optimizar ejércitos mientras partes cascos, adelante. Solo entra sabiendo que el cooperativo depende de que el universo alinee a esos 11 valientes, y que el juego no siempre se siente tan cómodo como debería en controles.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $59.99 |
| 1.1Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game unique in its own right would love a remake or a sequel and i hope koei tecmo look in there vault and see what for gem they have made and that it deserves another chance.
Still runs fantastic with no issues. This game takes me back. Recommend to get it on sale. Be sure to change to high performance processor the game will default to integrated and fps will be low but no issues after making the game use my better processor.
コメント(日本語) 私は、この作品の舞台となっている歴史や文化に直接関わりのあるフランス人プレイヤーとして感想を書きます。 このゲームは百年戦争やフランスの歴史を大きなセールスポイントにしていますが、現在のPC / Steam版にはフランス語の音声も字幕も一切ありません。Xbox 360版にはフランス語音声付きのバージョンが存在していたので、PC / Steam版でフランス語対応が完全になくなっているのは理解しがたい「後退」です。 歴史的に見ると、この時代のイングランド貴族の多くは、宮廷を含めてフランス語を話していました。それにもかかわらず、ゲーム内でフランス語を完全に無視していることは、フランス文化だけを舞台として利用し、実際のフランス人プレイヤーは存在しないかのように扱っているように感じられます。 私はこのゲームのPCキーを約20ユーロでキー販売サイトから購入しましたが、Steamでの公式価格はそれよりはるかに高く設定されています。その「定価」を考えると、かつて存在していたフランス語対応を削除したまま販売を続けている現在の扱いは、フランス語話者のプレイヤーを軽視しているようにしか思えません。
It is definitely too expensive for the amount of gameplay it offers, but it's a lot of fun until the mid-game. After that, you start one-shotting every enemy and things become pretty boring. I saw people recommending taking squads that you see on map without personally bringing your own squad, but even then, I don't think it would solve the game's core issues. My biggest pet peeve, however, is that you never know when the next main mission will appear. Is it after 20 battles? Is it tied to conquering a region? The lack of information is frustrating because I want to switch to Monster Mode already. :D Even so, it's still a great game with a lot of different things going for it. It sucks that games like this are becoming rarer every year and we're forced to rely on older titles to get our fix. Make 1 vs. 1000 and squad-based games great again! Even the latest Dynasty Warriors has terrible squad mechanics, and now they're deciding to remaster the third game.
玩法画面剧情我都能忍,但是这一成不变的游戏推进模式还是把我整破防了,登时想起当年为什么坑掉这个游戏。
BLADESTORM: Nightmare is a large-scale action–strategy hybrid developed and published by KOEI TECMO GAMES CO., LTD. that occupies a unique space within the studio’s catalog. Rather than focusing on the power-fantasy spectacle of the Warriors series, the game emphasizes battlefield control, unit matchups, and the feeling of commanding armies from within the chaos. It reworks and expands the original Bladestorm concept by pairing a historically inspired campaign set during the Hundred Years’ War with an additional fantasy-driven “Nightmare” campaign, resulting in a game that blends realism, myth, and tactical decision-making in equal measure. The core experience places you in the role of a mercenary commander navigating a fragmented war-torn Europe. Instead of pledging unconditional loyalty to a single faction, you take contracts, choose allegiances between England and France, and influence the balance of power across a sprawling map of regions. Battles are fought on wide-open fields, villages, and fortifications where dozens of AI-controlled units clash simultaneously. Unlike pure strategy games where you issue orders from a distant viewpoint, BLADESTORM: Nightmare keeps you physically present on the battlefield, riding alongside your troops while directing the flow of combat in real time. Combat revolves around commanding multiple squads rather than relying solely on the player character. You can control up to four units at once, switching between them instantly to respond to changing conditions. Each unit type—infantry, archers, cavalry, pikemen, and specialized forces—has clear strengths and weaknesses, and success depends on exploiting these relationships rather than overpowering enemies through sheer damage output. Terrain, positioning, and timing play critical roles, and poorly chosen engagements can quickly spiral into disaster. This structure gives battles a strategic weight that sets the game apart from more action-oriented titles. The scale of engagements is one of the game’s most defining features. Entire armies collide across massive maps, with objectives scattered throughout each battlefield. Capturing key points, defending allied forces, and eliminating enemy commanders all feed into a larger tactical picture that extends beyond individual skirmishes. However, this ambition also introduces pacing challenges. Traversing large maps can involve significant downtime between major engagements, and repeated objectives across multiple battles can lead to a sense of repetition over extended play sessions. The “Nightmare” campaign dramatically alters the tone by introducing fantasy elements such as dragons, giants, undead enemies, and magical units. This mode abandons historical grounding in favor of spectacle, giving players access to exotic creatures and abilities that radically change how battles unfold. While these additions provide welcome variety and visual flair, they also reinforce the game’s split identity. The fantasy elements are entertaining and bold, but they coexist somewhat awkwardly with the more grounded mechanics of the historical campaign, making the overall experience feel like two different games sharing the same foundation. Visually, BLADESTORM: Nightmare conveys scale more effectively than detail. Seeing large formations collide is impressive, but the underlying graphics reflect the game’s origins on older hardware. Character models are serviceable rather than striking, environments repeat frequently, and texture quality can feel dated. The spectacle comes from quantity rather than fidelity, and players expecting modern visual polish may find the presentation underwhelming despite the impressive scope of each battle. Audio design and presentation are similarly utilitarian. Music and sound effects reinforce the atmosphere of war without becoming memorable in their own right, and voice acting ranges from functional to forgettable. On PC, interface and control issues are often cited as points of friction, particularly for players using keyboard and mouse. The game feels most comfortable with a controller, which better suits the hybrid nature of real-time action and tactical command. Progression in the game is long-form and methodical. Unlocking new units, improving formations, and expanding strategic options takes time, and the campaign is designed for players willing to invest dozens of hours mastering its systems. This slow-burn approach can be rewarding for those who enjoy strategic depth and gradual mastery, but it may alienate players looking for immediate payoff or tightly curated missions. The sense of advancement comes more from understanding systems than from dramatic story beats or character arcs. Taken as a whole, BLADESTORM: Nightmare is an ambitious and unconventional title that prioritizes scale, strategy, and battlefield presence over polish or narrative refinement. Its strengths lie in the feeling of commanding armies from the front lines and managing complex engagements that reward thoughtful play. Its weaknesses stem from repetition, dated visuals, and an uneven blend of historical and fantasy elements. For players who appreciate large-scale tactical combat and are willing to tolerate rough edges in exchange for depth and scope, it offers a distinctive and absorbing experience. For those seeking refined action, strong storytelling, or modern presentation, it may feel like an interesting but demanding relic that requires patience to fully appreciate. Rating: 6/10
Muito zoado, especialmente os comandos e ações... Eu pensei que era como o Dynasty Warriors, vacilei, mas consegui reembolso... Não recomendo !
A terrible port of a great game. Not worth 60$, maybe pick it up on sale if you can tolerate constant crashes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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