
BLADESTORM: Nightmare is the newest evolution of 2007’s BLADESTORM: The Hundred Years’ War using the latest technologies and introducing many new elements. These technologies have made possible not only visual improvements, but also many new game elements. BLADESTORM: Nightmare offers an entirely new gameplay experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Now the game on -75% now It’s an updated version of earlier PS3 title. The game never crashed once. This game you play as nobody in the Hundred Years’ War area story mode with no story or the newly added mode with this rerelease nightmare mode inspired by warriors orochi, 9 stages and it is the only reason why I give this game a good review. The only mod I found for this game is the PS controller buttons it’s in the guide section. The game play you go around big empty map capturing bases nothing like warriors game from same period of time. It have the same visual glitch like marvel’s Spider-Man 2 cussed by enabling ray tracing, there’s no ray tracing in this game. Koei tecmo doesn’t have a good writers that can create good story for a game they depend on the source material. They could hire an English writer to rewrite the dialog instead of the poor Japanese to English Google Translate dialog.
This game and Ogre Battle 64 are two games that I really "love". Sadly if there are things that might exist that actually match these two, I never found them... Though I will say a number of things do get one part of what I want done really well but my interest is not peaked by the other parts that are different. Nostalgia ....such a loaded word...
People cry super hard it takes 30 mins to get the game working properly Played it a ton on my PS3 and now I will do it again
This is a nice game. If it ever goes on sale again, and you've wondered about it, pick it up. But its definitely not worth the 50. I had this wishlisted for literal years until they finally put it on sale. The game has a nice story and feel to it that is not seen elsewhere.
bladestorm : jeu vieillot mais quel plaisir! gameplay jouissif mais répétitif... (vraiment, on en fait plus des comme lui...) bonne durée de vie, un peu souillée par la répétitivité du gameplay. doublage...euh, c'est mauvais, mais on s'en fiche. on veut juste foncer dans le tas et tout écraser sur son passage! musique: bien, rien à dire. story : nightmare est sympa mais finalement on s'en fou un peu, écrasez les touuuuuuus!! Si vous le trouvez à 10e ou moins, foncez!
It's not very good. It wants to be more strategic and tactical than it is.
This game is unpolished and lacks the excitement required for players to keep playing after 2 hours onwards. Nightmare only had one good battle and this game is just a task hopper.
BLADESTORM: Nightmare is a large-scale action–strategy hybrid developed and published by KOEI TECMO GAMES CO., LTD. that occupies a unique space within the studio’s catalog. Rather than focusing on the power-fantasy spectacle of the Warriors series, the game emphasizes battlefield control, unit matchups, and the feeling of commanding armies from within the chaos. It reworks and expands the original Bladestorm concept by pairing a historically inspired campaign set during the Hundred Years’ War with an additional fantasy-driven “Nightmare” campaign, resulting in a game that blends realism, myth, and tactical decision-making in equal measure. The core experience places you in the role of a mercenary commander navigating a fragmented war-torn Europe. Instead of pledging unconditional loyalty to a single faction, you take contracts, choose allegiances between England and France, and influence the balance of power across a sprawling map of regions. Battles are fought on wide-open fields, villages, and fortifications where dozens of AI-controlled units clash simultaneously. Unlike pure strategy games where you issue orders from a distant viewpoint, BLADESTORM: Nightmare keeps you physically present on the battlefield, riding alongside your troops while directing the flow of combat in real time. Combat revolves around commanding multiple squads rather than relying solely on the player character. You can control up to four units at once, switching between them instantly to respond to changing conditions. Each unit type—infantry, archers, cavalry, pikemen, and specialized forces—has clear strengths and weaknesses, and success depends on exploiting these relationships rather than overpowering enemies through sheer damage output. Terrain, positioning, and timing play critical roles, and poorly chosen engagements can quickly spiral into disaster. This structure gives battles a strategic weight that sets the game apart from more action-oriented titles. The scale of engagements is one of the game’s most defining features. Entire armies collide across massive maps, with objectives scattered throughout each battlefield. Capturing key points, defending allied forces, and eliminating enemy commanders all feed into a larger tactical picture that extends beyond individual skirmishes. However, this ambition also introduces pacing challenges. Traversing large maps can involve significant downtime between major engagements, and repeated objectives across multiple battles can lead to a sense of repetition over extended play sessions. The “Nightmare” campaign dramatically alters the tone by introducing fantasy elements such as dragons, giants, undead enemies, and magical units. This mode abandons historical grounding in favor of spectacle, giving players access to exotic creatures and abilities that radically change how battles unfold. While these additions provide welcome variety and visual flair, they also reinforce the game’s split identity. The fantasy elements are entertaining and bold, but they coexist somewhat awkwardly with the more grounded mechanics of the historical campaign, making the overall experience feel like two different games sharing the same foundation. Visually, BLADESTORM: Nightmare conveys scale more effectively than detail. Seeing large formations collide is impressive, but the underlying graphics reflect the game’s origins on older hardware. Character models are serviceable rather than striking, environments repeat frequently, and texture quality can feel dated. The spectacle comes from quantity rather than fidelity, and players expecting modern visual polish may find the presentation underwhelming despite the impressive scope of each battle. Audio design and presentation are similarly utilitarian. Music and sound effects reinforce the atmosphere of war without becoming memorable in their own right, and voice acting ranges from functional to forgettable. On PC, interface and control issues are often cited as points of friction, particularly for players using keyboard and mouse. The game feels most comfortable with a controller, which better suits the hybrid nature of real-time action and tactical command. Progression in the game is long-form and methodical. Unlocking new units, improving formations, and expanding strategic options takes time, and the campaign is designed for players willing to invest dozens of hours mastering its systems. This slow-burn approach can be rewarding for those who enjoy strategic depth and gradual mastery, but it may alienate players looking for immediate payoff or tightly curated missions. The sense of advancement comes more from understanding systems than from dramatic story beats or character arcs. Taken as a whole, BLADESTORM: Nightmare is an ambitious and unconventional title that prioritizes scale, strategy, and battlefield presence over polish or narrative refinement. Its strengths lie in the feeling of commanding armies from the front lines and managing complex engagements that reward thoughtful play. Its weaknesses stem from repetition, dated visuals, and an uneven blend of historical and fantasy elements. For players who appreciate large-scale tactical combat and are willing to tolerate rough edges in exchange for depth and scope, it offers a distinctive and absorbing experience. For those seeking refined action, strong storytelling, or modern presentation, it may feel like an interesting but demanding relic that requires patience to fully appreciate. Rating: 6/10
amazing game unique in its own right would love a remake or a sequel and i hope koei tecmo look in there vault and see what for gem they have made and that it deserves another chance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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