
~Blacktea With Moon~ is a visual novel style fan game of Touhou Project. The main story line of the game will deep into the love story of the two main protagonists who are Sakuya and Remilia. Players will play as both Sakuya and Remilia in the game and the story begins and focus on the day after Sakuya arrived Scarlet Devil Mansion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 Absolute masterpiece! this ♥♥♥♥ brought tears to my eyes
sakuya really goated
Diese kurze Visual-Novel ohne jede Eingriffsmöglichkeit erhält von mir einen Sonderpreis für innovatives Errungenschaftenbild-Design (alle Errungenschaftenbildchen zusammen ergeben ein Gesamtbild) - nett!
ehhh
Descubrí este juego por casualidad, ya que estaba buscando juegos baratos random ya que Steam exige gastar para poder enviar solicitudes de amistad. Estando aburrido, decidí probarlo… y resultó ser buena. La música es muy buena y acompaña bien el tono de las escenas; la historia es interesante. Diria que es un juego corto, económico y entretenido.
玩了雾雨感觉不错看作者其他作品来玩这个没想到这么烂,烂的没话说了
Cute but sad... this game made me cry... 10/10!!!
Nice
月夜下的紅茶杯 ~ Blacktea With Moon, developed and published by 凝冰剑斩, is a compact yet emotionally resonant visual novel rooted in the Touhou Project universe. Rather than centering on action or complex gameplay systems, the game focuses entirely on character intimacy and quiet storytelling. It tells a reflective, yuri-themed tale involving Sakuya Izayoi and Remilia Scarlet, two iconic figures within Touhou lore, presenting their relationship through a lens of tenderness, longing, and understated melancholy. Though modest in scope and presentation, it succeeds by committing fully to mood and emotional authenticity. The narrative unfolds through alternating perspectives between Sakuya and Remilia, allowing players to experience both sides of their evolving bond. This dual viewpoint structure is one of the game’s strongest storytelling devices, as it reveals subtle contrasts in how each character interprets the same moments. Sakuya’s quiet devotion and introspection are set against Remilia’s composed yet emotionally vulnerable demeanor. The interplay between their inner monologues deepens the relationship beyond surface-level romance, giving weight to their shared history and unspoken feelings. The story progresses linearly, without branching choices or multiple endings, which reinforces its identity as a focused character study rather than an interactive narrative experiment. The pacing is deliberate and intimate. Conversations are not rushed, and emotional beats are allowed to breathe. Much of the experience is built around reflective dialogue, quiet pauses, and subtle gestures. The setting—the Scarlet Devil Mansion under moonlight—acts as a thematic anchor, reinforcing the title’s imagery of tea shared beneath a quiet sky. The game leans into its romantic atmosphere, presenting moments that feel personal rather than dramatic. The emotional tone balances warmth with a faint undercurrent of sadness, creating a story that feels both comforting and bittersweet. Visually, Blacktea With Moon adopts a simple RPG Maker-style presentation. Character portraits and static backgrounds dominate the screen, placing the emphasis squarely on text and expression. While the artwork may not showcase high production values, it captures the personalities of its protagonists effectively. The minimalism serves the narrative by preventing visual distractions and maintaining focus on emotional nuance. The subdued color palette and nighttime setting further enhance the reflective mood, complementing the story’s quiet intensity. Music and audio design play a subtle but meaningful role. Soft, atmospheric tracks underscore conversations without overwhelming them, reinforcing the contemplative atmosphere. The soundtrack is modest but thoughtfully chosen, enhancing moments of vulnerability and reflection. Silence is occasionally used as a narrative tool, allowing dialogue to carry emotional weight without accompaniment. This restrained approach to audio aligns with the overall tone of the experience. As a Touhou fan game, Blacktea With Moon clearly embraces its source material while exploring creative freedom in character interpretation. Familiarity with Touhou lore enriches the experience, as players who know the established dynamics between Sakuya and Remilia may appreciate the reinterpretation of their relationship. However, the narrative remains accessible even for those without deep franchise knowledge, as it centers primarily on universal themes of devotion, emotional restraint, and connection. The game’s brevity—typically completed in under an hour—can be seen as both a limitation and a strength. It does not attempt to extend its premise beyond what is necessary, instead delivering a concise and cohesive story. The emotional impact lingers beyond its runtime, particularly due to its poignant conclusion. Without relying on dramatic spectacle, the ending resonates through quiet sincerity and reflective tone. Ultimately, 月夜下的紅茶杯 ~ Blacktea With Moon stands as a heartfelt example of how fan-made visual novels can deliver meaningful emotional experiences with limited resources. Its strength lies not in complexity but in sincerity. Through careful pacing, dual perspectives, and atmospheric presentation, it crafts a touching portrait of love and vulnerability within a familiar fantasy setting. For fans of Touhou or players drawn to intimate yuri narratives, it offers a short but memorable journey beneath the moonlight. Rating: 9/10
fun game super cute, honestly got it bc of the style didnt realise it was yuri ;-;
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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