
Doodle Dice Monsters is a strategic turn-based battling game where you draw your own characters! Form your six character dream team, then duel your friends in strategic multiplayer combat. Winner gets to steal one of the defeated Doodlemon for themself!
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Doodle Dice Monsters is strategic turn-based battling game where you draw your own characters! Form your six character dream team, then duel your friends in strategic multiplayer combat. Inspired by Pokémon Tournament as well as Silly Band duels using playground rules, every game there is something on the line: winner not only gets epic loot, but gets to take one of the defeated Doodlemon for their own!

Using the draw feature, your team can compose of whomever or whatever you want! A Doodlemon's tier is determined by how long you spend drawing it. You start out with just the default palette, giving you a limited set of colors but unlock more as you play the game! There are no restrictions to what you can draw, so anything you can imagine is possible!
Every turn, swap in a Doodlemon that has not been used this round. Swap wisely to take advantage of type vulnerabilities and each monster tier's unique moveset! Successfully predicting your opponent's moves and creating favorable matchups will help ensure you leave the battlefield with an extra monster in your collection and epic loot in your inventory. The most powerful abilities have limited use

Multiplayer only, with invite-only and random matchmaking
Level up to further customize your monsters
Easy to learn, difficult to master
Stakes overarch individual matches
Unlock backgrounds, dice sets, palettes, and more
High replayability
Upgrade your kingdom to unlock extra tools and resources

Join the Discord to find cool dueling rivals, and a great art community! Link in the links panel
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]【やればやるほど「頑張って描きたくない」と思わせるゲームデザイン】[/h1] 1チーム分(6キャラ)絵描いて初めての試合出た時が楽しさのピークです。マジで。 このゲーム、どれだけ頑張って描いた絵だろうと運要素の強いバトルシステムで 負けると容赦なく持ってかれます。 基本的に勝った時の旨味よりも負けた時のペナルティやストレスの方がはるかに大きいので これで「負けちゃいましたね!じゃあまた頑張って描いてくださいね!」と言われても 「ヨシやってやるぞー!」となるのは最初の数戦だけ。 頑張って描いて愛着をもった絵を用意するほど負けた時のストレスや喪失感がでかい。 バトルを楽しもうにもバトル自体は運ゲージャンケンのあっさ~い仕様なので虚無。 そして気づく。 [b]「次の試合でとられるかもしんないのに頑張って描くの馬鹿らしくない?」[/b] 頑張って絵を描く事がリスクにはなってもメリットにはならない。 [b]このゲーム、頑張って描いたモンスターでバトルする事に対するご褒美が全くない。[/b] 「コレを頑張って描いてよかった!」って思わせるイベントや作りが一切無い。 だって力作を戦場で使ったら負けた時とられかねないから。これが本当によくない。 このゲームは「力作ひっさげて次のバトルをしたい!」と思わせる仕組みがない。 むしろ逆にそういった意欲を消極的にさせるような歪なゲームデザインをしています。 他レビューでも言われているように細かい改善点は多いのですが、個人的にはそういった細かい事よりも[b]”頑張って描くほど痛い目を見て、適当に描いた方がオイシイ思いをできる”[/b]仕様を何よりも先に改善すべきだと思います。 というか相手の絵をとる仕様は無くていいんじゃないかなぁ。「取るか取られるかのバトルが刺激的!」って声もありますが明らかに手抜きの陰毛みたいな文字とか絵しかひっさげてない相手とチンチロジャンケンで戦ってる時にもそれ言えますか? 「自分の描いたモンスターで戦える!」が最大の売りなのに「あ、負けたらとられますけどねw」ってなに?なんで売りにしてる部分を速攻で台無しにするような仕様なの? 「頑張って描いた物で戦いたい!」と思う人ほど離れ、「コスパ絵(絵なのかも微妙)でたまに当たる力作いただくのが最適解w」って人がいい思いをするシステム。そりゃふざけた絵も溢れかえります。開発者はユーザー側の問題と思ってる節があるけどむしろシステムの問題。法が無ければ善人が淘汰されてくのは現実でも一緒。 結局行きつく先は「テキトーにパパッと描いた絵未満のもので勝負をする」か「真面目に描いて遊ぶのツライからこのゲームもうやめよう」のどちらかだと思います。 たまに血迷ってゲーム起動して一戦だけやろうかなと思う時もあるけど「絵なのかどうか怪しいのとばっかりあたるバトルで負けたらこっちの絵とられるのにやる意味あるのか…?」となって結局バトルする気も起きません。そしてやる意味が無いからやらなくなる。 [b]あなたが力作をひっさげてマッチング検索をかけている時、秒で描いた陰毛のようなラクガキや文字だけのキャラ(?)をひっさげたプレイヤーもまたマッチング検索をかけている。あなたの力作はそんな相手であっても賭けられることになります。[/b] [7.7追記] 負けても絵を失わない「赤ちゃんモード(皮肉)」が追加されました! といってもバトルシステムは相変わらずサイコロ振ってでかい目出した方が勝つだけの薄味バトルな上、貰える報酬も半分というシャバシャバカルピス。 コンセプトについてばっかり言及してたせいであまり触れてませんでしたがこのゲーム、シンプルに戦闘がクソつまらないんでもういいかな。
書く絵によって多少ステータスとか技を変化させてほしい いつも同じ試合になってしまう
某配信者のところでこのゲームの作者が今後も改良を行っていくと言っていたので期待をこめて高評価です!
This game isn't bad at all, like most will say, it has a lot of potential I've only been playing a little over 5 hours when writing this review, and I usually don't write reviews, but I truly want to see where this game goes! I'm just going to list down some things about the game and [things I feel could be implemented] maybe in the future? MY 2¢ FOR THIS GAME: ● I enjoy the drawing aspect of the game, as an artist myself it's really not that bad, I've always been someone who had to use what little you have. Anything is possible, and it's actually enjoyable to pit yourself against the time to see how well detailed of a drawing you can get out of yourself in certain time frames! ⤵ [ Maybe potentially reduce the MAX time for certain tiers to truly pit players to the test, while giving the slime and nitro a bit more reason to be used if someone takes too long or too little of time. Also maybe adding in a 2-3 layer mechanic? But not necessary. ] ● The palette colors are very unique and fun. It truly gives the player a different eye of perspective of what to draw when dealt with a specific themed palette. ⤵ [ My only suggestion maybe would be to add a general (black, white, grey) to all palettes for people who enjoy bold outlining, but again, not necessary. Definitely add more palettes in the future! ] ● The battling system at first was a little tricky to understand, I'm not sure if the tutorial TRULY covered it, but I must've glanced right over it. The dice system makes sense to me and the attacks do as well, as they are all generally tied to the monster you drew and their tier level. ⤵ [ What most people can see and will eventually run into is the lack of replay value, and what I mean by this is that all the moves are more or less always going to be the same, maybe a little different? I think going forward, it would be cool to see a way for the monster doodles to have a 3rd Move that is based off of the colors most used in the drawing, I think that way there is a bit more strategy to it and uniqueness to each creature someone draws! ALSO ALSO if not the case, then at least let us NAME the moves on the doodles, that way it feels more aesthetic and mutual. IN ADDITION, maybe also add a 3v3 mode considering that most successful game are ones where people want to jump in do a quick match and leave, and I see no reason it can't be done in the same light as a 6v6 would be. ] ● THE KINGDOM....I just think it should all just be unlocked off the rip, that or make it less expensive, which brings me to the topic of the gold! I'm not sure if people are truly complaining to just complain about things, but it really isn't THAT hard to gain gold from fights, but with that being said, yes the prices should be a bit cheaper, but not that much, and while yes there really shouldn't be micro-transactions, considering that this game is catered to people who love to doodle, I genuinely don't think it's needed! People will just play, earn, and reward themselves easily if they truly love to just keep drawing and keep jumping into battle, but that goes back to my statement of replay-ability so people don't get bored. ● The dice system is pretty fun and I enjoy the little animations that they do, but I also love anticipation and immersion which I feel there is lack there of for this game in general. Things feel really instant and quick, which isn't bad yet again, but it's always nice to see some extra animations, VFX, cutscene, you name it. ⤵ [ Add more engaging dice animation and maybe even battle animations! ] OVERALL it's not a bad game, sadly it is a game that came out around the same time as MECCHA CHAMELEON so it's being heavily washed under the bus. If this game want's to survive there needs to be more development overtime as all, adding new and quality of life mechanics. The game works and does what it entails, but just needs to be polished as all, it's entertaining to draw and doodle and see others creative ideas, and the idea of stealing someone else's doodle is GREAT, things are more fun when your best drawing is on the line. Buy it, try it out, it doesn't really hurt for a $5 game, like you easily could just buy a sandwich for the same price maybe more, but what do I know.
勝負に負けるとモンスターを1体奪われます。 ジャンケンxサイコロの出目で勝負が決まるので99%運ゲーです。 一生懸命育成したポケモンがロケット団に略奪された時のような喪失感があなたを襲います。
板タブ使用でプレイしている趣味絵描きです。 お絵描きツールとしての描き心地はとても良く、ペンタブ使用者ならスタビライサーの補助レベルを0にしても思い通りに線が退けると思います。 私にとっては、バトルに負けて自分が描いた絵の中から相手が気に入った一枚が選ばれる瞬間が一番わくわくする時間です。 これまでに失った自分のドゥードルモンは、マップの観測所のそれぞれのステータスから 「現在の持ち主」、「これまでにこのドゥードルモンを所有した人数」 等をイラストと共にいつでも確認でできるのがまた良いシステム! 以前の所有者の数字が増えていると、わが子がほかのユーザーに選ばれていると分かってうれしくなります。 自分のお気に入りモンスターで戦うゲームではなく、前提としてバトル要素のある創作イラスト交換ツールとして楽しめば、他レビューにある自分の絵がとられるストレスは感じにくいのではないでしょうか。 一次創作が好きな方、ノートに描いたラクガキを友達に見せるのが好きだった方に。是非おすすめです。 ユーザー数が増えることを願っています。
Fun game! It still needs some polishing up in the quality of life department, but the developer is very responsive and has been pushing out bug fixes and updates constantly since the game's release. Things I'm a personally a big fan of in this game include: 1) a super low price 2) a responsive/active developer 3) being able to export your drawings to your computer as a PNG (even [i]after[/i] you lose or release them!) 4) a reliable hide image/report function for other players' artwork (though the hide/report icon could perhaps be a bit larger and easier to see) 5) being able to see how many other people have used your creations (and other stats, yay numbers) My luck with dice rolls has always been around the Wil Wheaton level, so I tend to avoid dice-heavy combat systems; however, since the consequences for losing in this game are negligible, I don't feel bad about losing and can just have fun laughing at all the goofy drawings. Note: I'm playing on PC with a drawing tablet. Although pressure sensitivity is not currently supported, using a drawing tablet works just fine with only minor hiccups.
My first time buying an indie game and first time playing a 1v1 dice roll style game, and I couldn't be happier! DDM is awesome, it feels fresh & original and the stakes are soooooo high. The drawings studio is particularly fun. But my favorite part are the monster types and power options... it makes for very strategic gameplay alongside lots of rng. Sooooo addicting, and very high stakes when I have monsters I like. My only complaint is that losing my favorite monsters that I spent a long time drawing is very frustrating... I would like to see a consistent way to protect or earn back favorite monsters in the future. The game runs smooth and its easy to earn lots of coins. I had no problems buying color palettes or unlocking bases or upgraded my monsters, it seems like this issue has been patched since previous reviews. I didn't encounter any bugs while playing.
I'm not sure if I could recommend this to everyone, but I have been enjoying my time with the game and I think others who enjoy drawing might get some enjoyment out of it as well. The drawing app is nice and being able to battle with your creations gives purpose to drawing them in the first place. I also like the tiering system as it gives value to both detail drawings you put a lot of time into but also gives you reason to just make very quick doodles, especially when they're fun little joke ones. The combat isn't ground-breaking but it's a good blend of having enough depth to engage with while not being too overwhelming. It's makes for a nice justification to spend the time and energy to make the drawings in the first place. The fact the winner gets to take one of their opposing creations permanently is bitter sweet. There is a fun element to having a keepsake of the people you battle against. But it does stink when you're the one loosing the creature, at least when it's one you've invested a lot of time into. But I respect what they're going for with the system and you at least get the option to export any of your creations as an image file. So if you make a drawing you put a lot of time into, it's not like that time is totally wasted if you loose the creature itself. Overall, a fun little time killer, especially if you're a fan of drawing. It is worth noting that this game does have microtransactions. The game by itself is a fair price for what the game offers. But there is also an option to buy in-game currency with real money. Which feels off to me when you already paid money just to play the game in the first place. Not a lot of money, but right in that range to make you question why they're trying to squeeze more out of you in the first place. Granted, you can just completely ignore that shop and not miss out on anything important. But I still feel like it was worth bringing up in case that's a dealbreaker for someone else.
面白いからこそ改善して欲しい点が4つあります。 ・絵を奪われても精神的ダメージを防ぐシステム(書いた絵を永久的に図鑑に保存できるみたいな機能)がほしい ・コインで買えるアイテム等で描いた絵を複製できるようにしてほしい ・同じティアの絵でも絵によって能力を多少変えて欲しい ・手札が相手より少なくなると、相手がこっちの絵を指定して戦えるようになるのがかなり不利なので戦闘システムを見直してほしい 今でも十分楽しいですがこれらが改善されたらもっと楽しくなると思います。 現時点では頑張って絵を描いてる人が損してるイメージがあります。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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