
Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super slow to get into, and it was only when I tried to quit the game did I notice some features like a skill tree.
A neat little adventure of the daily on-goings for a Blacksmith. Quite enjoyable if you want to pass the time.
OK ME VOLVI VICIO DE ESTE JUEGO basicamente aprendi a vivir en esa era y siendo blacksmith aprendi a forjar armas y armaduras de (16.9) (es lo maximo que pude hacer) Aprendi que puedo hacer mucha plata vendiendo herramientas a los del pueblo pero eso hace que no se les rompa más la herramienta y fak deberia haberles hecho herramientas de shocksteel y no de dwarwen steel bueno no importa, esta buenisimo literal aprendes a jugar con la practica, equivocandote y volviendolo a hacer hasta que te aprendas los patrones para hacer alta armadura como yo que hice una 16.9 pufff nosé si existira el 17 pero seguro sale el numero en dorado si alguien alcanza eso jajajajaja (comenta si lo hiciste y decime como)
netter zeitvertreib
An interesting game, good plot with interesting twists and original gameplay experience. Worth its price. Learning curve is a little steep, but don't look over the internet, it's much more fun to try and discover. A simple spread sheet halfway through once you have multiple alloys to mess with will become handy. There is part of the game being actual crafting skills, but mostly its about time management. Only con is: there are still many crashes that haven't been fixed...
Pretty trash to be honest.
This game is fantastic. If you like interesting characters and a shopkeeper/hero manager like sim this is for you. Developing the town feels rewarding, as does the progression of using new metals. The skill tree provides a nice variety for outfitting different builds on the characters.
Amazing game well worth the price, I think you're actually undercharging
Fun blacksmithing game with RPG elements such as heroes questing into dungeons for loot, as well as a bit of management. The RPG elements aren't traditional, however. For starters, your heroes don't "level up" the way you'd think like you being able to select things such as more health for the tank, more dexterity for the DPS, etc. Instead, you "level up" your heroes by making better gear for them to increase their armor rating and damage output. You also need to check their gear's durability from time to time to make sure they're as effective as possible. You don't actually control the fights in the dungeons either, which makes sense given that a blacksmith typically wouldn't accompany heroes on their quests. You DO however get to control when they use the one skill each brings (potions for some, a special attack for others). Your heroes will not give you the gold (items they get they'll give you though) they get from dungeons straight out, but rather save it to buy gear from you, pay for repairs, etc. If a hero does not have enough gold for the gear you want to sell them, you can take what gold they do have and give them the gear anyways as a discount if you want. The management is more along the lines of using various ingots you have and gold certain villagers have to repair buildings (if they don't have enough you can pay for it for them), as well as maintaining their tools and selling them better ones that you make (see the above bit about heroes not having enough gold, you can give villagers discounts too). Upgrading their tools will do various things. Usually doing so will mean that villager will produce more of their goods to sell to you, so you get more of what you need faster. It can also mean villagers will make more money to spend on repairs and upgrades, so you can upgrade them faster. Additionally, there's even an upgrade that will help your heroes heal overnight. The game autosaves every time you go to sleep, and that's when you receive items as well. You can also choose a specific hero to go on a daily quest for you (even if you've spent your Dungeon Token) and this is when that will happen. If you have not spent your Dungeon Token (and you get one for free every day, additionally you can buy more one at a time if you want from a certain NPC) and go to sleep, another hero will go on an additional quest. You receive items from these daily quests when you sleep. You can actually level yourself up by forging and repairing things to gain experience and thus research points, which you can invest along with gold to learn new things to make that add stats to the weapons and armor you sell to your heroes, thus increasing their effectiveness in battle. Additionally, you have a stamina bar that dictates how much you can accomplish in a single day and can be refilled either through sleeping or eating. All in all, this game is absolutely worth the full price in my opinion. If you get get it on a sale, it's a steal. The graphics might be a bit on the simple side, but don't let that fool you: This game is very in-depth and fun. If you like blacksmithing, medieval/fantasy settings, and Soda Dungeon-style RPG mechanics, this game is absolutely right up your alley.
As much as I'd like to enjoy this, playing a bunch of flash games as a kid for making weapons and such was far more interesting than the minigames for smithing in this game. However, this game adds some story and combat missing from those flash games. What's unacceptable however is the lack of polish and bugs I've encountered within 20 minutes of playing, especially when the game is so simple. If you enter the anvil with any sort of box open, you are unable to close the box, and are committed to forging with a massive box in the way of your view. And after only my second night's sleep, the final (i assume) dialogue box's button didn't work, so it was stuck on screen. The whole game was still playable, just with 80% of the screen covered. I checked the escape menu quickly to check for instructions on how to save, and apparently it happened whenever you slept. Alright, I'd already slept and that's what caused the problem in the first place. Exiting and relaunching the game should work fine right? Nope. Apparently sleep only registers when you click through all the dialogue boxes, so I lost my progress. I might open up the game to see more about it at some point, and I don't mean to be harsh for the bugs, but it's a ♥♥♥♥♥♥♥ text box that's bugged. They're not exactly complicated, and the game's been out for a year already. It's a mystery how two bugs concerning text boxes, the way the entire game is delivered, have been found by me in 20 minutes, and one of the bugs lost me half of that time as progress. I wouldn't recommend this game in its current state unless you're happy to put up with frequent small bugs, and a general lack of polish. I hope the developer takes steps to fix these seemingly basic problems, and properly playtests at least the basic gameplay loop while trying to break it, to find more bugs and fix them as I imagine these aren't the only ones that exist.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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