
Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super slow to get into, and it was only when I tried to quit the game did I notice some features like a skill tree.
As much as I'd like to enjoy this, playing a bunch of flash games as a kid for making weapons and such was far more interesting than the minigames for smithing in this game. However, this game adds some story and combat missing from those flash games. What's unacceptable however is the lack of polish and bugs I've encountered within 20 minutes of playing, especially when the game is so simple. If you enter the anvil with any sort of box open, you are unable to close the box, and are committed to forging with a massive box in the way of your view. And after only my second night's sleep, the final (i assume) dialogue box's button didn't work, so it was stuck on screen. The whole game was still playable, just with 80% of the screen covered. I checked the escape menu quickly to check for instructions on how to save, and apparently it happened whenever you slept. Alright, I'd already slept and that's what caused the problem in the first place. Exiting and relaunching the game should work fine right? Nope. Apparently sleep only registers when you click through all the dialogue boxes, so I lost my progress. I might open up the game to see more about it at some point, and I don't mean to be harsh for the bugs, but it's a ♥♥♥♥♥♥♥ text box that's bugged. They're not exactly complicated, and the game's been out for a year already. It's a mystery how two bugs concerning text boxes, the way the entire game is delivered, have been found by me in 20 minutes, and one of the bugs lost me half of that time as progress. I wouldn't recommend this game in its current state unless you're happy to put up with frequent small bugs, and a general lack of polish. I hope the developer takes steps to fix these seemingly basic problems, and properly playtests at least the basic gameplay loop while trying to break it, to find more bugs and fix them as I imagine these aren't the only ones that exist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not even gonna lie. Blacksmith so far exceeded my expectations that I was hooked on this game from start to finish and that is saying something for a 10$ solo developed game that I got for free randomly years ago and decided to play on a pure whim late into the night. Disclaimer, this game is FAR from perfect. It is a quirky, janky, monotonous game. Several mechanics are obscure, obtuse, or otherwise unimportant to even bother with in the grand scheme of things. There are easy ways to break the game. Once you discover that, there is nothing to do but a uniform playstyle where you stick a big armored dude in front and load the ones behind him with so much +dex+int leather/cloth outfits. Give them the biggest piercing weapons possible along with the bow skill and obliterate every encounter from start to finish while the tank takes exactly 0 damage from EVERY enemy in the game. There is a huge town relationship system similar to games like Stardew Valley that eventually makes all the NPCs give you everything you want for free (I honestly expected them to start paying ME for using THEIR services after a point). There were times the camera bugged out, or I got stuck on terrain and had to redo a day for fear of breaking my game (sleep is the only way to save), and several times characters spirtes got stuck or buggy after various cutscenes. Sound settings don't save when you close the game and apparently there is no confirmation for deleting your save game so if it accidentally happens well... Despite all of this, despite the GRIND of waiting for ores and reagents and doing the same boring minigames the entire time and 90% of the various metals being worse than other options and thus never used, despite the core premise of what the game is apparently about, Blacksmithing, being so incredibly dull and repetitive; it is UNDENIABLE this game has soul and charm to a caliber that is just a spotlight of creativity. It's respect to media and they way it's so blatantly honest with it's inspirations was something that I couldn't help but adore as I met every little character and experienced the story of the world of Blacksmith. From the references in game or out (achievements) that play with all sorts of pop culture, from the characters that pay homage to some of my favorite characters in any media medium ever, and even to the worlds own unique creations and the way all the character's stories intersect not just with Ironwell but each other. This game is also not afraid to take risks! There are times party members outright get removed or turn against each other depending on the events and might just disappear for a while because it's how their stories unravel. It's a game where I really did not mind finding every little last thing even despite the overwhelming tedium of the core gameplay loops. All and all, while Blacksmith is so incredibly far from perfect, and a lot of the negative reviews are incredibly valid, I for one really, really enjoyed my time playing this game. Although the gameplay gets mind numblingly boring incredibly fast, the charm and obvious care put into making a memorable world really resonated with me. The game feels unique and really has it's own identity, even if that identity isn't always great. But when it is great, like when you get to see all of your heroes decked out in all of the gear you made as they celebrate an epic battle, it's pretty great I gotta be honest. TL:DR It's janky and monotonous but it has so much personality I couldn't help but love it, and it's 100% going to live rent free in my list of games I describe esoterically to all the people who have never heard of it years down the line. Honestly, I don't know if I'd REALLY recommend it, but I definitely don't regret MY time. I'll be keeping my eyes out for the sequel!!
I don't like how I have to walk my character around to go to locations instead of it being a map that I can transport myself around. The tutorial dumps all the information on me at once instead of informing me a step at a time as I do a process, front loading me with all this info is just gonna topple out, telling me I can view it all later in my bedroom by clicking books on the shelf instead of a menu is not cool.
Maybe is better game about blacksmith at the moment. I really enjoy this game. The main story is nice and each hero has own story well written. There is an lot of content about townfolks, alloy, weapons and there are an lot of mosters are different day/night, there are many dungeons and fight is challenger (easy play but hardly mastered) and is not too slowly as you unlock new alloys and shapes of weapons. You need be careful about stats and quality of weapons of your heroes. You can play game slowly or not, depend your gameplay. Overall, great game about blacksmith. Really nice. Keep update.
Fun game but I wish there were more guides for it. It's confusing at first but once you get the hang of it the game is entertaining. Wish though when sending heroes into a dungeon to speed it up even more than what the fast forward button does. I still have many questions and I can only trial and error it due to lack of guides.
The dev is really active and is trying to help people with any problems regarding the game in the discussion forum. If there is a problem, the dev usually answers within a day. This alone deserves a positive review :)
Really good indie game, very addicting: The quality of the texture is not that bad, it has unique fashion. The soundtrack is quite relaxing and make your time fly away- There are lots of quoting from famous characters As the best ( and only ) blacksmith of the town you have the POWER over your village: The heroes work to pay you the money to make them work harder ( and better ). The village can't do scyet if you don't make them a tool. And often they are broke asf and you have to gift your work. TINK TINK TINK, TIME FO FORGE YOUR STORY!
A nice game to play and live a life of a local blacksmith. It could however do with some UI improvements by explaining things more or letting things be done more easily.
A neat little adventure of the daily on-goings for a Blacksmith. Quite enjoyable if you want to pass the time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4K | 95% | $19.99 | |
| $54.3K | 171 | 84% | $11.99 | |
| $18.7K | 37 | 38% | $14.99 | |
| $13.5K | 30 | 93% | $14.99 | |
| $11.1K | 86 | 83% | $5.99 | |
| $7.3K | 16 | 81% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.7K | 152 | 91% | $7.99 | |
| $28.7K | 121 | 81% | $14.99 | |
| $28.7K | 68 | 60% | $19.99 | |
| $28.7K | 63 | 100% | $19.99 | |
| $28.7K | 182 | 54% | $6.99 | |
| $28.7K | 62 | 73% | $12.99 |