
Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't like how I have to walk my character around to go to locations instead of it being a map that I can transport myself around. The tutorial dumps all the information on me at once instead of informing me a step at a time as I do a process, front loading me with all this info is just gonna topple out, telling me I can view it all later in my bedroom by clicking books on the shelf instead of a menu is not cool.
The game is exactly what I wanted when I searched "Blacksmith" on steam. It has simple reaction time based minigames for smithing the weapons and a bunch of different materials you can use over the course of the game to make better weapons, armor, and tools. I'd say about 8-16 hours of game here. I wish Steam had a mixed review option though since the game has bugs that will require you to restart once in awhile. The most common one I had was blackscreens that didn't properly disappear and UI elements being off center as I navigated the menus (making some options impossible to see or select temporarily). There are a few hero story missions that I got lost in due to clicking fast during dialogue and poor in-game instructions that required me to use the Steam discussion board to find the answer. Finally, the "make an item of exactly x quality" achievements are not what they seem since its not about making an item of that quality... it's about reaching that exact number in the circle reaction time minigame. Overall though, I had a great time which is why my review leans positive. I even went back and got all the achievements so that's possible if your a resourceful achievement hunter.
Maybe is better game about blacksmith at the moment. I really enjoy this game. The main story is nice and each hero has own story well written. There is an lot of content about townfolks, alloy, weapons and there are an lot of mosters are different day/night, there are many dungeons and fight is challenger (easy play but hardly mastered) and is not too slowly as you unlock new alloys and shapes of weapons. You need be careful about stats and quality of weapons of your heroes. You can play game slowly or not, depend your gameplay. Overall, great game about blacksmith. Really nice. Keep update.
Świetna gra, tego szukałem. Troszkę błędów z UI i problemy z questami. Na miły wieczór polecam
Funnn
Fun game but I wish there were more guides for it. It's confusing at first but once you get the hang of it the game is entertaining. Wish though when sending heroes into a dungeon to speed it up even more than what the fast forward button does. I still have many questions and I can only trial and error it due to lack of guides.
I'm not even gonna lie. Blacksmith so far exceeded my expectations that I was hooked on this game from start to finish and that is saying something for a 10$ solo developed game that I got for free randomly years ago and decided to play on a pure whim late into the night. Disclaimer, this game is FAR from perfect. It is a quirky, janky, monotonous game. Several mechanics are obscure, obtuse, or otherwise unimportant to even bother with in the grand scheme of things. There are easy ways to break the game. Once you discover that, there is nothing to do but a uniform playstyle where you stick a big armored dude in front and load the ones behind him with so much +dex+int leather/cloth outfits. Give them the biggest piercing weapons possible along with the bow skill and obliterate every encounter from start to finish while the tank takes exactly 0 damage from EVERY enemy in the game. There is a huge town relationship system similar to games like Stardew Valley that eventually makes all the NPCs give you everything you want for free (I honestly expected them to start paying ME for using THEIR services after a point). There were times the camera bugged out, or I got stuck on terrain and had to redo a day for fear of breaking my game (sleep is the only way to save), and several times characters spirtes got stuck or buggy after various cutscenes. Sound settings don't save when you close the game and apparently there is no confirmation for deleting your save game so if it accidentally happens well... Despite all of this, despite the GRIND of waiting for ores and reagents and doing the same boring minigames the entire time and 90% of the various metals being worse than other options and thus never used, despite the core premise of what the game is apparently about, Blacksmithing, being so incredibly dull and repetitive; it is UNDENIABLE this game has soul and charm to a caliber that is just a spotlight of creativity. It's respect to media and they way it's so blatantly honest with it's inspirations was something that I couldn't help but adore as I met every little character and experienced the story of the world of Blacksmith. From the references in game or out (achievements) that play with all sorts of pop culture, from the characters that pay homage to some of my favorite characters in any media medium ever, and even to the worlds own unique creations and the way all the character's stories intersect not just with Ironwell but each other. This game is also not afraid to take risks! There are times party members outright get removed or turn against each other depending on the events and might just disappear for a while because it's how their stories unravel. It's a game where I really did not mind finding every little last thing even despite the overwhelming tedium of the core gameplay loops. All and all, while Blacksmith is so incredibly far from perfect, and a lot of the negative reviews are incredibly valid, I for one really, really enjoyed my time playing this game. Although the gameplay gets mind numblingly boring incredibly fast, the charm and obvious care put into making a memorable world really resonated with me. The game feels unique and really has it's own identity, even if that identity isn't always great. But when it is great, like when you get to see all of your heroes decked out in all of the gear you made as they celebrate an epic battle, it's pretty great I gotta be honest. TL:DR It's janky and monotonous but it has so much personality I couldn't help but love it, and it's 100% going to live rent free in my list of games I describe esoterically to all the people who have never heard of it years down the line. Honestly, I don't know if I'd REALLY recommend it, but I definitely don't regret MY time. I'll be keeping my eyes out for the sequel!!
Really good indie game, very addicting: The quality of the texture is not that bad, it has unique fashion. The soundtrack is quite relaxing and make your time fly away- There are lots of quoting from famous characters As the best ( and only ) blacksmith of the town you have the POWER over your village: The heroes work to pay you the money to make them work harder ( and better ). The village can't do scyet if you don't make them a tool. And often they are broke asf and you have to gift your work. TINK TINK TINK, TIME FO FORGE YOUR STORY!
A nice game to play and live a life of a local blacksmith. It could however do with some UI improvements by explaining things more or letting things be done more easily.
it will crush sometimes but it is worth it, you wont lose much progress event if it crashes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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