
Enter the Blacksea Odyssey, a violent top-down rogue-lite space shoot ‘em up RPG brimming with colossal creatures and runic technologies. Explore dangerous, interstellar spacescapes as you hunt enormous space-behemoths with a harpoon and rune-infused spears.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Abandoned game that is far from complete. It's a tragedy because the gameplay concept is rather unique and quite a shame that no one else has taken the concept and turned it into a worthwhile experience. Go ♥♥♥♥ yourself devs. Not even worth 5 bucks.
awsom game
It's so difficult I'm really tired playing. Impossible to advance. Frustrating. It could be a great game, but too damn difficult.
Fun popcorn game. However, I've been running into crashing issues. Not great on its own, but the fact this piece of ♥♥♥♥ doesn't actually save your runs, it means that it'll throw out perfectly good runs to some random ♥♥♥♥♥♥♥♥ that just makes the game commit sepuku.
nice
I wasn't sure whether I would enjoy this game judging by mixed reception in reviews. I can say after having played it some things: -There is a large luck component, but for me the game was fun enough most of the time, and your risk of having to spend too long on enemies depends on what spear you chose as well. -Creatures are awesome, pretty creative game. It has a lot of character. -There is moderate jank on a relatively regular basis. -There was this one issue of the loading screen being stuck in limbo, pretty sure someone posted a fix in discussions but haven't tried it. -I found the movement okay enough, boosting a bit weird not sure. -I really loved the strategy involved in killing boss monsters, and even regular enemies, and that you feel rewarded for putting planning into your approach and use of your gear to destroy them limb from limb. -Final boss seems to ask a lot more of you and you kind of seem to need some limited loadout in mind prepared for it. -Having another option for avoiding damage would have been nice. -I think the bullet hell projectiles at often times later in the game do not suit the movement syle so well and you kind of need to use brute power to overcome the challenge before it overcomes you. My overall thoughts are that it is a fun romp, however the experience has not been tuned to completion, so as it stands it may be too coarse for prospective players. IDK
I honestly love this game to death. Currently in development or not, it's definetly one of my favorite games ever made. The way you battle giant creatures 100 times your size and slowly chip away at them, ripping off pieces and weakening them might be the most satisfying gameplayloop i have ever seen. As a fan of "death by 1000 cuts" styles of boss gameplay, I've had so many cool fights where i was able to flipp the powerdynamic after many minutes of dodging and picking my battles. One time i chased a giant stink-fly through the cosmos for half an hour, chopping of wings and weapons until it could barley move. I wish more games had that kind of satisfying "dismantling" of enemies. Creaturedesigns are also top notch. If the kickstarter was still going, I would definetly pay to get to add another creature into the game. If you're on the fence about buying the game, I'm here to tell you that the amout of fun you get for 7 ish dollars is more than worth it. Prepare to die, and you'll be swirving around, tearing out eyes and fins before you know it!
Fun game worth trying it but not for 9€ because it feels like a free mobile game.
Neat
Simplesmente Horrivel, não atualizam o jogo que esta cheio de bugs, a inteligencia artificial dos inimigos e horrivel e a maioria deles nos estagios roxos nao recebem dano pela frente e viram muito rapido. totalmente desbalanceado e bugado. não compre.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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