
What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра огонь 20 часов вкусного геймплея точно будет
[eqyz
there's some special mechanic, I also thought it would weigh less, 18 GB isn't bad at all, but definitely a like
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 184.2/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Korean, Czech, Turkish, Polish +1 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tihau
в игре есть хорошие тактические задумки, на этом все плюсы, игра откровенно недоделана
短く簡潔にまとめるとこのゲームは合う人には合うんだけど……大半の人には合わないゲーム。以下が理由 ・命中率や回避率がギャンブル要素強い(最後まで。命中90%でもかわしまくる敵) ・戦闘演出がもっさり。倍速なし。ギミックの演出も長い。おかげで1戦が長い ・連戦がすさまじく多い+ギミック解除しなきゃ雑魚の無限湧きも多い ・無限かってくらい援軍がくる。何体援軍来るのかわからないのも辛い ・装備アイテムや雑魚敵のバリエーションが乏しく同じ敵と戦い続ける ・挙げればキリがないほどUIがよろしくない。インベントリの整理不可、ソート不可 ・総重量システムがいらない。倉庫が無く荷物パンパン、装備は金属製ばかりで重い ・steam実績は累積系がバグってる。満たしてないタイミングで実績解除される ・steamのグローバル実績見ればわかるけどチュートリアル突破は4割、チャプター1突破は2割切り、チャプター4突破は1割しかいない。クリア率は6% ・ストーリーはシンプルなはずなのに何か難解。凄いわかりにくい ・選択肢が山ほどある。しかもクッソ大事。攻略サイトはない ・わかりにくいシステムだらけ。スキルもアイテムも何もかも見ても理解が難しい。 総評 1戦がとにかく長い。疲れる。ギミック盛り沢山。そののせいでテンポが非常に悪く爽快感得にくい 娯楽でゲームしてるのに1戦が長すぎて凄い疲れる。真っ向からの力勝負はほぼなく無限湧き無視して突破、ギミック解除などが主でモチベごりごり削る
My everything: dedicated
обычная пошаговка, ток ради карточек
Eigentlich ein ganz solides Spiel, aber mit völlig zufälligen Kämpfen. Vor allem die willkürlich neuen Mechaniken, die nicht erklärt werden, sind eher schwaches Gamedesign. Man braucht für die schwereren Kämpfe oft 2 Versuche: Einen, um herauszufinden, was das Besondere an diesem Kampf bzw. an den Gegnern ist (Giftbereiche, Teleportation, Resistenzen,...), und einen zweiten, um dieses Wissen anzuwenden, was den Kampf dann oft sehr leicht macht. Balancing war offenbar unbekannt^^ Für seine Zeit und als DSA-Fan ist das Spiel ganz gut, man muss aber mit frustrierenden Kämpfen klarkommen. Hier hat man sich auf ein reines Wahrscheinlichkeitssystem verlassen, ohne im Sinne des Spielspaßes zu optimieren.
Das ist kein Rollenspiel sondern ein aufgehübschtes Würfelspiel. Sich stundenlang an Gegnern abzuarbeiten nur weil ein billiges Zufallsprinzip greift ist mir persönlich zu wenig.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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