
Sophia is sent to investigate a suspicious death in a manor belonging to the powerful Octurni family. Cop by day, thief by night, Sofia, aka Black Viper is convinced that this is more than just a robbery gone wrong.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has the dubious pleasure of being one of the worst HOG:s I've played. Unlike another serious contender to the title, "Al Emmo's Postcards from Anozira", this game at least looks sorta good. Except Sophia. Not sure what's up with her barely buttoned shirt and that ridiculous catsuit. But that's neither here nor there. I actually quit playing midway through, because I ran into a bug where I didn't pick up a thing before triggering a trap [spoiler] - poisonous gas - [/spoiler] which prevented me from going back and fetching said thing. Since the game up to this point had been a pointless pixel hunt for things I seldom understood I needed from the actual told story, I saw no need to play through that first half again only to be rewarded with more nonsense. There are far better HOG:s to play.
Voy a empezar diciendo que está bastante lejos de ser de los mejores juegos de este tipo que he probado. La historia no es gran cosa, como suele ser normal en este tipo de juegos, con sus momentos cutres tipo: 'sólo una serpiente podría entrar ahí'... un detallazo pensando que la heroína del juego se llama 'la vívora negra', pero bueno, pasemos del tema. El juego tiene un problema para aquellos a los que nos gustan este tipo de 'hidden object game'... y es que a veces te da la sensación de estar más perdido que el barco del arroz porque algunas acciones simplemente no tienen mucho sentido. Ni el desarrollo de la historia ni la escena te dan pistas de lo que debes ir haciendo por lo que muchas veces te encontrarás pasando el cursor por toda la pantalla pulsando de forma aleatoria a ver si por casualidad descubres el siguiente paso a dar, lo que puede ser frustrante en algunas ocasiones. Respecto a los puzzles: la mayoría son bastante fáciles de resolver (cuando entiendes lo que debes hacer) y las escenas de búsqueda de objetos no están muy mal (he jugado a otros peores). El problema es lo que hay entre puzzle y puzzle. ¿Lo recomiendo?: Pues no, la verdad es que hay otros muchos mejores que este que te los acabas en 3 horas y a otra cosa, este se alarga simplemente por todo el rato que te pasas perdido.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never before have credits been such a welcome sight. 0 chungi / 10
Jamais vu un jeu d'objets cachés aussi pourri. Ils aurait pu être sympa si les phases d'objets cachés & d'énigmes n'étaient pas complétement râtées. Il faut y aller à la loupe (intégré au jeu, ce qui rend les décors juste plus grand mais tout aussi flou) pour cliquer au hasard sur des trucs qui ne ressemble à rien ou qu'on ne voit même pas. La plupart des énigmes se font presque au hasard la plupart du temps sans réel sens... & la ligne directrice est quasi-inexistante on clique sur des trucs au hasard un peu partout dans les tableaux pour pouvoir continuer... & bien sur on peu rester bloqué dans l'histoire à cause d'un pixel qu'on n'a cliqué précisement ou tout simplement pas vu, sans compté que le système d'indice ne fonctionne pas correctement. Quasiment n'importe lequel jeu d'objets cachés pris au hasard sera meilleur que ça!
I got it for free so it was worth the price, but i would be super dissapointed if i had to pay 9,99 for it!
This game suffers from the lack of direction and a flawed Hint option that doesn't help. Instead of giving you a hint of what to do next, it will majority of the time falsely direct you to a room you can't interact with or directs you to use something you've not completed to use. Sometimes it sends you through a loop of the same rooms over and over, making it difficult to tell what room you need to interact with. I gave up when you're meant to find several keys to a statue, but the hint system doesn't point out where the keys are or which room to use, it just keeps sending you back to interact with the statue that still needs the keys to function. Items on the screen are mostly difficult to tell apart from the other objects and backgrounds. I tried scanning what I felt was the whole area, but there still was no sign of the last two keys I needed. At this point the cursors ability to zoom in on rooms broke, which made it more difficult to try and find the missing keys.
Voilà un jeu d'objets cachés qui semblait devoir se distinguer favorablement de ses semblables en renonçant aux univers traditionnels (les pirates, les vampires ou les fantômes), en mettant en avant une femme contemporaine policière le jour et héroïne masquée la nuit et enfin en adoptant apparemment pour un design moderne. A l'arrivée, les personnages n'ont aucun charisme, le scénario est inintéressant, la jouabilité est catastrophique. On passe son temps à cliquer partout au hasard, on déclanche des événements illogiques, on récolte par inadvertance des objets d'un pixel de côté invisible dans le décor. On sait pas ce qu'on fait, on sait pas ce qu'on cherche. Le journal de bord n'est d'aucune utilité et même le système d'aide est totalement fantaisiste. Bref, aucun intérêt. J'ai même pas cherché à finir ma partie.
ЧЕ ИЗДЕВАЕТЕСЬ? ГДЕ МОЙ РУССКИЙ ЯЗЫК?!
It's clearly one of the worst hidden object game i have ever played.
Not a casual game While it has some elements of a casual game (hidden object scenes etc.), all these elements are messed up. The gameplay is confusing, the help button often times not helpful. The developpers were focused on the "character" "Black Viper: Sophia". They wanted to make something totally hot and cool, and the result was something boring and disgusting.
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