
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 881.5Kreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anneni sikeyim Erlang
buenisimo
J'avais été hypé par le côté soulike et le mythe de base à l'époque. Grosse déception. Quand on vient des souls, et notamment qu'on a joué à dark soul 1, on prend une claque, dans le mauvais sens. je préfère parler des bons points car ça va plus vite : le jeux est beau. L'ambiance est chill. Voilà, j'ai fait le tour des bons points. Pour être plus explicite sur les cotés pas ouf / nul : game design aux fraises, vous avancez dans un couloir grosso modo, les ennemis sont pas très intéressant, entre 2 check point c'est toujours quelques trash mob puis un mini boss ou boss, les trash ont 0 difficultés, les boss se first try souvent, sauf quand vous tomber sur un qui lui va vous faire galérer en boucle, une fois de temps en temps. Vous avez qu'une arme, donc qu'un style de jeux. Les controles / esquives / combats sont bien moins géré que sur dark soul, du coup vous avez l'impression que ça se fait un peu au random ou a la patience, si ce n'est les deux, et vaincre est pas satisfaisant. Bref, aucun réél plaisir sur le jeux, soit 0 difficultés soit un truc infame, mais qui n'apporte pas la satisfaction d'un boss d'un soul. Et un game design au fraise comme je disais. Ajoutez à cela que le lore (une des raison qui m'attirait) est juste laissé de côté... Ce n'est même pas cryptique comme un soul, c'est juste on part du principe que vous êtes familier du mythe. En esperant que ça aide quelqu'un à part faire ce mauvais choix :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 13 markets collected
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game in my opinion is a work of both art and great controls, there are some points in the game where you may want to throw your controller but that comes with any great game. Over all I really love the game, the controls and the story, and though I haven't finished it yet, I already know that it's one of those games that even when I do, I'll be going back to play it again because it's just that much of a beautiful game, you can just tell how much care was put into making it. From the sound design to the game play, every part of this game just makes it more and more appealing. This game is what I love about being a gamer, it allows me to just immerse myself into the role of the charter I'm playing and enjoy playing that much more.
After playing the game for over 80 hours, I personally rate it as a pretty good action RPG. The game's setting, with its general East Asian culture and specifically Chinese culture, feels quite relatable to me. - The gameplay is fairly simple, focusing on perfect dodging. The combo sequences aren't overly diverse, so even a new player can get used to it quickly. In terms of balance, I personally find the bosses quite easy, without too many special moves, so after 5 or 6 lives and getting used to the skills, you can usually defeat them. I'd give this part an 8/10. - The storyline is quite creative, drawing inspiration from a novel that many people remember from their childhood. I'd give this part a 10/10 because it's captivating and makes you want to see the journey through to the end. - The graphics and character animations are also quite detailed; the characters don't feel stiff but rather fluid when wielding their staffs or running and jumping. The graphics, including the colorful plants and trees, are quite eye-catching. This part probably gets a 10/10. - The sound and voice acting are also quite good, from the remixed music that evokes nostalgic childhood memories without feeling outdated. The character voice acting is also quite good, like reliving a childhood movie. This part gets a 9/10. - And finally, perhaps the performance optimization is important. Chapters 1-5 are quite well optimized, but chapter 6, being an open map, isn't optimized as well. Especially when encountering the Supreme Inspector boss, the FPS drops significantly when the boss appears in face 2. This part probably gets an 8/10. Overall, this is a pretty good game, but after experiencing NG+3, there's almost nothing left to explore. Hopefully, the studio will release more DLCs or even better games in the future.
国产的中式画风非常舒适,也是我的玩的第一款这种魂类游戏,真心好玩,支持
The co op mod is incredibly easy to use and incredibly well made. So worth playing and imo more fun with friends
神作无需多言
have fun
打的很爽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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