
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $813.5M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
场景精美,历史气韵浓厚,动作利落,适合收集感很重的兄弟
前四章神中神,后两章没做好太可惜了
打的很爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 13 markets collected
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性:①到处都是空气墙。即使是等到发售后2年再玩,问题依旧,既然设计了空气墙就应该用各种大石头挡住视野,视野开阔却不让通过是非常低级的设计,就冲这一点该作就不配获得年度最佳;②地图设计混乱。支线故事需要多次在各土地庙之间传送,典型的拨浪鼓支线任务,几乎没有任何提示;③动作设计观感差。由于几乎每个BOSS都比猴子体型大出3-8倍,制作组又没有选择掺杂《战神》式的QTE操作,导致大部分BOSS战都是挠脚后跟的状态;④没什么好玩的招式。不管如何升级技能树,到头来都是拿棍子狠狠的砸或者狠狠的戳;⑤不允许回蓝。途中无法开宝箱回蓝,既然效仿了《战神》开宝箱的做法,为什么要砍掉回蓝的途径,法术种类少就罢了,由于大部分时间没蓝,法术几乎用不上。 故事:①结构简单勉强达到3A制作的入门线。主线是挑选6个场景让主人公获得大圣的六根,考察的重点就是主人公最终是否学会了“完美闪避+切手技+重棍”,以配得上大圣的威名,没有反转,没有曲折,所有BOSS都像老师一样严格考察玩家的学习成果;②续写的故事毫无逻辑。故事续写自悟空取经归来,取经归来的悟空是斗战胜佛,已是能够玩转官场的老油条。制作组却赋予大圣大闹天宫时的中二气质,永远年轻、永远热血,“智慧”地认为只要自杀就可以解决一切问题;③黑神话的“黑”体现在场景普遍较暗。除部分角色造型看起来很有“黑神话”的味道以外,故事很难看出来“黑”;④大话西游式的续写。毫无理由的猴子与白骨精是恋人、猪八戒与蜘蛛是旧情人。结局非要跟金箍过不去,明明取过经了还是只能拿这个道具说事是吧,如果不会续写就老老实实把西游正传做一遍好不好。 画质:人物设计,除猪八戒小猪以及杨戬小白脸的设计以外,都不错。 音乐:只第二回的陕北、第三回的浮屠界风格独特,其他几回印象不深。
best game ever, the graphics are insane, chinese mithology is on point and beautifylly portraied, just wow
How the ♥♥♥♥ did i issed on the this? 10/10
lo que no me gusta es que sea tan corto, para mi un GOTY en toda regla por no decir que estudios y compañias con el doble de peso no hacen estas maravillas. Simplemente cine
好玩
垃圾游戏,碰撞手感真怪
好玩 爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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|---|---|---|---|---|
| $938.5M | 1.2M | 93% | $59.99 | |
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