
Relive Half-Life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Black Mesa is the fan-made reimagining of Valve Software’s Half-Life.
Update 1.5 brings together all the improvements to graphics and gameplay across 15 years of development to create the final version of Black Mesa. There has never been a better time to pick up the crowbar and play!
You are Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility. When a routine experiment goes horribly wrong, you must fight your way through an interdimensional alien invasion, and a bloodthirsty military clean-up crew in order to save the science team… and the world!
A completely reimagined and refined single player campaign, including all new and expanded Xen levels
19 chapters of fighting through top-secret labs, running atop harsh desert landscapes, sneaking into abandoned railways, and leaping across dimensions
Mind-Blowing graphics and effects, never before seen on the Source Engine
Face off against an army of classic enemies, updated with new features and engaging AI
Wield an arsenal of military hardware, scientific prototypes, and the iconic crowbar through incredibly detailed environments
The all-new soundtrack and voice acting create a more immersive experience than ever before
50 Fun and challenging achievements
Frag your friends across 10 iconic maps from the Half-Life universe, including:
Bounce
Gasworks
Stalkyard
Undertow
Crossfire
Create your own mods, models, and maps with the Black Mesa Source SDK, then share it with the community on the Steam Workshop.
Collect the full set of trading cards, backgrounds, emoticons, and achievements! Featuring Steam Cloud, Steam Workshop, closed captions in multiple languages and full controller support.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
holy peak
Played this as EA and it worked fine pre-release. Now I've tried playing through multiple times, and keep getting stuck on glitches where it seems the scientist NPCs are supposed to trigger something for you but never do. Very frustrating and disappointed since the demo was so good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Finnish, Norwegian, French, Portuguese - Portugal, Russian, Italian, Czech, Danish, Dutch +18 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]玩[/h1] 以下个人看法,用词不当语句不通请见谅:如果你是一个十足的科幻迷,并玩过一代本体,还很凑巧的是你对《普罗米修斯》那种庞大又迷人的科技基地很着迷,那一定得尝试哪怕秉持着回温老经典的态度去游玩此作。 在重置发布与xen补齐之前,想重温经典,你要么就是去玩一代本体要么就是玩一代的起源版[spoiler]真有人去玩吗?[/spoiler],但是一来是画质限制在那,二来是由于技术力你肯定没法做多大的地图与新机制。但是撬棍组的这份黑山基地一横空出世,大大延长了游戏流程,也有足够的现代技术力刻画了许多小细节添加了一些背景设定,真正的做出一个受雇于政府并在其掩护下进行一些见不得人甚至是不道德实验的神秘又宏大的秘密科学基地。又由于技术力的大幅提升,会使你在游玩时会在串联共振以后会一连通喷涌出对熟悉的旧日剧情的怀旧心理,但又完全大改而导致你不会知前方道路的未知的恐惧与期待,在不自觉中再一次沉浸于黑山基地所展开的独特超科技技术里,并像98年的第一批游戏发烧友一样,惊叹于V社对科幻这个词有着他们自己独到的天马行空的答案。 流程增加了,美术又给力了,自然音乐也不能拉跨。在前面流程玩下来时,多数都是为了承托在浩劫之后拼命存活时,或者正在一个全新的高科技区域进行探索。做的比较低沉神秘和黑暗诡异。但是当你第一次遭遇HECU,发现人家见面就想干你,可能在你还搞不清楚什么β情况时,登上了升降机,到表面时响起了《We've Got Hostiles》这首bgm的时候,伴随着飞机的轰鸣,敌人的无线电,铺天盖地的MP5的子弹,与BGM里的贝斯与鼓点,所有都交织在一起,好了,你脑子里只会有一个想法:“杀,杀TMD,杀的他昏天黑地,杀的他片甲不留。”当你杀完钻进地堡后,激情弱化之后,钢琴声和氛围音又会将你拉回现实:”拉姆达实验室究竟几把在哪?还有多少关才到?"让你重回并专注于眼前未知的道路。撬棍组知道啥时候该爽就让你爽,啥时候该让你重回正轨。 关卡设计这一块其实,个人看法像xen星球这样极大延长流程与增加大量解密的做法没有那么不可以接受,因为可以塞入许多举起撬棍里的背景设定,补全本体背景并强化,也容易在流程引出背景设定,符合游戏本体所想表达科幻风味。最大的痛点其实就是引路不明显,加上提示没有或不清晰。[spoiler](可以游玩一下BMS版的蓝色沸点,在里面他其实肉眼可见的极大改善了玩家引道,并对NPC提示会描述的更明显一点,你起码没有像本体这么容易卡关)[/spoiler]才会导致你可能在入侵者和拉姆达实验室解密中特别容易卡关,见仁见智吧这一块。毕竟第一印象是十分重要的(在让我玩一次原版的轨道之上这关我直接圆寂。) 武器和敌人设计,只想说那个敌人用的机枪和机枪炮塔也太猛了吧..,高斯枪太弱,导致后面能量枪基本上就是胶子枪社爆,左轮出奇的废物,在没拿到弩前面真的就是来凑数用的,或者干脆不用直接上去喷子双发干了,存在感比较低。其他枪其实都算比原版好用的存在。[strike]拌线地雷?忘了他吧。[/strike] [h1] 9/10 [/h1] 简单的个人总结一下:“想体验现代化又饱含半条命社区的野心与狂热的话,撬棍组的黑山基地是你的不二之选,他们将再一次借由v社之手告诉世人,为什么《半条命》永远是FPS游戏的标杆。” [u]“当戈登弗里曼博士普通的在黑山基地迟到那么一会时,也许他不会想到自己的人生会因此而天翻地覆,就像他不知道的另一个世界将会把拉姆达符号和撬棍两个完全不相关的东西,作为一个传奇坐标,继续吸引着下一个黑山基地的探索者“[/u]
Прекрасная игра, своих денег определённо стоит, те же ощущения, как в детстве, только в новой упаковке
Best Remake Ever
Esta bastante bien, aunque hubo partes en las que me aburri bastante, se nota que es un juego muy viejo pero en su época fue una barbaridad
Man I hate sleeping on games, Half Life is GOATED.
Just recently bought it on this account, this is one of the greatest remakes of one of the greatest games of all time. Playing it for the first time was a hell of an experience. Highly recommended to anyone, super fun game with a great plot imo.
Es el ejemplo perfecto de como hay que hacer un remake sin cambiar la esencia del original.
ЗА ЭТИ БАБКИ ИГРА ПРОСТО ИМБА!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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