
Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
short and relatively easy platformer/shmup in a strange but beautiful alien world, accompanied by fantastic (licensed) music and a disappointing ending. not that anybody would be playing this for the story. I say relatively easy but I had to take an extended break at some point, got stuck on a level, went back later and could continue. there's some sort of rating system, I ignored that, so going for gold might require more effort. then again, if you're better-versed in the genre (I pretty much never play this sort of thing), it might be a cakewalk. there's a demo to try if you're uncertain. too bad the dev went in a lazy roguelite direction with cryptark, then decided to waste the player's time in wytchwood (mandatory inventory drop on death is always a colossal mistake), so they're one of the many indie one-hit wonders as far as I'm concerned.
It's an okay platformer if you can get it very cheap (~1€). I don't have hours logged because I played offline, but I did get bored with it after one evening and I never run it again. That said, if you're a fan of platformers, it might be alright for you, but buy only on deep discount.
Nossa, esse jogo é um dos que mais tinha poeira na minha biblioteca, provavelmente de um dos primeiros Humble Bundle. E foi uma bela surpresa! Uma das melhores trilhas sonoras de um jogo indie! Simplesmente sensacional! E baita arte linda! Gameplay estilo plataforma, envolvendo algumas armas e meio que uma "gravity gun". O jogo possui uma bela dificuldade. Alguns reclamaram da gameplay e física de objetos, e fui entender isso melhor no boss final. Outro ponto chato é aquele lance de inimigos longe da sua tela te verem e atirarem. De resto, com uma boa promoção, vale muito a pena. Para quem curte platinar, boa sorte, uma das conquistas é passar o jogo sem morrer.
Its an ok action platformer. Pick it up on sale.
Muito bom!
Capsized hooked me immediately with its gorgeous hand-drawn alien environments and spine-tingling electronic soundtrack — it genuinely feels like being stranded on a dangerous, living world. The grappling hook and gravity ram give the movement a satisfying physicality, and the weapon variety kept early levels feeling fresh and inventive. That said, I won't pretend the controls don't take some getting used to; the floaty physics engine that makes the world feel alive is the same one that occasionally sends you careening into a wall of enemies you couldn't see coming. The back half of the game drags a bit as the level design leans harder on repetition, and a couple of late missions tested my patience more than my skill. Still, for the price — especially in a bundle — the atmosphere alone is worth the trip, and I walked away genuinely impressed by what this small team pulled off.
5 saatlik bir flash game serüveni oyun bana flash oyunların olduğu dönemdeki raze adlı oyunu anımsattı, tahminimce raze'den bir etkilenme olmuş olabilir, Raze'in flash oyun olarak yayınlanma dönemi 2008 iken capsized 2011 oyunu, Capsized aynı zamanda ailen trap'ın ilk oyunu 2. oyunları ise apotheon en son çıkan oyunları ise Wytchwood. Değişik farklı bir çok iş deniyorlar ben böyle firmaların ilk çıkış oyunlarını merak edip alır oynarım. Capsized bir çok silah çeşitliğine sahip aksiyon platform oyunu, mükemmel ve harika yaptığı bir şey yok ama işlevsiz bir oyunda değil basit eğlence arıyorsan, alıp denilebilir 2011 yılına göre çok tatlı bir indie ama günümüz indie standartlarından uzak, düşmanlarla savaşmak çok büyük stratejiler istemiyor dümdüz karşılıklı mermi yağmuruna girişmece. bütün silahların ikincil bir kullamı var jet pack ve bir kaç tane bonus aksiyon sağlayan güçlendirmelerde mevcut oyun haritasında. Oyun ilerledikçe çıkan bir kaç tane özel yeri koruyan elit seviye düşmanlar var bunlarla savaşması sinir bozucu çünkü kendilerine ait çok güçlü yetenekleri var. Aynı zaman oyunda ışın sistemli bir halat sistemi var bu sayede bazı yerlere tırmana biliyoruz veya bazı eşyaları peşimizde sürükleyebiliyor ve bazı taşları kayaları yerinden oynatıp puzzle'ı çözüyoruz veya o kayaları düşmanın kafasına fırlatabiliyoruz. Ayrıca menü'deki soundtrack çok hoş. 5/10
Capsized, developed and published by Alientrap, is a 2D action-platformer that blends physics-driven movement, shooting mechanics, and environmental problem-solving into a tightly interwoven experience. Set on a hostile alien world after a crash landing, the game wastes little time on exposition and instead throws players directly into a survival scenario where exploration and adaptability are key. It is a game that prioritizes mechanical engagement over narrative, offering a challenging and often intense journey that revolves around mastering its systems rather than following a story. The most striking element of Capsized is how it handles movement. Instead of relying on traditional platforming controls, the game introduces a jetpack and a gravity-based grappling tool that fundamentally change how players navigate the environment. Movement becomes a constant balancing act—managing thrust, momentum, and positioning while avoiding hazards and enemies. This creates a dynamic flow where traversal feels fluid but never effortless. At first, the controls can feel awkward or overly sensitive, but with time, they reveal a deeper level of precision that rewards practice. Once mastered, moving through the environment becomes one of the most satisfying aspects of the game. Combat is closely tied to this movement system, often taking place mid-air or across uneven terrain where positioning is just as important as firepower. Players have access to a variety of futuristic weapons, each suited to different situations, and learning when to switch between them becomes part of the overall strategy. Encounters are rarely static, as enemies approach from multiple directions and environmental hazards add an extra layer of pressure. The game does not separate combat from exploration; instead, it blends the two, forcing players to think and react simultaneously. This combination keeps the gameplay engaging but also contributes to its difficulty, as mistakes can quickly become overwhelming. Level design plays a significant role in maintaining this balance. Each stage is relatively large and encourages exploration, with multiple paths, hidden areas, and optional objectives scattered throughout. While progression is generally linear, the openness of individual levels gives players room to experiment and approach challenges in different ways. This design choice adds replay value and reinforces the sense of being stranded in an unfamiliar world. At the same time, the increasing complexity of later levels ensures that the challenge continues to escalate, demanding greater control and awareness from the player. Visually, Capsized stands out with its detailed, hand-drawn art style. The alien environments are dense with strange plant life, layered backgrounds, and subtle animations that bring the world to life. This richness enhances immersion but can occasionally make it harder to distinguish important elements during fast-paced moments. The soundtrack complements the visuals with atmospheric compositions that shift between calm exploration and tense combat, reinforcing the game’s tone without overpowering it. One of the more divisive aspects of Capsized is its learning curve. The combination of physics-based movement, combat mechanics, and environmental interaction can feel overwhelming at first, and the game offers limited guidance in easing players into these systems. Early frustration is not uncommon, particularly for those expecting more traditional platforming controls. However, for players willing to invest time into understanding the mechanics, the experience becomes significantly more rewarding. The sense of improvement—going from struggling with basic movement to navigating complex scenarios with confidence—is one of the game’s strongest appeals. In addition to its main campaign, Capsized includes extra modes that extend its lifespan, such as survival challenges and time-based objectives. These modes provide alternative ways to engage with the mechanics, focusing on skill and efficiency rather than progression. While they add variety, the core appeal of the game remains tied to the campaign experience, which is where the balance of exploration, combat, and puzzle-solving is most effectively realized. Ultimately, Capsized is a game that stands out for its ambition and its willingness to challenge players. It offers a unique blend of mechanics that, while initially difficult to grasp, come together into a cohesive and rewarding experience. Its demanding nature and occasional lack of accessibility may limit its appeal, but for those who embrace its systems, it delivers a memorable and engaging journey. It is a game that asks for patience and persistence, and in return, provides a satisfying sense of mastery. Rating: 8/10
A platformer with individual stages and limited lives. Keyboard recommended! W is to jump while spacebar is to use your limited jetpack. You gotta get used to the jankiness. You free aim with your mouse. Using your hook can pull you towards the wall. You can also use it to grab rocks and throw it at your enemy. You're gonna need it to destroy a certain object. Difficulty ramps up as you fight different enemies and the levels become longer, thus, limited lives are precious. + Music is pretty cool. +- Jankiness. You'll know if you play the game. - It's tough to tell what's an enemy and what's a harmless creature. - Game is short if you play on medium difficulty. 12 levels total. - I encountered a bug in Level 11 where one of the parts got stuck within a secret zone. I had to start over. Score: 7 out of 10. Decent game, but it's short. Buy it on sale or in a game bundle.
Замечательный представитель безпрыжковых платформеров первой инди волны. В этот раз через раскачивания на крюке-кошке в духе [b]Worms[/b], но облегчённые низкой гравитацией. Ей же решаем не обременяющие физические задачки. Всего 12 уровней, но многослойностью напоминают [b]Turrican[/b]. Яркое приключение в интересном мире с космической музыкой в непобедимом 2D. Отстрел фауны прилагается.
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