
Danger, death, and despair define Black Forest. As the chief of an unlucky village, your goal is to survive. Gather resources, shore up the village, then survive the terrifying night. Maybe you'll hold out long enough for relief to arrive. Maybe not. Are you up to the challenge?
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the dark heart of the Black Forest. Your village was supposed to harvest its bounty, but managed to draw the attention of the unrelenting darkness inhabiting the woods. As the dangers descend upon it, it's your job as the village chief to help the peasants fend off the creatures and make it through the dark night, as the sinister secrets of the woods best left alone awake and focus their attention on you.
Black Forest is a city builder like no other. Where other games focus on expansion and development, Black Forest is all about defending what's yours. Strategically assign villagers, gather resources, reinforce defenses, and above all, maintain the delicate balance until the king's knights arrive.
Every decision matters, every loss is permanent, and come nightfall, the relentless horde of forest-dwellers will test your ability to govern and survive. Remember: Until the king's knights arrive, you and your villagers are completely on your own.

City Building With a Twist: Defend what's yours and survive, balancing the limited resources at your disposal. Make tough choices: Houses can be rebuilt, but people lost cannot be replaced. But maybe you need to sacrifice one of them to save the many?
Survive the Struggle, Not Tech Trees: Outlast, not conquer. You can't fight the forest and you can't win by force of arms. Your goal is to lose the least by outsmarting and outthinking the forces arrayed against you, and making hard decisions: What can you lose? What must survive? What part of the tech tree can you do without?
Sophisticated AI: Every monster uses a complex set of rules to react to the environment, observing and adapting their behavior. You choose what the villagers work on, while monsters will try to figure out weaknesses and opportunities, then mercilessly pounce on them when you're not looking.
Robust Simulation Features: Weather can dramatically alter the course of your game. Rain, snow, or drought aren't just cosmetic effects. Villagers need food, but a dry spell will mean they need to irrigate - but that takes workers away from building defenses. What you decide may very well change the course of the game.
A Greater World Beyond: Black Forest is set in the expansive world of Dragon Eye, a high fantasy roleplaying setting available for everyone. The game's campaign will tie into the complex lore and overarching storyline, including decisions and struggles of a world on the edge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would recommend the game as it is a piece of art. Eerie atmosphere, original and very black foresty European story, its beautiful and has good gameplay mechanics. However, performance wise it doesn't play well for me on Linux with very recent hardware, other heavy games run fine. The UI is sluggish and everything underperforms to the point it is unplayable, I deeply regret this as I'd like to play it more often. If the sluggishness doesn't happen to you, there's a lot to love :-)
I like the idea of the game. small village to survive. I wish game could be longer. and even more complex. The nice idea of surviving.
- Некорректный перевод - Ключевые строки не переведены полностью - Ужасная оптимизация - Тупой ИИ - Тупая боёвка (нападения) - Недостаточное информирование о игровых событиях + Есть минимальная экономика
I like this game very much; however, the more you play, the slower it gets and you have to clear the cache frequently.
"Black Forest" es una propuesta cinematográfica intrigante que invita al espectador a adentrarse en un mundo de misterio y tensión. La película se desenvuelve en un entorno natural, donde el bosque – de donde proviene su nombre – actúa casi como un personaje más, dotado de secretos y sombras que se entrelazan con la trama. Desde el primer minuto, la dirección demuestra una gran maestría al crear una atmósfera opresiva y envolvente. La fotografía destaca por sus contrastes: la luz se filtra de forma casi imperceptible entre los árboles, dando vida a paisajes que son a la vez hermosos y inquietantes. Cada plano está cuidadosamente compuesto para enfatizar la sensación de aislamiento y peligro latente. La narrativa se construye a través de giros inesperados que mantienen al espectador en constante alerta. Los personajes, interpretados con naturalidad y profundidad, se ven envueltos en conflictos internos y dilemas morales que enriquecen la historia. La evolución de estos personajes se presenta de manera orgánica, permitiendo que el público se identifique con sus miedos, anhelos y desesperaciones. La banda sonora complementa perfectamente la experiencia, fusionándose con el paisaje sonoro del bosque y acentuando el suspenso en momentos clave. La combinación de elementos visuales y auditivos crea una sinergia que convierte cada escena en una experiencia inmersiva, llevando al espectador a cuestionarse la delgada línea entre la realidad y lo sobrenatural. NO ESTÁ EN ESPAÑOL En resumen, "Black Forest" es una obra que destaca por su originalidad y capacidad para evocar emociones profundas. Es una película que, a través de su estética y narrativa, logra capturar la esencia de un misterio eterno y cautivar a quienes se atrevan a adentrarse en su oscuro universo.
[h3]게임 성실성/UX : ★☆☆☆☆ (1/5)[/h3] [b]볼품없는 UI, 이해 불가한 개발 의도[/b] [h3]난이도/진입장벽 : ★☆☆☆☆ (1/5)[/h3] [b] 캐주얼[/b] [h3]내용/콘텐츠볼륨 : ☆☆☆☆☆ (0/5)[/h3] [b] 건물과 벽, 몬스터[/b] [h3]몰입요소/흥미도 : ☆☆☆☆☆ (0/5)[/h3] [b]뭐라도 있어야 흥미를 느끼지..? [/b] 뭐하자는 게임이지? 디펜스도 아니고, 실시간 전략도 아니고, 경영이라기에는 너무 단순하고, 게임의 완성도를 떠나서, 재미 포인트를 못찾겠는 게임. 그냥 마을 짓고 밤에 괴수들이 마을 부수면 다시 짓고 수리하고 버티면서 일정 기간 지내면 승리. 마을사람들은 덫은 깔지만 딱히 저항을 할수 없는 존재고 단기간 용병을 고용할수는 있는데, 하루밤은 지켜줌... 무한이 용병을 고용할수도 없기에 마을 부서지는건 필연적이다. 결론적으로 밤에 찾아오는 괴수들은 공략이나 저항의 대상이 아니라 그저 받아들이는 재앙이고, 그렇다고 건물들이 생산 목적 외에 큰 역할을 하는것도 아니다. 그저 평화로운 마음으로 부서지는거 구경하고, 수리하고 지루한 시간보내는 게임. 그렇다고 딱히 구경할것도 없고.. 이걸 게임이라고 해야하나? 마을파괴 시뮬레이터라고 해야하나?
Es ist ein einzelener Entwickler beim besten willen es war ein langer weg und jetzt ist das spiel Fertig und nur noch bugfixes werden erscheinen. es macht sehr viel spass es hin und wieder mal zu spiele und versuchen zu überleben schöner gameplayloop aber nichts das man monate lang spielen kann hier und da mal eine runde reicht für den preis ein sehr gute spiel und nein ich versteht das bewertungssystem nicht wenn ich das richtig gesehen habe sind es 400 rezesionen davon 100 negative 300 positiv ich weiß nicht wie steam dazu kommt das spiel negativ zu bewerten
bad
Love it
Ich bin bin wirklich fasziniert davon, wie lieblos man ein "Spiel" dahin klatschen kann. Vor 2 Jahren dachte ich noch, dass es eventuell etwas werden könnte, aber weit gefehlt. Die Grafik ist sehr schwach, sieht lieblos aus. Der Sound ... ach einfach ALLES wirkt wie Platzhalter für eine spätere Entwicklung. Das Gameplay ist ein Witz, da wurde wirklich gar nichts durchdacht. Im Prinzip steht da "Ich habe kein Bock das Spiel zu entwickeln! Ich musste das machen." Insgesamt wirkt es, als wenn es eine erzwungene "Hausaufgabe" war, wo der Termin zur Abgabe bereits überschritten wurde, die Benotung natürlich schlecht ausfiel und die Motivation dann, um das Spiel fertig zu machen, völlig im Keller war. Zum Schluss noch eine Klare Ansage FINAL UPDATE: "Ich mache das Spiel nicht weiter, es ist fertig". Das Dreisteste ist, dafür noch 14€ zu verlangen. Die 7 Laib Brote, die man dafür im Laden bekommt, sind weitaus Wertvoller und natürlich besser zu verdauen. Das Spiel ist keine 10 Cent Wert. Ich rate dringend vor einem Kauf ab! Die positiven Bewertungen lesen sich gekauft an. Kauft Euch dafür lieber ein Spiel!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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