
BitMaster is a dynamic and colorful twin-stick shooter which design was inspired by such games as Geometry Wars, Crimson Land and Satellite Reign. Game powered by Unreal Engine 4!
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Good!
Нечего сказать, отлично
Gets boring and isn't very fun
топ
一般,可玩性较低,比辣鸡喜加一稍强一点
🎮 《BitMaster》游戏简评 《BitMaster》是一款由 Vladimir Shlapak 开发、Sometimes You 发行的俯视角双摇杆射击游戏,最初于 2016 年 10 月 12 日在 PC 平台发布,后续登陆了 macOS、Linux、Xbox 和 Nintendo Switch 等平台。游戏采用虚幻引擎 4 打造,灵感来源于《Geometry Wars》和《Crimson Land》等经典作品。 🎮 游戏玩法与特色 核心机制:玩家在游戏中控制角色,通过双摇杆操作,在 100 波敌人的攻势中生存下来。游戏包含 8 种武器、13 种增益道具、20 种敌人类型和 5 个强力 Boss。 随机元素:游戏中的武器和增益道具随机生成,敌人行为和关卡布局也具有随机性,增加了游戏的可重复性和挑战性。 视觉与音效:游戏采用霓虹风格的视觉设计,配以 80 年代风格的电子合成音乐,营造出独特的氛围。 ✅ 优点 简单易上手的操作:游戏的控制方式直观,玩家可以迅速上手,享受射击的快感。 高重玩价值:由于关卡和敌人的随机性,每次游玩都能带来不同的体验,增加了游戏的可玩性。 视觉和音效表现出色:霓虹风格的画面和复古的电子音乐为游戏增添了独特的魅力。 ❌ 缺点 初期上手难度较高:部分玩家反映游戏初期可能会感到困惑,需要一定时间适应。 内容深度有限:虽然游戏有一定的可玩性,但整体内容较为单一,可能无法满足寻求深度体验的玩家。 敌人和关卡设计重复:敌人类型和关卡设计缺乏多样性,可能导致游戏体验趋于重复。 🎯 总结 《BitMaster》是一款节奏紧凑、充满挑战的双摇杆射击游戏,适合喜欢快节奏射击和高重玩价值的玩家。尽管游戏在内容深度和多样性方面有所欠缺,但其独特的视觉风格和音效表现仍为玩家带来了愉快的游戏体验。 ⭐ 综合评分:3 / 5 推荐给喜欢快节奏射击和复古风格的玩家。对于寻求深度剧情和多样化内容的玩家,可能不太适合。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
ilk başta güzel görünsede sarmadığını göreceksiniz kaykayla gezerek vuruyorsun işte
Little appeal. The gameplay is confusing - you take damage but it's not clear why, your rate of fire is wildly inconsistent, and the awkward view results in off-screen firefights. There's no guide you can glance at while paused to tell you what the changing HUD icons mean. The map all looks the same, so you glance at the minimap to orient yourself, but your character is represented by a circle, which is the same as the upgrade markers, and a marker representing the middle of the map. There's no movement friction, so you're always clumsily sliding around in some direction. You use the cursor to aim, but the aiming point is not aligned well with the cursor, which is made more frustrating when opponents dodge your shots. The difficulty is artificial as there's swarms of enemies that fire tons of projectiles, while the visuals get wacky. Some projectiles you can destroy, some you can't, and the difference isn't clear. Enemies can spawn on you, and I think they're supposed to come after you, but they get stuck on the map. Your hitbox is massive. There's only one Arena as far as I can tell, and it's not exactly a stimulating one. The achievements don't work (despite the developer saying [i]"They are not broken."[/i]) There's no highscore system or storyline. The game feels like it wasn't finished, which isn't a surprise considering that the concept has obvious flaws - it's not fun exchanging shots with NPCs off the screen. The game goes on and on, just for you to get to a boss that might relentlessly blast you with projectiles you can't destroy or dodge, and you lose a souring amount of progress when you die. Bitmaster compares poorly even to the futuristic arena games of the 90's. It left me wishing I was playing the 1996 classic [i]DeathDrome[/i] instead, which had more exciting combat and a better theme (set in 2057 where convicts fight eachother in an arena). It's also dwarfed by the 1998 epic [i]Future Cop: LAPD[/i] (set in 2098 and did the top-down 3D fighting with far more depth in both a campaign and a progressing arena mode). For a 430 MB game you don't really get much from it.
Should've been a free game on itch.io.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dungeons: The Eye of Draconus | $14.1K | 208 | 46% | $2.99 |
| Shapik: The Quest | $14.1K | 109 | 94% | $7.99 |
| Tux and Fanny | $14.1K | 91 | 99% | $9.99 |
| ACT IT OUT XL! A Charades Party Game | $14.1K | 63 | 78% | $11.99 |
| Drunk Wizards | $14.1K | 70 | 7% | $7.99 |
| Taxer Inc | $14.1K | 63 | 40% | $7.99 |