
BitMaster is a dynamic and colorful twin-stick shooter which design was inspired by such games as Geometry Wars, Crimson Land and Satellite Reign. Game powered by Unreal Engine 4!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Little appeal. The gameplay is confusing - you take damage but it's not clear why, your rate of fire is wildly inconsistent, and the awkward view results in off-screen firefights. There's no guide you can glance at while paused to tell you what the changing HUD icons mean. The map all looks the same, so you glance at the minimap to orient yourself, but your character is represented by a circle, which is the same as the upgrade markers, and a marker representing the middle of the map. There's no movement friction, so you're always clumsily sliding around in some direction. You use the cursor to aim, but the aiming point is not aligned well with the cursor, which is made more frustrating when opponents dodge your shots. The difficulty is artificial as there's swarms of enemies that fire tons of projectiles, while the visuals get wacky. Some projectiles you can destroy, some you can't, and the difference isn't clear. Enemies can spawn on you, and I think they're supposed to come after you, but they get stuck on the map. Your hitbox is massive. There's only one Arena as far as I can tell, and it's not exactly a stimulating one. The achievements don't work (despite the developer saying [i]"They are not broken."[/i]) There's no highscore system or storyline. The game feels like it wasn't finished, which isn't a surprise considering that the concept has obvious flaws - it's not fun exchanging shots with NPCs off the screen. The game goes on and on, just for you to get to a boss that might relentlessly blast you with projectiles you can't destroy or dodge, and you lose a souring amount of progress when you die. Bitmaster compares poorly even to the futuristic arena games of the 90's. It left me wishing I was playing the 1996 classic [i]DeathDrome[/i] instead, which had more exciting combat and a better theme (set in 2057 where convicts fight eachother in an arena). It's also dwarfed by the 1998 epic [i]Future Cop: LAPD[/i] (set in 2098 and did the top-down 3D fighting with far more depth in both a campaign and a progressing arena mode). For a 430 MB game you don't really get much from it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7M | 89.9K | 95% | $14.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $14M | 24.9K | 74% | $29.99 | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.3M | 19.8K | 96% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 57 | 81% | $9.99 | |
| $15.9K | 62 | 61% | $6.99 | |
| $15.9K | 54 | 78% | $9.99 | |
| $15.9K | 63 | 79% | $9.99 | |
| $15.9K | 103 | 80% | $6.99 | |
| $15.9K | 149 | 77% | $4.99 |