
BIT.TRIP VOID is the third installment in the retro-arcade BIT.TRIP saga.BIT.TRIP VOID is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i want to ♥♥♥♥ commandervideo
For some reason I find this to be the most forgettable game in the BIT.TRIP series. I love it all the same, but it just doesn't stand out to me as much as the others, and I'm not sure why.
Simple and fun, good way to relax after a hard day's work.
It cool I guess
this game trained 9 yr old's me eye coordination, on just a nunchuck and a wii remote and i personally owe alot to this game lol, had i not play it id be the terrible noob i still am at most games today, just miles worse this is the only game in the bit trip series, that you can learn something from it, and take it with you in memory as you play future games.
Gdyby czarne kropki to były chipsy, a białe to była dimetyloamina... to byłaby to Gra Roku 2018.
baby game in a good way
i LOOOVE bullethell rythm games
Okay
BIT.TRIP系列第三作。 设计方向上大体延续了前作,雅达利风高难度极简音游,音效设计尤其好......等等,这作居然不难?! 还真是。本作在每章加入了三个中继点,制作人你是被绑架了吗?不过也有用力过猛之嫌,毕竟高难度也是前作卖点之一。中继点提供反复练习机会是种人性化,但是玩家能初见一命通关,中继点都没用上,那就过了。 这次的机制换成了喜闻乐见的躲弹幕。详细点说,吃黑躲白,吃黑会变大有分数加成,但也会对操作有影响,因此时不时也要手动变回圆形。瞧瞧这玩法解释起来多费劲呀,比纯躲弹幕有趣很多。 音效设计有退步。背景音乐只有主动变小后几秒会加音轨,失去了“玩家越强音乐越好听”的特点。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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