
Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think you gotta be built different in order to be able to play this one. My brain just doesn't work that way.
I don't know what they were thinking with this.
Un jeu de rythmes dont des moments ne sont pas rythmiques, des moments où il faut deviner ce qu'il faut faire et serrer les fesses pour éviter de pas perdre trop de projectiles. Je recommande pas, plus frustrant que fun.
Great game if you like the visual style and a challenge. Requires good reflexes though and seeing a pattern emerge to get through a level. But when you hit spacebar at the right spot it rewards you with satisfying sounds and completing the whole level feels even better
Injouable. Dommage.
i hate Exploration
this game copied fnf
its good
Yes.
BIT.TRIP系列第二作。 设计方向上大体延续了前作,雅达利风高难度极简音游,音效设计尤其好。不过核心玩法有改动,从前作的PONG/打砖块,变成了四个方向射激光,简直就是吉他英雄四重奏。 事实证明PONG之所以是经典是有理由的——符合直觉的设计就是最好的。而本作要看四个方向的轨迹实在是异常吃脑力,判定盒也细得离谱。最可恶的是基础操作都需要别扭的组合键...为什么不是直接上下左右?! 不过虽然入门更难也更不符直觉,但主动出击确实比被动防御爽一点。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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