
Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
~一个难得可怕的方块音游~目的是把消灭掉方块~ 朝着4个方向发射激光~消灭方块~包括主菜单都是这种模式下来的~ 游戏文字很方块~我都快看不懂到底是啥字母了~ and~玩法简单,wasd是激光方向,空格发射机关,shift大招~ 除了一开场仰望巨佬的截图让我惊讶外~其它都很无聊~ https://steamcommunity.com/sharedfiles/filedetails/?id=1826560742 (~虽然主要是我技术不得行~)
This rhythmic game managed to capture my interest more than the other two titles in the BIT.TRIP series that I played earlier, namely BIT.TRIP RUNNER and BIT.TRIP BEAT. It's impressive to realise that this franchise is more expansive than my initial expectations. There are eight games in total, though I find myself puzzled as to why the distinctive black stick figure wasn't chosen as the main character. This inclusion, or lack thereof, raises questions about the decisions made within the franchise. On the whole, the game offers an enjoyable experience. It effectively challenges your hand-eye coordination, attention to detail, quick thinking, and ability to embrace its unique quirkiness. Your task is to eliminate moving bulletins and lasers before they cross your quadrant, all while being treated to a delightful musical backdrop. The fun factor is undeniable, and the experience is truly one-of-a-kind. This unique puzzle aspect sets it apart from other games, making it a must-play. However, I'd caution against purchasing it solely for its narrative, as there isn't much of one to speak of. The game features a single level in one game type, with escalating difficulty as dots spawn. It's a test of skill, but it's not laden with substantial content. Upon completion, there's a sense of finality—once you're done, you're genuinely finished. It's not even particularly enticing for those seeking to immerse themselves deeper into the franchise's flow. In a sense, this game could be seen as a standalone within the broader BIT.TRIP Consortium. Considering its price tag, I do find it a tad steep. The game doesn't boast an extensive array of offerings. All things considered, I'd rate it a 3 beats out of 5, acknowledging its strengths while recognising its limitations.
系列节奏反应游戏之一 玩法上是利用↑↓←→射出的线条,在从四面八方射出的小方块通过线条时按下空格 不过游戏难度还是太大,不但要注意方向,更要抓住时机,有些轨迹怪异的方块根本就无法预判,只能在出现的一刹那立刻切换方向键+空格 另外这个系列的每个游戏都不算太便宜,每关的游戏时间稍微有些长,中途失败了需要整关重来
game is lit too many haters gets you groovin without moving the truth is you haven't really become the bit.trip core until you flawless all levels and the prospect is so daunting nobody bothers with this ♥♥♥♥ i rate it 8.8/10
The second game in the series. This time you used D-Pad to aim your laser in one of the four direction and press the button to shoot laser for a second, to hit any incoming square that go in various patterns and may even circle around and so on. I actually felt the sense of rhythm and started to enjoy it this one. However, it still felt a bit that I was wasting time... and my fingers did not appreciate the challenge with this control scheme. The patterns also felt like they were trying to confuse you and gotcha the first walkthrough players too much instead of putting them into trance.
Another in the BIT.TRIP series of games, originally appearing on the Wii over a decade ago. Just like the other games, it can be completed in under an hour but presents a massive challenge, prolonging playtime. There is an 'easy' option that allows you to revive yourself quicker than would be possible in 'normal' mode, where you are timed on the revive and can lose the level if you aren't quick enough. Core is a rhythm game where a cross stands in the middle of the screen, able to shoot up, down, left, and right. Blocks fly in from all four directions, and you have to tag them when they cross one of your four possible laser trajectories. It makes more sense if you look at the screenshots on the store page. It markets itself as a rhythm game, but most of the levels lack much in the way of rhythm. Everytime you hit a block it creates a noise and adds to the song, so you're supposed to be tagging blocks and playing a song in tandem with the beat in the background. But the tune the game wants you to play isn't always clear, and its easy to panic and start shooting in all directions trying to get at least a few blocks. It doesn't help that many of the blocks coming your way are visually deceptive, with some parading around you before they get into a position where you can shoot them for a split second. I can appreciate the challenge, but the lack of rhythm just makes it all the more confusing. It's not so much about following a rhythm as much as it is about trying to gauge which blocks are closer to your line of fire to take them out before the others that are just as close in the opposite direction. Like the other games in the series, I find the challenge to be based on memorization to an absurd degree. I've played a lot of rhythm games before, and you can pick them up and play them from the start with an increase in challenge on higher difficulties. Persona 4:DAN comes to mind. Elite Beat Agents was also fantastic. Both games provide ample difficulty and require quick reactions, but the challenge never lies in memorizing where blocks will place or where their deceptive trajectories will head. I can appreciate what they were trying here, but it's far too bad to recommend in any way. There are far, far, far better rhythm games on the market. A dreadful time, stay away unless you actually like the challenge in games legitimately being memorization.
This could very well be a BIT of a TRIP.
I think you gotta be built different in order to be able to play this one. My brain just doesn't work that way.
If you like extremely challenging rhythm games, this might be up your alley, but I don't personally find the gameplay to be fun - the entire game is played with a single mechanic of directing your arrow in one of four cardinal directions, and then hitting an activation ("strum") button like the space bar to "hit" the musical note blocks that are coming across the bars of each direction. It's sort of like if you were trying to play guitar hero, but with the tabulature mixed up like the windows pipe screen saver. Notes cross back and forth across the bars, or change directions, or speed up and slow down without warning. It's an interesting challenge but the game is extremely unforgiving, and does not have a challenge mode. Additionally, it's visually confusing, with very flashy, cartoon-like background elements that make it very hard to focus on the game pieces. If you do badly enough, you end up in "negative mode" which is all black and white, and you have to score better to get back out of negative mode and keep progressing, but I'd rather just play the whole game in negative mode, it's so hard to see what's going on sometimes with all the neon and stuff.
what is this even based off of lmao
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| IS Defense | $43.5K | 1.7K | 91% | $1.19 |
| Total Miner | $43.5K | 764 | 78% | $2.99 |
| Afterlove EP | $43.5K | 204 | 91% | $11.99 |
| Archaeogem | $43.5K | 268 | 86% | $9.99 |
| Dan Sing Sing AMV Maker for Vroid VRM and MMD | $43.5K | 164 | 87% | $16.99 |
| UMAMI | $43.5K | 174 | 98% | $13.99 |