
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w +вайб игра
epic
W game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguei por um tempo e eu achei mais ou menos, assim talvez seja que eu não tenha jogado tempo o suficiente pra dizer isso mas sei lá, talvez eu jogue denovo pra ver melhor mas o jogo não é ruim, é tipo um "Terror-Shooter" ou um Fallout que voce vai pegando as coisas e depende de varios equipamentos e de sua criatividade em combate, não é ruim talvez eu que não joguei direito.
Rapaz, achei uma Experiência maneira, não é um Half-Life da vida (como alguns diziam que era um dos melhores jogos já feitos), mas uma experiência dahora, Uma Ambientação Boa, Gameplay Maneirinha. No Ínicio você fica meio perdido, eu me perdi por alguns fatores: O Jogo como é Antigo não tem opção de FOV ou Gamma (pelo que eu olhei), mas o que mais me deixou perdido foi mais o FOV mesmo, não estou nenhum pouco acostumado de jogar com FOV baixíssimo, Eu tive um Azar Fudido do meu SSD ter Queimado quando eu estava prestes a Zerar BioShock, Desisti e agora vou pro Remaster.
would you kindly?
MUITO BOM MAS H OU L ?
BioShock es un juego que empieza como un shooter y termina siendo algo muchísimo más interesante. Llegas a Rapture, una ciudad bajo el océano que aparentemente debía ser un paraíso para las personas que querían escapar de las reglas de la sociedad. Pero cuando llegas... todo salió terriblemente mal. Para mí, Rapture es el verdadero protagonista de BioShock y creo que esto conecta muchísimo con lo que te gusta de juegos como Alan Wake y Resident Evil. No estás simplemente recorriendo niveles estás explorando un lugar que tiene una historia; cada habitación, cartel, grabación y cadáver te cuenta algo sobre lo que ocurrió y poco a poco empiezas a entender cómo una ciudad que parecía tan perfecta terminó convertida en ese infierno. Siendo sincero: Algunos enemigos pueden volverse repetitivos. El sistema de armas no es tan profundo como el de shooters modernos. Algunos combates pueden sentirse un poco fáciles cuando ya tienes buenas habilidades. Hay zonas donde la exploración puede hacerte perder un poco el rumbo. Algunas partes del juego han envejecido más que otras. Pero estamos hablando de un juego de 2007 teniendo en cuenta su edad... es impresionante que siga funcionando tan bien.
Here is a natural, down-to-earth review written from the perspective of an average gamer, capturing all your points: --- **My Thoughts on BioShock** I just finished BioShock, clocking in at around 15 hours. A huge chunk of that time was spent obsessively searching for items because I was worried about missing something crucial for the endgame—though, in hindsight, that wasn't really necessary. My main struggle throughout the run was managing ammo and health kits. Whenever I ran out, I couldn't properly fight back and had to resort to avoiding enemies altogether, which could be pretty frustrating. Despite being on the shorter side, the game really shines with its fantastic visual style and cozy, atmospheric vibe. The environmental storytelling felt a bit like *Half-Life*, but with a twist: while *Half-Life* tells its story through living characters in the moment, BioShock’s fallen city means almost everything you learn comes from audio logs recorded in the past. Listening to the audio tapes—especially the scientist explaining mind control, which sets the whole plot in motion—was a huge highlight. Overall, thanks to its brisk pacing, incredible atmosphere, and captivating story, I definitely recommend giving it a play. I’m looking forward to diving into the sequels soon to see how the whole story wraps up!
класна
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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