
BioShock is a shooter unlike any other, loaded with unique weapons and tactics. Complete with an arsenal of revolvers, shotguns, and grenade launchers, players will be forced to genetically modify their DNA to become an even deadlier weapon.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Да
Perfect
Curti demais o Bioshock porque ele faz exatamente como minha cabeça lembrava com um brilho mais sombria sabe, a sensação boa de ver um clássico meio polido do jeito certo e que deixa qualquer um curioso de voltar a jogar ele
très bon jeu je recommande pour les personne qui recherche de l'action et une histoire biens écrite
Tadında bitmiş serinin ilk oyunu. Kendi türünün en iyi örneklerinden. "Vay be! Ne oyundu?" sorusunu sorarsınız kendinize. (oynanışla ilgili tavsiyem ben küçük kızları hiç hasat etmedim, siz de yapmayın :)
Bioshock is the best game ever... Prove me wrong
В целом игра неплохая, сюжет интересный, но я дальше не смог играть. Постоянная беготня непонятно куда, принеси то, принеси это, доставь то, а вот мы сейчас выключим свет чтобы тебе еще интереснее было, в общем душнилово. Надо попробовать пройти до конца и возможно мнение измениться
玩完无限特意回来重新打的,方丹你丫死定了!老子要用扳手开你脑壳!!
喜欢就算工程的破解点满,但是破解的时候,全部都是警报和故障根本没有通道,然后只能被电成血皮被埋伏的小怪一个跳劈捶死的爽感吗 喜欢转来转去半天发现不了路,想探索却来来回回就那么几个重复的地方,一开地图根本看不懂,一半是灰色没探索的爽感吗 喜欢两梭子打在突然跳脸的敌人身上,结果伤害溢出了,再打其他敌人结果没子弹的爽感吗 喜欢滚轮随时随地背叛你的爽感吗 这游戏非常反探索欲,但是物资极度匮乏,又逼你不得不去找物资。 但也正是这样的压迫感和紧张感才能真切体会到极乐城的残酷和恐怖,射击体验也不是用来爽的,而是要明白资源管理的重要性。这一点很像《死亡空间2》,但是质体和武器都意味着力量,开始的采集是为了最后的保护,手无寸铁又如何保护呢? 的确,质体是潘多拉魔盒,也是一切不幸的源头,但是被批判的武器不能替代武器的批判。道德的困境并非采集,因为生存才是第一要义。
提起一个发达的海底文明,水下的繁华都市,“亚特兰蒂斯”毫无疑问会是首先联想到的对象之一。这个由波塞冬创建、其长子阿特拉斯统治的神秘城市,一定是本作“极乐城”重要的参考原型。游戏十分精妙地将古希腊原典的元素融入到游戏里:自称为阿特拉斯的男人,随处可见以希腊神祇命名的地点,分区明确的规划设计,以及一座利欲熏心、自寻毁灭的罪恶之城。这些小巧思充分体现出制作者是如何用心地构建“极乐城”,而他们也确实取得了辉煌的成就——我相信“极乐城”一定是游戏史上最具特色和记忆点的城市之一,称得上游戏世界里的另一座亚特兰蒂斯。 精心设计的世界观里,生化奇兵为玩家呈现了一个精彩的故事、一个突破黑暗压抑的温情结局,以及一个导向对自由意志之思考的引子。这样流畅自然的剧情在今天来看依然毫不过时,这是最为难能可贵的一点。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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