
BioShock is a shooter unlike any other, loaded with unique weapons and tactics. Complete with an arsenal of revolvers, shotguns, and grenade launchers, players will be forced to genetically modify their DNA to become an even deadlier weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 20 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I played this game after purchasing the collection, and I'm planning to work my way through the second and third game too. This game has a very clear and structured system. I cannot help but draw parallels to something like super Mario whenever you save one of the little sisters. Of course it's not the same thing mechanically but it gives you the same sense of progression as in those types of games. The gameplay itself resulted as a bit repetitive. Yes you have plenty of plasmids to switch between but most of them usually serve the same purposes, like the ice, fire, electro shock and bee plasmids, which all essentially just stun your opponents in almost the same way. Ofcourse these plasmids had some cool enviromental usages, giving the game a little bit of a puzzle feel at times, but each plasmid was essentially a one trick pony. Fire melts ice or sets oil puddles on fire, shock short circuits some broken door mechanisms and electrocutes enemies through water, but sadly the bees don't make any honey for you :(. This sort of repetition is also mirrored in the level design, where the missions mostly escalate to someone on a phone telling you where to go and you shooting your way through, and while it is connected to the plot in some way, where the game attempts to be self aware of this choice, it never actually subverts this video-gamey trope. As for the plot, it was good, the game relies mostly on telling the story through gameplay, only having two cut scenes at the start and end of the game, however, lot of this games story is removed by the level design, where people try to speak to you while you're in the middle of trying to not to die while 3 drones are shooting at you and 2 spider splicers are jumping at you from the ceiling. I missed a lot of lore and exposition in that way. Speaking of which, this game relies heavily on the exposition, while the world and atmosphere are amazing, the main plot is kind of like someone stumbling into a great story after it already happened. By no means am I saying that the story should have taken place when the rapture started, but it does get old when every single person you are fighting or talking to is just some crazy guy who went crazy. It gives these characters no real personality. One of the parts that was very aggravating to me was the checkpoint system. I played on normal and by no means am I gonna complain about dying a lot, but I'm not the best player either, and it felt like I was cheesing the game every time I would die, and the health of a big daddy or any enemy would not regenerate when re spawning. There was virtually no punishment to dying often and I felt like you could have simply altered the health system to be more rugged instead of having the player die so much and not losing any progress. I am not sure if anyone else had this issue, but I do tend to under-perform in games like these so maybe it was my fault. Either way while I have a lot of problems with this game, I am glad to have experienced such a classic. The best part about this game truly is the presentation and the lore. Such an interesting world that could honestly be explored for a lot more than just three games but sadly never was. The intro to this game was spectacular and while the rest of the game didn't entirely reflect that, I am still glad I played through it.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seria buenisimo una actualizacion en donde se de de manera automatica el Logro de Historiador ya que nunca van a sacar un arreglo que solucione el bug que impide obtenerlo
EU FUI RETARDADO DE QUERER PEGAR TODAS AS CONQUISTAS DESTE JOGO ( tirando isso e um otimo jogo super recomendo voce jogar 10/10)
lo recordaba mejor de chico, no lo recomiendo ni en oferta.
For the game, i give it 8/10. good but not masterpiece, i really enjoy the story and sistem loot
Muito Bom!
Очень классный симулятор простройки труб. А шутер норм. Моя оценка: 8 раз был любезен из 10
I've known about the Bioshock series for years but never played any of them and I went into this one knowing nothing. Let's see how this game is! So there's this genetic substance called ADAM secreted by sea slugs that gives you superpowers. Ok cool, i'm going to need a lot of this stuff! Luckily, the scientists of Rapture discovered that implanting a sea slug into a human hosts stomach yields a larger amount of ADAM. This means i'll need to remove or loot the slug from the enemies I kill, right? Nope! The narrative demands that little girls have to be forcibly impregnated instead! Because they are the only viable hosts for this procedure, you understand. Strange concept but whatever, the gameplay is decent enough and the weapon variety is great. Let's keep going. Eventually I defeat Fontaine and rescue all the "little sisters", earning the GoodEnding™. Let's watch the cutscene! The little sisters you rescue grow up to lead fulfilling lives far away from Rapture. Some even get married, good for them! But wait, the hand of the groom here has one glaring flaw, can you spot what it is for yourself? https://youtu.be/QwYX8nuQeko?t=39 The early life section for the director of this project Ken Levine is exactly what you would expect. I liked this game for the plotline, atmosphere, weapon variety and pacing, but the very questionable and deliberate narrative choices I've outlined in this review cast an insidious shadow over this game.
Game so good, they made a second one. And a third one. And like 5 dlcs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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