
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
[h1] Was a great extension to the original [/h1] This game feels like an addition to the original instead of a full sequel. The story didn't have as many memorable moments and the story was quite forgettable. However, the environment is quite a set up and was enjoyable. I completed everything in 18hours. It was shorter with DLC than the original. [h2] Bugs & Fixes [/h2] - Caught on the environment = crouching was most effective at releasing the player model from the clipping - Windowed Enviorment = Settings - Window Off - Un-Windowing caused pixelation = Re-Window, Change window aspect to highest value, turn off window - Music Looping = Complete quit out. - Not Launching = Check taskbar - the game is running but closes itself due a conflict in wanting to default to windowed mode, which is why the game will reset to windowed mode from windowless occasionally. Even if you did nothing to upset it's delicate balance. This game had so many bugs more than the original. I think it suffered from 2K's expansion during this time, and subsequently, less time and money was spent on the game. Potentially why the story was lacking and the overall length/content was less.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent sequel that expands everything I loved about the original game. Returning to Rapture was an amazing experience the atmosphere is still incredible, the world is beautifully designed, and the story kept me interested from beginning to end. Playing as a Big Daddy feels powerful and adds a fresh perspective to the gameplay. The combat is fun and dynamic, especially with the combination of weapons and plasmids. The remastered version also looks much better, making the underwater city even more immersive. What I enjoyed the most was exploring every corner of Rapture, discovering audio diaries, and learning more about its tragic history. If you liked the first BioShock, this game is a must-play. A fantastic remaster of a great game!
la mejor obra maestra que pude jugar
The game itself is fun but will also Pavlov you whenever you hear a Big Daddy or Sister. I think I'll try the Original version if I replay it again. For those who bought it without checking the reviews until after you started; I hope you remembered to save :)
the only game i'd never cheat on 10/10
this game is the life blood of my life without it i am nothing
The sequel to BioShock, which takes much of what made the original game great and improves on a lot of its systems. [hr][/hr] BioShock 2 is once again a shooter set in the underwater city of Rapture, to which you return as one of the iconic Big Daddies roaming its halls. At its core, this is rather similar to that of the original game, though there are a lot of smaller and bigger changes, making almost every aspect of the gameplay more streamlined and enjoyable You’re once again making your way through Rapture, figuring out what happened to the city after the original game’s ending, essentially expanding the established narrative, which is a bit janky but works well enough. This time, your character is looking for his daughter, who he sets out to rescue and escape Rapture with. Aside from this, the narrative again focusses on the city’s inner workings, showcasing how things have developed and shining some more light on the events predating even the first game. You explore previously unseen parts of Rapture, once more learning about the fates of new and returning characters through audio diaries. While the story doesn’t reach the heights of intrigue found in the first game, it’s still decently interesting and explores some new themes, while also managing a more graceful ending. Being a Big Daddy, your arsenal of weapons is changed a bit, with basic gun archetypes in a modified form. You also gain some completely new weapons, like the iconic drill, as well as some more interesting battle options enabled by new, much more distinct-feeling ammo types. Similarly, the Plasmids featured for the most part originate from the original game, but are reworked, with their upgrades in particular feeling much more meaningful and giving them a very unique feel. Adding to these changes are some major quality of life improvements, most notably the ability to use weapons and Plasmids at the same time, which feels great. Things like reloading and changing ammo have been notably sped up, making combat more fluid. Gene Tonics were also reworked, giving them more interesting effects and simplifying the selection process by removing the different categories in favour of letting you create a big pool of whatever kinds of Tonics you want. Another major rework was done for Researching, which now requires you to do various kinds of damage to an enemy in a set amount of time instead of interrupting gameplay to snap a bunch of photos, making it feel less intrusive. Similarly, the ever-present hacking minigame was simplified to a reaction-based one and no longer pauses the game, making it far less disruptive and creating much more interesting situations. Failing a hack has actual consequences now, as you’ll have to avoid the alerted security while retrying. Additionally, hacks now feature bonus zones, rewarding you with additional items and other extras for being precise. The different crafting materials are done away with, with an influx of simple cash replacing them quite nicely. And for a last mention, door codes you discover are displayed when using the relevant code lock, instead of you having to remember or write them down. As for enemies, most of the ones found in the first game make a return, with a couple of new types being added, including an all-new Big Daddy variant, to change things up. This is further achieved by the addition of so-called Big Sisters, which are just as tanky as the Big Daddies but also much more agile. These are rarer and fight in a more varied way, creating very tense battles. After defeating a Big Daddy, you’re now also given the option to complete up to two tower-defence-style sections in order to increase the amount of Adam gained from their Little Sister. These see you defending said Little Sister from enemy waves, giving you an opportunity to utilize your increased number of defensive tools and generally providing a nice change of pace from the established gameplay loop. Just like in the original, the gameplay provides some good challenge but never really feels overpowering due to the generous respawn system. Even when playing on the highest difficulty and without respawns, I found only the early game to be properly hard to complete, with plenty of available resources making encounters a very manageable after the first few levels. The game’s atmosphere is once again stellar, expanding on the intriguing world of Rapture while maintaining constant tension as you navigate its claustrophobic and broken-down areas. Graphics and sound are done just as well as in the original game and hold up well, with noticeable improvements having been made to the game’s menus and general interaction flow. Unlike the original BioShock, all special characters you meet throughout the campaign got proper custom models, with the game in general using more specialized assets and feeling more detailed, not least thanks to more frequent ambient animations featuring Rapture’s inhabitants. While technically mostly solid and devoid of bugs, the game suffers from regular crashes even more so than its predecessor, which is likely to annoy you even with regular saves. After completing the story, there’s a bit more content available with the Protector Trials, a series of 24 challenges in which you defend a gathering Little Sister, being graded by the amount of Adam the girl can extract uninterrupted. These feature 6 modified locations from the campaign, each with 3 different loadouts you have to use. This is great for exploring previously unused tools and makes for a neat diversion, though I’d have liked a bit more variety. Completing the trials not only unlocks various concept art and videos but also rewards you with a bonus for BioShock 2’s story DLC. Said DLC titled “Minerva’s Den” introduces a whole new area of Rapture along with some new gameplay features. It essentially condenses the BioShock loop of exploring, fighting and finding new tools, providing you with most of the weapons, abilities and upgrades you’re acquainted with in the main game, but massively shortening the downtime in-between, which makes for a fantastic experience. It also introduces a new weapon, an all-new Plasmid and a new type of Big Daddy to try your new tools on. Throughout Minerva’s Den, you’re once again shown previously unmentioned yet important aspects of Rapture, with a focussed and genuinely interesting narrative that comes quite close to the best parts of the original BioShock. This remastered version of the game mostly improves its presentation, upping the overall visual quality. Aside from that, the multiplayer mode available in the original game was removed, with no other content changes being made. Sadly, the Remaster has the same bad habit of crashing regularly, so make sure to save frequently. [hr][/hr] I had a great time with BioShock 2 Remastered and found it to be a wonderful sequel, improving on almost all aspects of its predecessor while delivering a fun gameplay experience and an interesting narrative.
I would say game was beautiful in both sides (atmosphere and gameplay), story could be written better like fusion of main and dlc together imo could be more dramatic. But at the end simple, lovely.
Замечательная игра, достойное продолжение первой части! Очень рекомендую, и в первую очередь тем кому зашла предыдущая игра серии! Все тот же замечательный и атмосферный город Восторг (Rapture), тот же антураж, геймплей что и раньше, только теперь мы играем Большим Папочкой! Плюсы у нее все те же что и в предыдущей части, перечислять не стану, однако выделю некоторые моменты: Взлом стал лучше! Быстрая и приятная мини игра "нажми когда стрелочка в нужном секторе" вместо старой лотереи с трубами. +Появилась возможность дистанционного взлома. Новые интересные враги: Громилы, Старшие Сестры, новый вид Больших Папочек. Появилась механика сбора АДАМа с трупов удочеренной Сестричкой, во время которой нас нон-стопом атакуют, и приходиться отбиваться. Исследования фотокамерой работает по другому, а неисследованные враги подсвечиваются. Можно одновременно пользоваться и плазмидом и оружием. __ По поводу игры, ещё хочу сказать что тут хороший сюжет, с кучей интересных поворотов и открытий! Система улучшения оружий и генные тоники позволяют невероятно усилить персонажа. Я играл на самой высокой сложности, и если вначале было очень сложно и я люто терпел, копался по помойкам радуясь каждому патрону, то со временем так прокачался - что чисто одним буром всех выносил на изи! А других Папочек и Старших Сестричек уже больше не боялся, а щёлкал как орешки. А вот в первой части терпел и косплеил бомжа всю игру. Ещё игра даст очень незабываемый, но кратковременный опыт игры за Маленькую Сестричку! Можно будет увидеть мир их глазами и каким образом у них искажена реальность! Очень запомнился этот момент! __ Помимо плюсов, перекочевали и пара главных минусов: Возможность вылетов (правда у меня крайне редки были) И (самое неприятное), зависания после Alt+Tab! Если альтабнулся и зашёл куда-то, то назад в игру уже не вернёшься xD ___ Что ж, игра вышла отличная, красивая, с хорошим сюжетом, приятными нововведениями, и прекрасной атмосферой. Советую ее другим! [u]НО[/u], (на мой взгляд) лучше сначала пройти первую часть :)
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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