
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would you kindly turn off "Steam Overlay" for this game. I did it and had zero crashes after that on linux.
Would you kindly play this masterpiece? This game is nothing short of amazing, and it's really a shame that it's considered a "bad" game in the franchise. Almost everything from the original is improved upon. Yes, it can sometimes feel like a DLC or 1.5 version of the first game, but that's only on the surface. If you're looking for a good immersive sim and just a very polished game, then this is it. But BEWARE, this is a really bad port of the game. Maybe this might not happen to you, but for me the game crashes constantly as it has a VRAM leakage, and certain weapons and attacks hasten that progression to crashing. Positive * Great gameplay * Good level design and freedom of expression (lite RPG) * Amazing lore * Excellent DLC Negative * Bad Port (Remaster) crashed constantly. If it weren't for the crash, this is an instant classic, a solid "9/10," but if you're playing this port, the crashes might make you want to rage quit, so just beware that it is an excellent diamond underneath all that sea.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I 100% completed this remaster for a YouTube video, but I can't recommend anyone play this because of the frequent crashing. It is beyond fustrating. I had the game crash 4 times in about 10 minutes. I had to redo a full area of the game because my save file would crash the game. This remaster also does the bare minimum. No modern auto-saving and it sometimes has glitchly text. The only thing changed from the original release is the 4K textures and removal of mutiplayer. If you're looking to play Bioshock 2, play the original.
I love this game but the amount of time it crashes it ridicules remastered my ass I'm tired of the game crashing during each fight this game is over ten year old how is it still a problem!
О второй части Bioshock я слышал достаточно противоречивые мнения, при этом как по мне первый Bioshock хоть и является крайне крепкой и интересной игрой, но до звания шедевра все таки не дотягивает, причем если к геймплею у меня небыло никаких претензий - это вполне себе бодрый шутер от первого лица с приличными элементами иммерсив сима и капелькой хоррор элементов в отдельных моментах, то вот сюжет мне показался достаточно простым и не особо оригинальным. И зная, что вместо 2K Boston и знаменитого геймдизайнера Кена Левина над Bioshock 2 работала другая дочерняя студия 2K Games под названием 2K Marin мне стало интересно пошли ли перестановки среди разработчиков на пользу сиквелу. Начну пожалуй с сюжета, персонажей и сеттинга, и тут я бы сказал что практически без изменений. Перед нами прямой сиквел, который при этом не требует обязательного знания оригинала, но тем кто играл в первую часть будет приятно увидеть или услышать некоторых знакомых персонажей из первой части. События происходят спустя 8 лет после финала Bioshock, и теперь мы играем за Большого Папочку - одного из самых опасных и запоминающихся противников первой игры, точнее даже будет сказать, что наш герой является первым прототипом этих самых созданий и носит имя Объекта Дельта. Действия игры все так же происходят в подводном городе "Восторг", который со времен первой части не претерпел значимых изменений, не смотря на творившийся уже тогда тотальных хаос и разруху. Под управлением нашего молчаливого героя нам предстоит найти и спасти Элеонору - маленькую сестричку, которую сопровождал Дельта, и которую похитила безумный ученый София Лэмб. Остальная часть сюжета не особо затрагивает антиутопические тематики первой части, из новых персонажей как по мне запомнился только Алекс Великий (он же Гил Александр), атмосфера же и визуал не претерпели каких либо изменений, если бы можно было склеить две игры воедино, то по этому пункту я бы даже не понял где заканчивается одна и начинается другая, чего нельзя сказать о геймплее. Дело даже не в том, что теперь мы играем не за просто человека, а за Большого Папочку, пусть даже все оружие визуально заменено на новое - геймплейно аналоги из первой и второй части работают совершенно в одинаковых сценариях, будто то дробовик из первой части или двустволка из второй, пистолет-пулемет томпсона или четырехствольный пулемет и тд и тп. И дело даже не в появившейся возможности держать в одной руке оружие, а во второй плазмид (сверхспособность, дающая некое подобие магии из фэнтези игр, если описать кратко), это не сильно влияет на восприятие геймплея игры. Зато очень сильно влияет то, что под нож полностью пошли все хоррор элементы и практически полностью иммерсивные элементы, в итоге превратив Bioshock 2 в просто шутер от первого лица. Локации стали гораздо прямолинейнее, практически пропали секретные срезки или комнаты с необычным лутом, куда было очень непросто попасть. Очень сильно упростилась мини игра по взлому электронных замков, да и из за того, что патронов насыпают тут гораздо активнее чем в первой части можно вообще не скупиться и покупать дротики автовзлома, что превращает этот некогда интересный элемент в банальный выстрел по цифровой панели. Большинство противников перекочевали из первой части, из новых по настоящему интересными показались только Большие Сестрички, - самый сильный и немногочисленный тип противников, требующий серьезной подготовки к битве. Вообще вражеские нпс тут любят наваливаться гораздо большими силами на персонажа игрока, создавая более динамичные сцены, что еще больше дает крен в шутерную сторону, но при этом на удивление играется все это проще чем в первой части. По оптимизации и багам я не встретил каких либо проблем кроме одного случайного вылета на рабочий стол, графика не могу сказать что сильно шагнула вперед (правда обе части я проходил в ремастированных версиях), хотя работа художников все так же на высоте, музыка все так же представлена околоджазовыми произведениями, но звучит она в основном в главном меню, а в самой игре как по мне ее маловато. Ну и как итог - Bioshock 2 стала гораздо короче и проще оригинала в своих геймплейных фишках, как по мне это однозначный шаг назад, но если рассматривать ее как чистый шутер, то в принципе играется она вполне нормально. Если оригинальный Bioshock Вы полюбили исключительно за иммерсивные элементы, то боюсь что вторая часть Вас разочарует, ну а если Вы просто хотите вновь полюбоваться на виды города "Восторг" с его уникальным визуалом, попутно постреляв в разных противников, то думаю можно и попробовать данную игру, оценка скорее нейтрально.
Оказалось, что сверлить наркоманов буром интересней чем избивать их гаечным ключом
Worked fine on the steam machine and with the steam controller, however there was at least two crashes I experienced so as always remember to save often. Short version: 7.3/10, loved the water, Dionysus Park was my favorite area. Would say its ironic that the movies plan for this series haven't been fully developed, people would enjoy the story and the connection between Delta and Eleanor. Achievementwise - 15-30 hours to 100%. Its doable would recommend two playthroughs First one easy for the story and collectables then the hardest. There is no new game plus so you start fresh everytime, but you can easy speedrun through it. The remastered doesn't have multiplayer achievements so keep this in mind on if you wanna play the og version or this one. There is one missable! The protector trails is a bit grindy so I say take a break before playing both dlcs, since both together is like 8-10 hours depends on the skill level you have during the trails. Longer/word vomit version: Spoiler warning for both BioShock 1 and 2. Definitely an amazing sequel, since it stays in line with the first game. when you learn the behind the scenes during the development time, you will understand how neat it was that we even got an good game knowing there was different management involved. Storywise its pretty good nothing too crazy and still leaves you some ideas to ponder about. They right all in with the Little Sisters and Big Daddys plot, which was continue to get interesting. And while the level design of saving about three lil sis and then protecting them when they drain adam in every area was fun and a was smooth returning challenge from the bioshock 1, it gets old towards the end. Its also in both dlcs which doesn't help knowing it slows down the gameplay in some was. There are tonics to help speed this up which is a +1. I will say Bioshock 2 is not as spooky as the first. Its not itll a bit before Dionysus park that the game brought back the sparkle. I for one was starting to get bored out of my mind, especially with how once again the "boss" battles are dull. For example I didn't register that I was fighting the preacher till the end of the fight because he look like every other splicer, since I was just speeding along to find the next audio log. Side note I think the audio logs were done amazingly like , they gave you way more lore, in sight of the people's lives and all the downfalls Rapture experienced. A good example is how they finally example how the chambers worked in the first game adding to more connection between the two games. Once Lamb floods the church area, the air of the game changes for good. One reason for me is that it brought back the wonder and awe in how Andrew Ryan was able to not only think of how to build rapture but how he convinced all these different and smart minded people into living there and to continue alot of their life's works there too. Visually this part is cool and yes its because of the water dynamics and the use of it to keep the story moving on. The fact that knowing water doesn't hurt our mc, but was still able to be use to created challenges shows how creative this game is. Keep in mind, the whole time we physically have control over Delta, he keeps his helmet and allows the UI to let us be emerge with how Daddys see the world through, and the design doesn't get in the way since it only borders slightly. Back to the flooding scene, I will say the screaming coming from the enemies, while the water raises and seeing a splicer on the ceiling actually panic with dialogue lines added so much to the scariness of the event. The sound quality of Bioshock 2 is top tier if not one of the best in video games ever. Even underwater sessions are good, like you get to hear the suit clanking around and the difference in breathing by where you are. You also hear the clink sounds of when the water drops hit the suit. With the loading screens you can sit there and listen to the songs fully play out before hitting the continue button, some songs fit in line with theme the area is suppose to be. Being a lil sister was neat since we get to see the world through their eyes and how the successful the scientist were to blocking out the cruelness of the reality so that the lil sisters stay working vs freaking out over what they were really doing. For example blood trails are changed to rose petal trails, and everywhere is ballroom, warmed lighted, and clean like. I will say I wish we could have seen more of the big sister transformations, even though its the same the Big daddy's. Hacking is alot better in this game compare to the first, but I think bioshocks hacking mini was more in tune lookwise towards the world. Endings wise, pretty decent your choices matter. Seeing how Eleanor will treat Sofia Lamb base on your choices was neat. Kinda confused to why we was on the outside while they was in the inside but to does add to the whats happening factor. There are a few people who didn't get really mention leaving that open to imagination. Sinclair's ending while sad also didn't impact me since he didn't really do anything gamewise other than tell us what the next task is or in my case repeat the same dialogue the other npcs told me to do but I wanted to explore a bit more. Dlcs wise Minerva's Den is a great addition to the series lore and has a good ending towards its own story. The Protector Trials in I didn't care for since its just combat, however its decent for the people who just wants shoot stuff basically a little randomizer.
The game has crashed multiple times. And for some reason this remaster doesn't have auto save. I lost 2 hours of time because of it. I doubt I'll finish it now since I have to spend 2 hours to make up for what I already did. What a joke.
Çöküp duruyor + ilk oyunun aynısını yapmışlar
Love this game, but unfortunately the remastered version is not really "remastered" as save files can easily be corrupted. Game is fine, but you'll have to save every 5-10 minutes manually unless you want to risk losing a save file to corruption which happened to me. Doubt they'd fix it anytime soon, but losing 3-4 hours worth of progress because a save file corruption is enough for me to not recommend this game. Stick with the original Bioshock 2, not the remastered
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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