
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 109.7Kreviews | 93% | — | $69.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当年第九艺术的代表作之一。 初见天空城的震撼现在都难以忘却。 还有伊丽莎白!她不一样!她美丽,她优雅,她聪明,她坚强,她不需要我的保护,她捡到钱都会给我,她还会帮我找子弹! 我可以一直看着她在空海边跳舞,那是她笑的最自由的时候
good game and still holds up
Amazing Graphics, Amazing Story. Amazing Characters. The Combat is a bit worse than the first 2 Games especially the Second has the best Combat System. Its amazing how good it aged especially the Visuals.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直听说生化奇兵无限是第九艺术的巅峰,所以为了给足尊重,我先打完了生化奇兵1、2。 游戏毫无疑问是好游戏,也是三部曲中我最喜欢的一部。相比于前两部肮脏压抑的极乐城,我更喜欢这一部温柔明媚的天空城(仅从美术的方面考虑)。玩法上彻底抛弃掉前两部无聊的破解小游戏,但是只能携带两把枪导致战斗中经常把弹药打空,总体来说后期的疲倦感相比于前两作要好一些。剧本是最出彩的一项,也是这个系列所擅长的,结尾的层层反转很大胆,很有想法。必须吐槽的是这代的录音甚至连字幕都不给了,还得进菜单界面才能看到录音内容。
this game was really fun. kind of felt a little bit like it was dragging on. but i think it might be because of some gameplay changes like less weapons. so gameplay first. this game is more modern controlled than the first, and trying to keep pressing the older game commands took over a couple times. but i got used to it. it feels more fluid and faster as well as the changes from the second game keep the series interesting. my main problem might be that, instead of having access to 8 weapons at once to swap between, you are locked to 2. it does suck a bit and you get used to it, but as the game stared to feel like it was dragging on a little bit, it was definitly because i couldn't instantly spice up my gameplay on the fly with new weapons or alternate ammunitions. the weapon upgrade system is now broader basic upgrades like damage mag size, reload, the likes of that, but weapons don't really have their own unique uses and functions, nor is there an ultimate upgrade that makes a gun outperform in specific fields, while just being good solid weapons almost in any engagement. perks are also cut down into clothing options which is split into 4 groups. it allows some build crafting, but ultimately, could possibly be ignored with minor losses to combat effectiveness. graphically, the game looks amazing. you spend a lot of time in the begining getting an idea for how this sky city feels. and as you go through and it gets more destroyed, run down, or taken over, it really changes the mood to it. enemies have their own unique designs to them, and bioshock has a really fun style to it that stands out compared to others. i was surprised with how violent this one got. it's no gears of war, but the worst in the earlier games was like a body burning and becoming unrecognizable, or removing someone's head. this one has that, but with the setting of headshot killing, it made it feel much more gruesome. not forgetting that kills with some vigors can have people melting off their skeletons. the story is interesting, but delves into timelines and alternate realities right near the end, so it can lose me a bit there as it turns out they way you see the world and what happens, or has happened is all suggestive.it lives up to it's name after you beat the game and understand the title is more than just a word to make it stand out. music is nice, it has classical music, it's own, and the game plays heavily into a religious tone to it, so it also has a lot of gospel music too. some really nice things that add to combat are when you get things like headshots or kills with your vigors, or one hit kills, you get these sort of like horror stings. like the game didn't expect you to get so violent. it does add that tiny little bit to keep combat interesting. i think that is everything? other than a few problems i had. one that stuck with me the whole game was... uh... getting stuck on things, sometimes you need to back up or wiggle in the right direction, or just jumping out of the stick, just a minor annoyance. while the only other thing was that activating some cutscenes would have you standing there for minutes on end. later on, i decided to lock my framerate, and i believe that fixed it, as well as npcs walking in circles. i think some of the game was just freaking out because it was running too well.
gran historia
BioShock Infinite, a beautiful bore. To me, this game was incredibly mediocre. Now, I didn't necessarily hate it, but it's not something I'd recommend to others. Don't get me wrong, the graphics are great. I thought the gunplay was decent even though, unlike the previous two games, you could now only carry two at a time; I thought some of the Vigors were cool despite some feeling useless and also feeling like a step down from Plasmids; and I thought Elizabeth was a pretty decent follower/character. But where the game falls flat is when it comes to its story, pacing, and some of the characters that appear. Spoilers for the story: [spoiler] I thought that the first third of the game was actually pretty decent. I enjoyed exploring Columbia, learning about the world, the people, and slowly figuring out what was going on, how things worked. Then the longer the game goes on it starts to get into the time-traveling, alternate-timeline, jumping-between-realities stuff, and that's where I started losing interest. At first I was like, "That kinda interesting I suppose." But then I started to think about it, and the more I thought about it, the more it made everything feel meaningless. [/spoiler] [spoiler] The second they start jumping between timelines, it feels like everything they've done up to that point loses some of its significance because those events may or may not have actually happened in the timeline they're currently in. And then if you think about it, anything that they may or may not do in the new timeline feels like it could become meaningless too if they decide to jump again. I mean maybe that the point, to show how there's Infinite possibilities of different timelines based on the choices made, but it feels lazy. [/spoiler] [spoiler] Also, something that I feel like is never addressed is: what exactly happens to the Elizabeths in the new timelines they travel to? For example in one of the realities we jump to, we see that Booker was the face of the revolution and died fighting in it, but what happened to that timeline's Elizabeth? She obviously existed before Booker died, so where is she? Did she die? Is she still around somewhere? Did she become completely different because of the events of that timeline? Maybe it wasn't important enough to answer, but it just kinda felt like a plot hole at certain times. [/spoiler] [spoiler] I honestly think this is were the story started to lose me. It's not necessarily that I hate the idea of alternate timelines. Actually I think they can be pretty interesting if done properly. It's just that this game keeps adding more and more stuff on top of itself without making me feel like any of it actually matters. Every time I started to get an idea of what was going on, the game would just introduce another timeline, another version of a character, or another twist, and eventually I just stopped caring. [/spoiler] [spoiler] Then there's the big reveal that Booker and Comstock are the same person. Honestly... wasn't really impressed. To me, it felt like they lazily tried rehashing the awesome twist BioShock one had with Andrew Ryan and Fontaine. Except unlike the first game, I don't really think this one really changes much about how I viewed the characters or the story. Finding out that Booker is just a different reality version of Comstock if he made a different choice is an interesting idea, I suppose, but it didn't have nearly the same impact on me as the reveal in the first game had. When you learn the truth in the first, it changes how you look at what you've been doing throughout the entire game, whereas with Booker and Comstock, it mostly just felt like an explanation for why and how these two characters are connected to each other. [/spoiler] [spoiler] And then we have the pacing. I don't necessarily think the game is too slow, but I do think it has a problem with how it handles its story. You know, the beginning takes its time and lets you explore Columbia, learn about the world, the people, and it lets you get a feel for what kind of place it is. I thought that was pretty cool. But as the game keeps going on, it feels like it becomes more and more focused on getting you from one big story moment to the next. There's always another revelation, another twist, or another big thing happening; there's really no time to process any of what just happened before you're whisked away to the next big thing. [/spoiler] [spoiler] One last thing I want to add before I forget: Lady Comstock's ghost fight. Good lord, this fight was awful. I've seen people complain about the final boss of the original BioShock, but by God, I never want to hear anyone complain about that fight again after playing Infinite. Lady Comstock's ghost is one of the worst boss fights I've ever played in a game. It's tedious, annoying, she's a bullet sponge, and she's just not fun. And It's not even that she's hard; it's that she's so tedious and takes so long to kill. Now that I'm thinking of slightly annoying things, Songbird was disappointing. I think Songbird is a cool-looking character, and I liked the idea of this giant mechanical bird protecting Elizabeth. But the game spends so much time building him up, having him chase you around, and making him seem like this terrifying threat, only for you to barely do anything with him. You what, use him to destroy some ships and the end of the game and then drown him? What a waste of a potentially cool boss fight that was built up throughout the game. [/spoiler] In the end though, I think that ultimately my biggest problem with BioShock Infinite is just the way it's told. How it constantly introduces these big ideas and tries to make everything seem deeper and more complicated, but never really has it all come together in a satisfying way, for me at least; that's how I feel.
Es bastante entretenido y su mapa es muy bonito
Рекомендую
★★★★★ "그래픽부터 게임성, 캐릭터, 스토리까지 가히 작품으로 여길만 함"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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